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This probably means something.
I played multiplayer with the TE mod, but that was 10 years ago. Even then, it seemed to me that it was going in the wrong direction. Too far from the original.
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This probably means something.
TE or in the same TBM, mana has been added.
In RTA, it's an initiative, as there are no piercing attacks. This probably means something.
Very interesting. Too many "ifs". How often do you level up a Barbarian into a mage with casters, take artifacts from Sar-Issa, Secrets of the Light, etc.?
The thing is that Daughters of the Sky need to be leveled up, while Daughters of the Earth can deal damage right away.
Daughters of the Sky are practically inferior to them in everything, and there is no compensation for magical power.
The discussion about unused abilities is very interesting. I know that there was supposed to be a "Flame of Vengeance" ability for the Priests, "Crystal Scale" for the Crystal Dragons, immunity to earth and an aura of vulnerability to it for different creatures; I also found "Double Shot" in the game files; I wonder who they were planning to give it to?
What if the damage of Sylvan archers was not 8-9, but 20-30, or if Vampire Bats stunned with 100% guarantee – wouldn't you also need to raise the upgrades to the same level?
I would like to increase the combat skill to 100% as well, but I don't know where to do it (I couldn't find anything in DefaultStats for Sylvan).
1.0The combat buff is a pattern; the damage coefficient can be changed in the file of the dancing death creature itself. It should be like this:1.0
Added one minute later
And why is Haste written in purple, if it's a Light magic spell?
Turning a clearly melee-focused unit into a caster is questionable. If you really want to speed up the Dancers, there's an ability called Charge.
Well, the caster sounds powerful, after all, he only has 1 attempt.
Just to clarify, Dance with Death has 15 Initiative!
And Pressure adds another 8 Initiative.