Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from HBU – Enhanced human units with a blue color scheme.
The mod replaces the textures of all units except for griffins with blue colors; the model for the Inquisitor has been replaced with one from the beta version. The textures for the Paladin and Archangel are made in the style of the beta versions. Metallic reflections have been added to units that didn't have them, and solar reflections are also present.
LetoX
7 years ago
Auto-translated
Paladins look absolutely divine! :p Kudos!
Андраил
7 years ago
Auto-translated
A really cool mod. This is exactly what was missing. The white color was already getting boring.
Уриэль Септим Х
7 years ago
Auto-translated
I think there was a unit color scheme like that in the Volkodav mod.
I remember seeing it, but I don't remember where, but still, it's a good mod.
I remember what it was, but I don't remember where.
Because of the fact that "something was somewhere, but it can't be found," I decided to create this, although initially, I only planned to make a paladin and an archangel (inspired by screenshots from the closed beta version, which can still be found online, unlike the closed beta itself), and not an entire mod. By the way, there are some things missing in it; if you look closely at this screenshot, I think it will be clear what is missing. :D
How about making the unupgraded units white, like in the beta?
Well, it's more of a beige color than white (I know for sure that the monk was white), and changing one color to at least something close to white is already a problem. I plan to update the mod: icons for the militia and archer, the archer himself will be closer to the final version, the archangel's texture will be different, and I might also make the archer from the beta.
IMHO, the lemon color doesn't look good. I'll note that in the map editor, regular creatures are depicted in white on the icons, except for the knights.
Ah, the review came out a bit early. I wanted to update the mod and create a version with a bonus, including 3 units from one branch in the style of the beta version (or even 4). As for the halo for the cleric, I can say that its model was taken from a mod where it wasn't originally present. However, if someone converts the models into the game format that I posted in the "Mod Requests" section, it will be included.
Нибрус
7 years ago
Auto-translated
Dear footmen, what will you do after the people (hopefully, units from other cities in the beta)?
Андраил
7 years ago
Auto-translated
Angels look good. Monks have too much contrast, so either the upper garment needs to be darker or the lower garment needs to be lighter. Knights also need some improvement. Adding a design to the shield and patterns to the clothing would be beneficial.
Angels look good. Monks have too much contrast, so either the upper clothing should be darker or the lower clothing should be lighter. Knights also need some improvement. You should add a pattern to the shield and patterns to the clothing.
I don't think they have that much contrast; rather, it all depends on the lighting, which can be seen, for example, in the screenshots with the angel. As for the cavalry, it's unlikely they will have patterns, except for what I've already added to the flag on the spear.Nibruus
Dear footmen, what will you be doing after the humans (hopefully, units from other cities in the beta)?
I'll probably work on something else. Besides, I'm not familiar with the beta versions of other factions (I only know Haven from the alpha, beta, and final versions). I only know that Inferno hasn't changed much since the alpha version; only the textures of the demoness and cave lords were changed once).