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#172
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Elu
I just figured this out, but I don't know how to properly duplicate it. Or rather, I did it, but now I can't create the skinning for them.

Added 3 hours 27 minutes ago
In general, I don't know how to do this correctly yet. If I copy and unfold the polygons, then I can't create skinning for them afterwards. And I don't know how else to do it.
I don't know what you're doing, but if it's in 3D Max. If the skinning is normal, you need to cut it out (paste), then edit the model, then paste the previously copied skinning, and that's it. When working with meshes that have skinning, it will result in something bad when adjusting the skeleton.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
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