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Balanced Units - A minimal balance mod for units

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#102
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Andrail
The combat buff is a pattern; the damage coefficient can be changed in the file of the dancing death creature itself. It should be like this:
1.0

Added one minute later
And why is Haste written in purple, if it's a Light magic spell?

The color indication is not based on magic schools but on magic levels.
Red is for expert, purple is for advanced.

Regarding the dancing death creatures, I'm still testing them. From a late-game perspective, such a Haste buff might be comparable to the significantly superior characteristics of the dancing with the wind creatures.

But from an early-game perspective, such a Haste buff seems too strong for a Tier 2 unit.
Maybe I'll make its Haste 10% (although that's very weak). But then I'll have to add something else.
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