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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to Narkos
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Narkos
TFP
Unnecessary game.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Meo
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I overcomplicated things with the resets and started playing while already sleepy.

In the end, I got a terrible matchup against two plusses from my opponent. 4 heroes all week, dirty neutral morale, and only swordsmen were built in my town — expansion was out of the question.

The whole situation was saved by a simple, honest mini Griffin Conservatory, taken as early as week 2, where, by good old tradition, I got an angel instead of some miserable hydra.

Basically, this was the first critically important factor that allowed me to keep fighting. With the angel under Gunnar, I barely broke the ogres to get into the super-treasure zone, then the gr trees to get back out, 90 gr dogs for the mini Dragon Fly Hive, and so on, and so forth.

All the fights were on a razor's edge, but I managed to get out without super-critical losses; the artifacts, of which I got a decent amount, also did their job here.

On 124, a meeting occurs where the opponent buys peace. I'm glad there's no big army, but Labethka kept appearing in the tavern, and it wasn't hard to guess that Dima was ahead of me in building the Mage Guild: from his side, the 2nd town was taken as early as 113, and there was no doubt about his tempo with two plusses.

So, I see this as a gift of time, because I haven't really done anything yet, and I have little potential.

Gunnar was offered Fire a couple of times, and at level 8 I face a tough choice: take a random skill or run as a Logistician, skipping more movement, to learn Earth Magic in a hut that was quite far away. At the same time, a Conflux is found, but the thought of a university seems fantastic: I don't even have enough gold for this endeavor, let alone problems with basic resources — wood and stone are needed for every building and rebuilding of the Mage Guild. I also realize that the Logistician doesn't fit into the overall resource chain, and so I send the Lord for Earth Magic.

Somehow I finish the tower, constantly keeping in mind that the opponent perfectly understands from the external dwelling of dread knights where my heart is and might go on the offensive.

As a result, on 127 my army doesn't pose a particular threat to anyone: still the same angel, still the same 2 cavaliers with the mini Dragon Fly Hive, and 35 marksmen with 2 swords and pikemen as filler.

On 131, I have to trade, and here I accidentally misclick: while at the external market, I pressed the hotkey for the town market, and as if nothing had happened, I traded away a significant portion of valuable D; only when I had very few resources left did I notice I was trading wood for gold at 37 coins.

In short, with my last strength, I buy what I can, do an unsuccessful Mage Guild rebuild, and set off for another treasure zone.

After breaking the efreeti with genies and archmagi, I'm met by the Terrible Void — even the naga bank was a mini one.

Meanwhile, my tower is approached by the opponent's scout hero and a nasty artificial intelligence that decided to come out from below, through a bugged passage.

Here I think and don't understand how to go on, when I see a light at the end of the tunnel: a quest sword! And the hut itself is close to my main town. So, I set off to fight 84 horned ones. Barely managing, I squeeze out through 68 monks on the remnants of my army, and conclude that only meat that isn't trash can significantly help me.
And, oh miracle, I receive 5 red dragons as a reward.

I clear the computer, which, however, during my manual replay, decided to open the spell book (oh, if only someone would fix this already). But globally, 6 archers are, of course, nothing. So no unnecessary tilt. Just then, on the 3rd try, I get the desired Town Portal, and a wiser Gunnar takes the army from the Necropolis town to the Castle, visits the stables, and sits down to replenish mana.

Meanwhile, I still have 3 towns, and the time, I'll remind you, is 132.

The anxious wait for the turn didn't last long: on 133 the opponent flies in to take the Necropolis, where I just built an Imp.

An all-consuming silence falls, because if Blue had an army with an Imp, I would have no way to evict Labethka from the Necropolis.

Fortunately, there was no fat army there, and Dima went to sleep elsewhere.

Thankfully, at that moment I had already passed the second pair of boots to my support hero, and I manage to reclaim my tower.

I find a Griffin Conservatory near the third adjacent zone — I anticipate a good, reliable stack — and, following the established pattern, the game plays a prank on me with a single unit.

I spend the night in the Necropolis. Again, wild suspense.

And not in vain: the opponent flies in to quarter us with Labethka with double mana.

It's clear that I defended against the Imp by simply splitting all the dragons. But if Dima had had any summon at that moment, except perhaps Water Elemental (Labethka was missing only that element for a full avatar) — I would have easily been sunk. But even here, luck smiled on me: besides the Imp, there were only Chain Lightning and Meteor Shower. One more trade. Painful. But the opponent might have nothing besides 6 birds and 17 orcs.

I forgot to mention that on the night before the second Fireball, I got Dimension Door on my 2nd try, which over the next 2 turns allowed me to take some of the opponent's and the computer's towns.
Only one support hero, and just like Gunnar, without two Dimension Doors, but with boots.

However, that was enough.

On 136, the opponent certainly had an army for crushing, logs, and visited stables, but with two towns, that was not enough.
The situation was exacerbated primarily by the complete lack of support heroes and visible prospects.
And apparently, after a Pope's Griffin Conservatory of single units next to his own tower, the opponent decided not to drag it out.

Thanks for the game!
Attachments 1
1 file attached • Total size: 232.6 KB
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Spider
Game Length
136 days
Game Date
9/5/2020
Reported
9/5/2020 6:58 PM
Rating Impact Archived
Puzzz0 1824 1835 +11 ↑
Dima Surmay 1709 1698 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/8/2020 12:56 PM

In reply to Puzzz0
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Please assign an ODD (One-Day Duel) in the game with Grando, as I am unable to reach an agreement with the opponent.
艰难获胜 herolwy
In reply to kamukag3e
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A one-on-one match is scheduled between kamukag3e and Grando for September 7, 8, and 9 (Monday - Wednesday) from 17:30 to 21:00 Moscow time. The maximum allowed absence on each of these days is 30 minutes; otherwise, a technical defeat will be recorded.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Puzzz0
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Thank you for playing!
艰难获胜 herolwy
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Random Faction Random
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Spider
Game Length
137 days
Game Date
9/6/2020
Reported
9/6/2020 6:36 PM
Rating Impact Archived
kamukag3e 1779 1792 +13 ↑
_NEO_ 1736 1723 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2020 7:33 PM

In reply to kamukag3e
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kamukag3e
Thank you for the game!
Confirmed!
However, on 126 my opponent lost connection! Then on 127 he wrote in the game brb 30 min, but I waited for him for more than 2 hours!!!
I wrote to him many times in the game and on ICQ, but he wasn't there! Very disrespectful!!!
When I decided to leave the game and continue it another time, he suddenly showed up and wrote sorry... and we continued the game.
On 131 I killed Tant, but instead of going to chase his other heroes, I decided to go look for hives/cons and meanwhile build a level 5 MG in the tower.
That seemed to be my biggest mistake in the game!!!
What happened after - my opponent got Tant back from the tavern!
On 136 I had the chance to kill Stalker in the Flux castle, but I made a mistake not attacking him with all my army and had to retreat!!!*
I started building MG levels faster than my opponent, but unfortunately, it gave me DD on the 4th build in 137 (in the end)!
My opponent also got lucky with MG and took TP and DD from the second build in his tower!
On 137 the game was already lost for me, so... gg*
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
In reply to Grando
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Grando
Close game. Actually could lose as well.
Details and a set of random mistakes from both sides lead to this result.
TFP.
Confirmed!
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
In reply to Puzzz0
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Thank you for playing!
艰难获胜 herolwy
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
h3dm1
Game Length
116 days
Game Date
9/7/2020
Reported
9/7/2020 4:04 PM
Rating Impact Archived
kamukag3e 1799 1805 +6 ↑
Grando 1562 1556 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/7/2020 4:23 PM

In reply to kamukag3e
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kamukag3e
Thank you for the game!
I wanted to remove a skeleton from the army. I removed the hero along with the entire army and artifacts.
In reply to Puzzz0
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Thank you for playing!

Everything seemed fine, but there were practically no objects for the army.
Thank you for playing!
In reply to Xocenk
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The opponent failed to place the birds on 117, and thus lost momentum. Plus, I got Dimension Door from the 1st rebuild in the elf nursery.

Thanks for the game!

Безземельный дон с HeroesPortal, инкогнито.
Battle Report Accepted
Синий / Blue
Meo
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Лакус / Lacus Start Hero Лакус / Lacus
Лакус / Lacus Main Hero Лакус / Lacus
Map Template
h3dm1
Game Length
137 days
Game Date
9/9/2020
Reported
9/9/2020 6:36 PM
Rating Impact Archived
Meo 1552 1563 +11 ↑
Denis1980 1440 1429 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/9/2020 9:45 PM

In reply to Meo
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Meo
09.09.2020 Meo (Blue, Conflux, Ciel, Nila) def Denis1980 (Red, Conflux, Lacus, Lacus) h3dm1 137

The opponent failed to place the birds on turn 117, and as a result, lost momentum. And I also got a damage dealer with the first upgrade in the elven city.

Thanks for the game!
Thank you for the game. I was surprised by the large number of Phoenixes on turn 135, like 20+. I haven't been able to figure out how this happens yet by looking at the save file... I'll clarify later. For me, this tournament turned out to be just a warm-up, as it's a test one. I am grateful to my opponent for the game; maybe I lack experience in SoDe; everyone here probably grew up playing SoDe. This is my 4th loss in a row. I've been back in the game for a year now, but I mostly play HoT; the game is faster there. But SoD is technically more comfortable to play, but the time is stretched out, and this kind of SoD isn't quite for me. In the early 2000s, I played for no more than 4 minutes per round, and sometimes even 2. Here, I lost completely, without a chance... I only managed to take 3 Conservatories. I don't use templates; I have my own theory about how to play; the tactics change slightly from template to template. I repeat, it's more comfortable to play in this tournament because people here understand the rules, the game, and will help if needed, but in my opinion, SoD is already a thing of the past... I think the game is more interesting when there are a lot of people playing. And enjoying the beauty of the game with a long process is probably better with the computer... that's my opinion, for my taste. Thank you to the organizers. The pluses are that the game is technically more comfortable than HoT, and the AI has improved; it does unexpected things...
Thank you for the game. Confirmed.
In reply to Meo
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Meo
The opponent failed to place the birds on 117, and thus lost momentum. Plus, I got Dimension Door from the first rebuild in the elf nursery.

Thanks for the game!
Confirmed. Thanks for the game!
In reply to rus12345
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rus12345
Thank you for the game!
Confirmed. Thank you for the game!
In reply to Puzzz0
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Thanks for the game!
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Богарус / Bogarus Main Hero Богарус / Bogarus
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
6lm10a
Game Length
211 days
Game Date
9/10/2020
Reported
9/10/2020 6:57 PM
Rating Impact Archived
_NEO_ 1708 1710 +2 ↑
maxbraga 1366 1364 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/11/2020 3:09 PM

Statistics

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