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Posts from Justice is a fan-made global mod. Auto-translated

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#301
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in my opinion, monks shouldn't be compared to witches; witches in the game are referred to as matron, matriarch, mistress – i.e., a clear affiliation with the higher caste. Monks, on the other hand, are more like support for the main troops, rather than an independent unit.
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#302
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For example, do you consider bone dragons to be the highest caste among the Necropolis faction simply because they are level 7? Or are wyverns or cyclops the most important units for the Stronghold, rather than the leaders? Regarding the monks – why are there more animal monks than ordinary humans who have dedicated themselves to serving Elrath? And why are humans, who don't even wear armor, twice as strong as powerful and dangerous beasts?
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#303
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Andrail
No one said that witches, considering their growth, would be weaker than hydras. They can easily be made the strongest at that level.
For example, do you consider bone dragons the highest tier among the Necropolis creatures just because they are level 7?

Dragons in this position are logical because they rise from the corresponding creatures. The fact that they are weaker than others in the game is irrelevant (we are discussing logic, not the specific power of the creatures). As for the witches, everything is obvious: dragons (the embodiment of Malassa) > witches (the most important of those who worship Malassa) > all others.
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#304
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And don't priests serve Arkath? And don't druids serve Silvanne? And don't priests serve Elrath?

In almost all factions, all levels are clearly divided: first come the creatures belonging to that race, and then various allies. The exceptions are human cavalry and witches.
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#305
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Andraíl
But don't the priestesses serve Arkath? And don't the druids serve Silanne? And don't the priests serve Elrath?
Certainly, and they are also highly valued within their factions, as you can see. But witches have a different role, and the special position of women in the Dungeon faction is very evident: remember the appearance of the Dungeon city, their Grail building (Mother of Night), and the previously mentioned names for witches - Matriarch/Mistress, so witches, in this specific hierarchy, occupy a higher position.
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#306
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In almost all factions, all levels are clearly divided: first come the creatures belonging to that race, and then various allies.
The exceptions are human cavalry and sorceresses.
Справедливость - авторский глобальный мод

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#307
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Andrail
In almost all factions, all levels are clearly divided: first come the creatures belonging to that race, and then various allies.
The exceptions are human cavalry and witches.
This doesn't say much; all factions are mixed, only dwarves/humans/maybe demons have a real selection based on race. And about the clear division and symmetry, it seems there's another mod for that.
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#308
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Gerter
That doesn't really say much; all factions are mixed, only Dwarves/Humans/maybe Demons have a real selection based on race. And regarding a clear division and symmetry, I think there's another mod for that.
Also, Elves and Orcs. You can add Fairies and Goblins to the "own" group.

I'm not aiming for absolute symmetry. Archers, cavalry, and mages will be at different levels.
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#309
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Andrail
More elves and orcs.

I'm not striving for absolute symmetry. Archers, cavalry, and mages will be at different levels.
3/7 elves, 2(3)/7 orcs. They don't measure up. I just want to say that the principle of building a faction based on any kind of "equality" loses out to the principle of considering the actual state of the creatures. But that's just my opinion.
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#312
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The original textures were taken from the HBU mod with permission from comrade footman.
For the guard's shield, a shield from the OldGoodShields mod by black-hat was used
Other creatures remain unchanged for now
Attachments 8
8 files attached • Total size: 4.1 MB
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#313
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I'd like to add my two cents. Griffins are definitely better than Monks, that's a given. Anyone who doubts this should play The Witcher 3; there, a griffin is a boss that two powerful heroes struggle to defeat. How can you compare this monster to an ordinary warrior with magical skills? I would even phrase the question differently: Griffins > Knights? In Warcraft 3, for example, a griffin rider costs more than a regular knight. On the other hand, here we have just a griffin, without a rider, but still... Bears are definitely better than Bone Throwers. They are stronger even in the original game, even though their tier is formally lower. But Bears > Priests is debatable; I would say they are roughly equal. Hydras are definitely better than Witches. A witch is just a small person with a whip; she simply cannot stand on tier 6 physically. Her health is incomparable, and no magic can fix that. If we are talking about exceptionally powerful magical characters, then it's the heroes themselves, and certainly not ordinary human units. Because heroes are invulnerable; you can't even physically attack them, unlike witches. As for the hydra, it's a giant monster; let's not forget that it's a tier 7 unit in Heroes 3 and 4 (and the second-to-last tier in Heroes 2, if I remember correctly). The closest analogue to a hydra in terms of size and power is a war elephant, which is clearly a much more serious threat than a knight (and the hydra's tier is lower, which is funny). Centaurs are obviously better than Orcs. A centaur is physically much larger and more agile. In fact, it's light cavalry, its place is somewhere near a knight, with a correction for being lighter (about twice as weak), but definitely not in the lower tiers. Therefore, I would say that Centaurs > Shamans as well.
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#314
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Nargott
Griffins > Monks, it's obvious. Anyone who doubts this should play The Witcher 3; there, a griffin is a boss that two skilled heroes struggle to defeat. How can you compare this monster to an ordinary warrior with magical skills?
Why do we need The Witcher? We have a different universe.
Just remember the intro from the original Heroes 5, where the Inquisitor and the Archdevil engage in an endless, equal battle.
Magic is magic. :D
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#315
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DirtyLiar
Why do we need The Witcher? We have a different universe.
Just remember the intro from the original Heroes 5, where the Inquisitor and the Archdevil are engaged in an endless, equal battle.
Magic is magic. :D
I understand, but artificially reducing the power of such monsters makes them seem insignificant. What kind of griffin is it if even an ordinary monk can defeat it? It's like it's not a winged lion, but a pathetic little wolf! :)
Is this magic? Okay, let's give a peasant special magical pitchforks called "dragon slayer" and make them tier 7. Magic!
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#316
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Nargott
Is this magic? Okay, let's give a peasant special magical pitchforks, "dragon slayer," and make them tier 7. Magic!
Easy. Ilya Muromets was essentially a peasant. But he felt a "mighty power" within himself and went around destroying everything in sight.
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#317
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As the game progresses, only these types of Murmurs are recruited into the monastery in Heroes 5, and they also reproduce like rabbits; they can even be trained in large numbers. Otherwise, I have no explanation for why a griffin is weaker than a monk.
Perhaps, only tier 6 witches and tier 7 swordsmen from Heroes 7 annoyed me more than tier 5 monks. A simple humanoid at tier 7 is utter nonsense, a slap in the face to real dragons.
But that's just my opinion; I take fantasy seriously, like science fiction, and not as a fairy tale where anything is permissible without any claims to even the slightest realism or logic.
In a purely fantastical world, anything is allowed, even peasants at tier 7. A man worked hard in the field, and unlike, by the way, the priestesses of Venus, doesn't he deserve the highest honor?
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат