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#184
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Waterfall_13
The trick is that this setting, smooth shading, can be adequately transferred from Blender to Substance Painter, Unity, and Unreal Engine 4.
Regarding smoothing, for its import via FBX into Maya, you should have this checkbox enabled (in Maya 2009 it's called slightly differently).

And could you provide your model with all 34k polygons? I’ll try exporting it into the game.

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