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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
6 years ago
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These creatures are not from Heroes of Might and Magic 7, but from version 3.58. Of course, they won't be as strong there as they will be here. + Perhaps, for those to whom I assigned the charge attack, I should remove the flying ability, just in case it doesn't work 100%. And all of them are large creatures. And there are 8th-level creatures there, besides dragons; these are just recolored versions. They look exactly like the 7th-level creatures, but with a different color. Many of them already have immunity to deadly cold, but the cave demon's blade, spirit ability, or crossbowman's shot or charge attack MUST take them down; otherwise, it will be impossible – crystal scales will definitely be unnecessary, and the originals don't even have immunity to damage reduction – I tried to make the abilities as close to the original as possible. In the original, all of them, except for the undead, are taken down by gorgons (these are like cows that have the ability to take down several more creatures after an attack, 5th-level hydra castle). And in general, there are also some divine creatures and 2 spells and summoning abilities that can take them down. They should be made in a similar way to the Mystdragon (just recolored the astral dragon), and that's it. An example is in the attachment, as someone has already done.
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6 years ago
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vasik
These creatures are not from Heroes 7, but from 3.58. Of course, they won't be as strong there as they will be here. + Perhaps, for those to whom I assigned the charge attack, we should remove the flight ability, just in case it doesn't work 100%. And all of them are large creatures.

And there are 8th-level creatures there, besides dragons; these are just recolored versions. They look exactly like 7th-level creatures, but with a different color. Many of them already have immunity to deadly cold, but the cave demon's blade, spirit ability, or crossbowman's shot or charge attack MUST take them down; otherwise, it will be impossible – crystal scales will definitely be unnecessary, and the originals don't have immunity to damage reduction either – I tried to make the abilities as close to the original as possible.

And in general, there are also some divine creatures and 2 words and summoning spells that can defeat them.

They should be made in a similar way to the Mystdragon (just recolored the astral dragon), and that's it. An example is in the attachment, as someone has already done.

I know where the prototypes for the parameters come from; I was talking about their visuals in Heroes 5!
6 years ago
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yes, the main thing is to start with the basic images, and then you can improve the visuals later :)
Also, we shouldn't overdo it with the animations, because the "Tormentor" and the "488 Gream Reaper" creatures are great, but they tend to cause performance issues, especially the latter.
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6 years ago
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vasik
The main thing is to create them based on the basic images, and then you can improve the visuals. :)
Also, you shouldn't overdo it with the animations, because the Inquisitor and the 488 Gream Reaper creatures are great, but they tend to lag a lot, especially the latter.

Well, I don't know how many times I've recommended using the NOIADE utility! :smile24:
6 years ago
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Seriously, what does some utility have to do with the fact that some creatures, not mine and existing for a couple of years now, have animation glitches, i.e., visual issues?

Someone should create the artwork; they would be top-tier creatures. If you start working on the image now, it will take 100 years, and so on, and then you might get the same glitches after all that work because Heroes 7 is much more demanding on the player's computer than what we have now. Well, you could take images directly from the game, and it would even be better, but who would create the animations?

If I could, I would do it myself.
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6 years ago
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Many already have immunity to deadly cold, but the cave demon's blade, spirit ability, or crossbow shot or running attack SHOULD take them down; otherwise, it will be impossible – crystalline scales will definitely be unnecessary.
Crystalline scales only work on direct kill abilities – deadly cold, crippling grip, cleaving sword. A crossbow shot or running attack is irrelevant here (there is no direct kill, only increased damage (attack) through defense reduction).
6 years ago
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I've listed a bunch of ways, but the scales don't protect against deadly cold (the description says they protect against a demon's sword and the abilities of a spirit and an archer). The demon's sword and the spirit's ability have been tested and confirmed to be effective. Cold has also been tested and confirmed not to be effective. A charging attack shouldn't protect, and it doesn't, that's also been tested. As for the archer's shot, there's some confusion – according to the description, it should work, and when aiming the archer at the hellspawn, you can see increased damage, but I haven't tested it in practice; it just got scared instead of attacking.
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6 years ago
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vasik
The main thing is to make it based on the basic images, and then you can improve the visuals :)
You shouldn't overdo it with the animations either, because the Tormentor and the 488 Gream Reaper creatures are great, but they tend to crash the game, especially the latter...

I don't know anything about the 488, as I have nothing to do with this creature!

As for Tormentors, there was some kind of bug, as far as I remember, but it was fixed a long time ago... in any case, you need to use the Mega-Pack build from the first post of this thread, as it is very possible that the uncorrected version is on its page... I remember that I was going to create a reminder to update the information on my website, but I never got around to it...
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6 years ago
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vasik
I listed the ways in the post, but in reality, the scales don't protect against deadly cold (the description says it protects against the demon's sword and the spirit's and archer's abilities). The demon's sword and the spirit's ability have been tested and confirmed to be effective. Cold has also been tested and confirmed to be ineffective. The charge attack shouldn't protect, and it doesn't, that's also been tested. As for the archer's shot, there's some confusion - according to the description, it should work, and when aiming the archer at the hellspawn, you can see increased damage, but I haven't tested it in practice; it just got scared instead of attacking.
Very interesting, I'll recheck the cold resistance.
Charge attack and archer's shot ignore defense; they shouldn't have anything to do with this ability.
There's an ability called "armor" that prevents defense from being lowered; that's what works against charge and archer attacks (but not against the enhanced arrow and the zombie's weakening aura).
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6 years ago
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I don't know where to create a thread like this, so I'll just post it here (sorry for any possible off-topic content). Guys, I need help from those who are good at creating models for new creatures / are well-versed in the lore / are familiar with the creatures and heroes already created in the NCF, NHF, and other similar mods. Here's the gist.
To finish creating the campaign, I need 3 models for heroes that would suit Sandro, Urgash, and Ash. I remember seeing a ready-made model for Sandro somewhere a long time ago, but I can't remember where. I haven't seen anything similar for Urgash, but in the worst case, I can adapt the plot so that his soul migrates into the body of an Archdemon. But I have no ideas for Ash. Are there any existing monster models that would suit her? I was thinking about the Astral Dragon or the spider from EWA. But I don't really like these ideas.
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6 years ago
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I certainly rely on existing resources from other modelers, but I would still recommend the Namtari model by the highly respected psatkha for Ashan -> http://psatkha.narod.ru/creature_244.html
6 years ago
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Basically.
I understand that waiting for something here can take years, or even decades.

Therefore, I clumsily created the Blood Dragon and the Dracolich. At least they work for me. True, the Dracolich's breath attack doesn't work precisely because it can shoot – if I remove its shooting ability, everything will work as intended. But shooting will be more expensive for it.

If someone can properly recolor them or put a suitable icon, it would be great. Otherwise, they are half-dragons, half-ghost dragons, and they are all the same.

I'm also adding the Archangel. All the clothing is from the Cherub.
I'm adding the Diamond Dragon.
I'm adding the Thunderlord.
I'm adding the Hell Baron.
I'm adding the Dark Dragon (and I fixed the missing 75% for the Diamond Dragon).

If someone can put the images and animations in order, it would be very good.
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6 years ago
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vasik
Basically.
I understand that you might have to wait for years, or even decades, for something to happen here.

Therefore, I clumsily created a Blood Dragon and a Dracolich. At least, they work for me. True, the Dracolich's breath attack doesn't work precisely because it can shoot – if I remove its shooting ability, everything will work as intended. But shooting will be more expensive for it.

If someone can properly recolor them or put a decent icon, that would be great. Otherwise, they are half-dragons, half-ghost dragons, and they are all the same.

I'm also adding an Archangel. Also, all the clothing from the Cherub.
I'm adding a Diamond Dragon.
I'm adding a Thunderlord.
I'm adding a Hell Baron.
I'm adding a Dark Dragon (and I fixed the missing 75% for the Diamond Dragon).

If someone can sort out the images and animations, that would be very good.

You could describe their lore better, because the Archangel's lore is just awful! And the angel models from 6-7 would be more appropriate for them... look for the threads of the respected comrade footman!

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fktifzobr@mail.ru
blind brothers! I can finally make them

Cool! :smile54:

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