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I tried to add my own mesh to the game. Unfortunately, it gives an error. Can anyone suggest what might be causing this?

I followed the tutorial by Estonian:
https://youtu.be/HT1pHopE6pk?list=PLpWt46OUHMvJaSrfzC7KJE6VewIpSG4aL&t=1860
At the 31-minute mark, he shows a log with green information, and he finds a "bin" folder in his directory. In my case, an error appears, and this folder is not created.
However, a "Models" folder did appear.

Nevertheless, when I click on the created object in the map editor, its red, textureless version does not appear on the scene. The model's dimensions should be correct; I used the Archangel Fortress on the Hill as a reference and adjusted the structure to match its size (although in Maya, my building was still larger compared to the model in the video).
UPD: After this, the game started crashing on startup. The map editor launches, and a new map is created, but when opening old maps, the map editor also crashes. I'm honestly shocked because attempts to revert the created folders and delete the map with the added object didn't work, and the game now crashes constantly. I tried deleting everything and redownloading the previous version from Google Drive, but it also crashes now. This is terrible -_-