Skip to content

Posts from Battle of the Celestial Gates

3.7 (3 ratings)

Map details

Category
Map
Map type
Scenario
Map size
L
Author
MasteR
User Avatar
#61
Auto-translated
In the first version, I almost completed the game with the hero; I'm currently struggling with Kahn. After the first unsuccessful attempt, I chose a different development path, maximizing the number of archers I kept in the first battle and immediately transferred them to Zehir. All the experience from the map in the first month went to Zehir. I managed to defeat the Staff of the Underworld against a hundred Necrodrakes and visit two Silanna trees . As a result, two turns before Shadowear attacked the Castle, I obtained СА and teleported to the city to defend, thanks to the portal I received. The battle was difficult, and I couldn't adequately reduce the enemy's forces in the end due to the counter-spell, which I couldn't remove with anyone . After this victory, I completed the prophet's quest, went to the sea, took Utopia, and gathered a half-set of undead. I barely defeated the Necromancer, but in the last attempt, I lost only thirty mages, which I couldn't reduce . I obtained Aranthir and planned to make an excursion into the yellow territory, but a couple of enemies arrived almost immediately after the Necromancer. As a result, Aranthir remained in Sanctuary behind the outer garrison, and Zehir continued to defend. The first demon was difficult; I won mainly due to the minions' hit points, which helped me survive his initial attack, after which I prolonged the battle and more or less reduced the enemy's forces . For the second, I had to buy griffins as fodder, but it turned out to be very easy compared to the first, and I defeated it without much trouble . Meanwhile, Aranthir had a good run through the yellow lands, taking almost all the dwellings, which significantly weakened Isklikt's army. However, this didn't really matter; the battle with her was the easiest of all . Next was Pyrrhus; well, the djinns with the mini-art for magic resistance say hello to his spells . And the last of those I've killed so far, Udo – a strong enemy, the strategy is still the same: survive until Zehir casts his spells, then reduce the enemy's forces . Unfortunately, I couldn't resurrect an entire stack of 700 archers; I didn't lose anyone else. However, this doesn't really matter, because in the battle with Kahn, all troops without magic resistance minions die from the first spell and a couple of waves. I haven't managed to kill him yet, but I don't have the strength to try again. A great map, what can I say? Compared to the rather dull (in my opinion) Necromancer gameplay from the previous one. The old, good hardcore, on the verge of being impossible, a huge pleasure to play:smile54:. A couple of comments: As mentioned regarding the battle with Udo, you can directly teleport troops using a script, instead of deleting/creating new ones, which causes the loss of minions and the starting bonus from the gnome set. The balance of enemies is quite normal, except for the first one, in my opinion; it's too complex for the first one: counter-spell, a huge chance of evasion, a lot of meat, with which it is impossible to compete at this stage. Logically, it's designed to be killed by a mage, taking into account the evasion, and a summoner. Or maybe it's just me having problems, but I didn't find any options other than defeating him with a fully upgraded Zehir. Frida, with the same level of upgrade, was defeated without a chance; you can, of course, trick the general, but the machines are frankly weak against such meat, and the subordinate/berserker needs luck to survive (if you don't lose all the mana with one turn of imps). Of course, there is already a version with fixes, but in my opinion, the first one is also quite balanced, just slightly change the first demon, or add a guaranteed Staff of Sar-Iss, or swap it with the Necromancer. P.s. The spoiler about the final battle is too obvious; I remember the video from the finale of Ice and Fire very well. P.p.s. I might have confused the replays of Ir-something demons:D
Нет войне.
User Avatar
#62
Auto-translated
After many attempts, I finally managed to defeat Kana . I barely had enough mana; it felt like the "Seal of Darkness" was triggering on his vampire, which was then reflected by my counterspell.
Attachments 1
1 file attached • Total size: 360.6 KB
Нет войне.
User Avatar
#63
Auto-translated
and I managed to defeat Sigrif without much trouble at the end , victory!
Attachments 1
1 file attached • Total size: 326.9 KB
Нет войне.
In reply to raspisnoy
User Avatar
#64
Auto-translated
raspisnoy
I think it would be right to indicate the main character in the topic header. I'm not participating in a battle of psychics :
Or someone can send me the name of the main character in the finale in a private message.
****
homm_5_fan
Playing as a hero is only for hardcore players).
Hmm... so I'm a hardcore player... well, okay... then playing as a recruit is only for newbies.

SpoilerRailag


Added 2 minutes ago
Gerter

A couple of comments:
As already mentioned regarding the battle with Udun, you can directly teleport troops using a script instead of deleting/creating new ones, which causes the loss of mini-figures and the starting bonus from the dwarf set.


Thank you for the feedback)

Well, as they say, it's not a bug, but a feature.)

When teleporting, you need to know exactly that there are no obstacles or other units in the target cell. Deleting/adding eliminates this headache. It might be possible to implement this with teleportation as well, but I didn't bother with it.

Added 43 minutes ago
A beautiful battle with Kahn, it was a close call. But I weakened Sigrif too much...
For Shadowaur, I planned for Kane to actively participate, so I didn't give him shackles.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#65
Auto-translated
Sigrif, even with stats boosted as I did, wouldn't have enough power to break through his army with the default settings.
I won because I stripped the general of his artifacts, and before he could reach the Orcish Fortress, another hero who was nearby took the troops, changed some of their upgrades, and returned them. In principle, I could have run to the Orcish Fortress and the Temple with 10% health remaining; I should have made it. I was planning to reach the Mentor.

I didn't make it because after Cana, there were 2-3 turns, and the default hero was on a ship, and in red boots, he couldn't reach the Mentor in time (fortunately, the Orcish Fortress helped). There was also an unnecessary Chaos magic instead of Darkness.
In reply to vasik
#66
Auto-translated
It seems like there’s a bug, but when Cain attacks a garrison, the game freezes. I’ve tried it five times already, with no changes. If I teleport behind the garrison using cheats, it dies on the second day. I don’t even know what to do.
In reply to Ёжъ
User Avatar
#67
Auto-translated
Yozh
It seems to be some kind of bug, but when Cain attacks a garrison, the game freezes. I've tried it 5 times already, with no changes. If I teleport behind the garrison using cheats, it dies on the second day. I don't even know what to do.

Just wait 1-2 minutes. The game calculates the results of the auto-battle for a very long time.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#68
Auto-translated
I've been playing this map for the 4th time, on all difficulty levels. It's a good old-fashioned hard map! I noticed that the fewer troops remain in a battle, the easier the next one will be. General Kane immediately headed to the underground. But his level 21 didn't help much, just like all the other (fetch-and-carry) heroes. In reality, there's no choice but to use Zehir and later whoever appears. There seem to be a lot of opportunities, and mini-artifacts, etc. But there's no point in capturing buildings and garrisons that won't be yours for long. It's better to spend those turns visiting the Temple and Utopia. You can, of course, send an army reserve to zone 51, but chasing after two windmills and a couple of buildings will get tiresome; you need to head to the island with the portal. This zone was never captured throughout the game. By the way, I found the first bug, sorry, author. If you enter the portal on a ship without going around the island, it glitches. The second bug was noticed when two heroes with "scholar" and "wisdom" skills cannot transfer, for example, "fireball," if the hero hasn't visited a town. After that, everything is fine. Overall, it's a tedious map. Difficult. The transfer to a new hero, except for Pyr of Fire, is tough; he's easily defeated with 5 (raise dead) units on a phoenix after being subdued. Also, I don't understand where the insane Initiative of the Companions comes from. There's no point in increasing a hero's turn earlier in logistics. It won't help you; I've checked. But overall, the map is very good and atmospheric, with a strong defense. Thank you, it was great, author!
In reply to perfsig
User Avatar
#69
Auto-translated
perfsig
By the way, I found the first bug, sorry author. If you sail into the portal on a ship without going around the island.

Thank you for the feedback. I didn't quite understand what the first bug is. Can you describe it in more detail?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#70
Auto-translated
The map is really great. Initially, I was thinking of making either Isabel or Frieda my main hero. But in the end, I preferred Frieda. There was one problem with the purple hero; I don't remember his name, something like two brothers, "masters of siege," Kha-... something like that. Apparently, they are relatives of Kha-Beleth. Anyway, one of them appeared, and I killed him. The second one appeared and just stood there, not moving past the garrison. I couldn't attack him myself (he was visible, but he was like in the shadows of the map, and I couldn't reach him). So, I skipped turns while other heroes appeared. When the one who likes to get everything done by others showed up, he woke up and started moving. The second-to-last battle was very difficult; I had to reload about six times before I finally managed to win. I was very surprised, but I had already suspected that Railag would be the main hero. The final battle turned out to be much easier than the second-to-last one. The map is excellent; I like the story and the cutscenes. I don't like maps without introductory cutscenes and so on throughout the game, where you can take a break and watch a cutscene after tough battles that reveals the plot, rather than just sitting and reading a "message." Thank you very much to the author for creating such interesting and high-quality maps; I play them in one go. I'm looking forward to the sequel. It's a pity that RedHeavenHero has disappeared; he also made amazing maps and stories. Master is now my number one for creating interesting story-driven maps and is a guarantee of quality and a good time.

Added 5 hours 39 minutes ago
MasteR
Thank you for the feedback. I didn't quite understand what the first bug was. Can you describe it in more detail?
I understand the essence of the bug is that you can enter a one-way portal on a ship, which teleports you to a castle. It's on the small island in the lower-left corner of the map, and it teleports you there on the ship. That is, you don't need to disembark on the island and run to the portal.
In reply to Saravok
User Avatar
#71
Auto-translated
Saravok
The map is quite excellent.
Thank you for the feedback and bug report. I'll get to the fixes when I have time.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#72
Auto-translated
Should we expect the fourth part of the campaign to be released soon?
In reply to Kent305_n
User Avatar
#73
Auto-translated
Kent305_n
Should we expect the fourth part of the campaign to be released soon?

No, there will be a pause for now. The previous wave of enthusiasm has ended, and it's better not to start a new one without it.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#74
Auto-translated
In the battle against Udon, he rushes his main stack into the crowd of demons at the beginning and is immediately killed. Is this just bad luck? The rest of his units are weak. When he retreats to the castle and goes to the tavern, he's not there. He hasn't even found the Dungeon yet.
#75
Auto-translated
You need to escape, not surrender, for the hero to appear in the tavern. If he surrenders or doesn't manage to escape, it's like losing a hero. I don't know why it's designed this way, but it ends up being a bit more expensive because you have to buy the units again. Otherwise, you need artifacts that boost initiative and keep harassing him until he attacks the castle, because he's a very dangerous enemy with teleportation.