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Balanced Units - A minimal balance mod for units

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#104
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DirtyLiar
Turning a clearly melee-focused unit into a caster is questionable. If you really want to speed up the Dancers, there's an ability called Charge.

Well, "caster" sounds strong, but he only has 1 attempt. =)

Charge lasts for 3 turns, and they already have high initiative.

Just to clarify, the Dancing with Death unit has 15 Initiative!
And Charge adds another 8 Initiative.

A general speed boost is already a bit much (I'm thinking of lowering it to an initial +10%), and Charge... that's not a Tir upgrade for the unit at all.
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