Posts from Walkthroughs for custom maps.
It might be a bit lazy to check, but it shouldn't be a problem to set up ducks and get enough money to buy them by the second week, so okay, you convinced me. :)
Added 3 minutes later
By the way, did you see Nasos's walkthrough of Metataxeru?
As far as I remember, he's been working on it for about 2 years, and the most difficult part seems to have already been worked out.
Added 2 minutes later
/topic/at/1167493/
I finally finished Metataks, the result is 216, sorry, Dandy)).
Saves: https://drive.google.com/open?id=1zccZJkaqcPHtS-znmFJ-IwjZcwXzOyYr
At the end, after freeing Rasti, it was probably possible to save another day, but I didn't bother.
Three battles seemed quite challenging.
The battle of Orin against the rampart with -3 morale, the goal is to win without losses in the main stacks (archers, enchantresses, titans, and elves) and leave mana for teleportation. It was pure luck; after several hours, due to constant demoralization, I wanted to break the computer)).
https://drive.google.com/open?id=1JYiuz6UuhowjHQo17uRaW6GYishN1Ljj
The battle of Dessa against the bears, the goal is simply to win, because Dessa will still be defeated by the vampires. This is purely about tactics.
https://drive.google.com/open?id=1JDjrER15zEHhBAoN1njAAhYQmMCGMSbh
And the battle of Orin against Inferno, the goal is to win without losses in the main stacks (archers, enchantresses, titans). Here, both luck and tactics play a role.
https://drive.google.com/open?id=11zSETQuO5knpjWHwn-yooNKz3L6A68uf
Try it if you're interested.
Added 1 hour 35 minutes ago
It's too lazy to check, but at a glance, it's not a problem to place ducks in the second week and get money to buy them, so okay, you convinced me*.
Using such bug-induced exploits.
https://www.youtube.com/watch?v=0rZxQYGloiY&feature=youtu.be
Honestly, I feel sorry for people who use such exploits seriously. You can buy back a dismissed hero every day, use the Admiral's Hat without limitations, sell artifacts at inflated prices, cast spells twice per turn, and so on. Let's leave such things for specialized maps like Bug Race. In general, everyone plays as they want, but personally, I find this completely unacceptable. *:smile38:
No, that's not our style.
Honestly, I feel sorry for people who use this seriously. You can buy back a dismissed hero every day, use the Admiral's Hat without limits, sell artifacts at inflated prices, cast spells twice per turn, and so on. Let's leave such things for specialized maps like Bug Race. In general, everyone plays as they want, but personally, I find this completely unacceptable. *:smile38:
Here, you need to understand the difference regarding "using this seriously." If a person can't complete the game without this bug and it wasn't intended, that's one thing. But it's another thing if using it significantly changes the overall experience. This is like theft in real life – someone steals a loaf of bread because they're hungry, and that only evokes pity. But then there are professional robbers who spend months planning a bank heist. Yes, it's bad, but some heists can inspire admiration or even respect.
*The same applies to bugs – yes, using them is bad. But if, with their help, the task is completed at a high level, which only a few can achieve, then for me, it's an interesting challenge. It's like a mental exercise if the solution to the problem isn't simple. And if there aren't even initial rules, why can't a solution be considered beautiful if it contains something interesting but is executed using bad methods?
*And yes, such playthroughs will always have an asterisk, with a note that forbidden methods were used. And they will never be comparable to a playthrough without this bug because you can only compare playthroughs under equal conditions. But I'm personally not very interested in philosophy and delving into the realm of gray morality; I'm much more interested in the complexity of the task and the beauty of the solution.
*And yes, such playthroughs will always have an asterisk, with a note that forbidden things were used. And they will never be comparable to a playthrough without this bug - because you can only compare playthroughs under equal conditions. But I'm personally not very interested in philosophy and delving into the realm of gray morality; I'm much more interested in the complexity of the task and the beauty of the solution.
From my point of view, if someone secretly uses bugs or cheats to then claim that they were able to do something and how great they are, then this is at least not very nice.
But if a person uses a bug somewhere but doesn't hide it, but talks about it openly, and if this is done, for example, as part of some experimental or demonstration Walkthrough, then I don't see a problem with that. I understand why and for what purpose it was done, and I take it calmly.
In general, many things that make the Walkthrough easier can be considered something not entirely correct. The same generation of a starting save until the desired skill tree, artifact, resource, etc., falls out is also a kind of cheating. But on very difficult maps, almost everyone uses this, and as far as I'm concerned, this is quite normal.
Or, for example, the use of the "Berserk" spell is considered an absolutely fair action, but in certain cases, it can give any bug a 100-point advantage. Should this also be considered a faux pas?
So, as a simple player, I only dislike the things described in the second paragraph, and I consider everything else permissible depending on the circumstances. Something like that.
I've seen at least 3 different sets of rules for offline tournaments – on the Heroes Sports portal, for example, infinite ballista shots and morale farming are even prohibited.