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Posts from Плагин Fresh Mod для SOD

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In reply to Aiwe
#305
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Aiwe

[/U]Speaking of the timer, I’m a bit of a procrastinator myself, but I’ve noticed that if a blitz game is played with a timer three times shorter, it doesn’t mean I start playing three times worse — I play the same, just do everything three times faster. So personally, reducing the timer makes certain sense to me. On the other hand, I want to relax with some tea and chat while listening to music, not sweat it out — in short, it’s a matter of taste. IMHO, you can currently find an opponent of your level on any timer you like, at least in HotA.
That’s what I’m saying — for the season, you can set any slow-paced timers you like, but in tournaments, make them shorter (not blitz, not StarCraft, not esports — just shorter). For example, in SOD for Jebus Cross, the timer is 24-8.30, which is lolwhat — 12-6 is quite enough.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to sir Davos Seaworth
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#306
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sir Davos Seaworth
So, what's the point of all this demagoguery? I'm not a developer, and I'm definitely not a programmer.
Exactly, what's the point of this demagoguery that you're engaging in?
The ideas have been presented, and the public is looking at them. Whether they catch on or not will be the objective response from the audience.
But your posts now convey the message: "Only I know the truth, only I know what the game Heroes is really about, everyone should do as I say, otherwise we can shut down shop." But in your reasoning, you're still confusing "personal preferences with objective reality." You simply didn't like one specific change (which, as Dirty mentioned, people have been playing with for years – that is, it was refined over time!).
If we're going to talk seriously about gameplay, then we need to start by compiling a list of all the components of the game. And look at the impact and criticality of the impact of one or another change.
Allowing guild rebuilding from any level increases variability. That is, it creates a greater number of paths/opportunities for victory, which makes the game less linear.
The only relative downside of allowing rebuilding from any level is the devaluation of low-level scrolls and shrines. But there was already a solution proposed for the scrolls in WTT: mini-scrolls were replaced with 500 gold, and everyone was happy.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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#307
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MerlinTheMagician
That's exactly what this demagoguery is all about, and you're the one stirring it up.
The ideas have been presented, and the public is looking at them. Whether they catch on or not will be the objective response from the audience.
But your posts now convey the message: "Only I know the truth, only I know what the game Heroes is really about, everyone should do as I say, otherwise we can shut down shop." But in your reasoning, you still confuse "personal interests with public ones."

That's a lie. I'm just against forcibly imposing gameplay changes (even if I personally like them). And if we "ask the audience," as you say, then once again, the wishful thinkers (or those who play Heroes once a month) will decide how they should play Heroes 3 (SoD). I'm defending this with one goal in mind: to find out whether it's worth including Fresh Mode in the tournament or not.

MerlinTheMagician

Reorganizing the guild from any level strengthens the variability. That is, it creates a greater number of paths/opportunities for victory, which makes the game less linear.

That's true, but exactly the opposite.

Well, I see that you don't really care about this, you're just looking for an excuse to start an argument (if I'm wrong, I'm ready to discuss it in private). So I'll try not to react so much on the forum anymore.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to sir Davos Seaworth
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#308
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sir Davos Seaworth
That's a lie. I'm only against forcibly imposing gameplay changes (even if I personally like them).
If the gameplay changes appeal to the majority of active players, then they are incorporated into the default rules. This is a standard and common practice.
Is anyone talking about imposing anything now? Or is it about the fact that every change should be accompanied by an option to disable it?
But then there would be an infinite number of these options. And who should decide in this case whether an option is needed or not? A fragmented community? Or the developer, who in this case has stated the main priority - to increase variability without adding new objects?
sir Davos Seaworth
everything is correct, but exactly the opposite.

Opposite in what way? Does rebuilding the Guild from any level not increase variability? Does it not provide more opportunities for victory?

For me personally, everything is simple. Solving the problems with roads and with blocks on the roads is a much greater gameplay change. And I fully support it (although it hasn't been refined for years). And rebuilding the Guild from any level also makes sense. Because without blocks on the roads, there will be more early encounters. But I would tone down this rebuilding - how, that's something the developers can see better. But in any case, even in its current form, SoD with the fresh mod is much more playable than without it.

And yes, I grew up primarily with offline tournaments, which I consider the most sporting and serious competition: the value of winning a live tournament, in my opinion, is significantly higher than the value of winning an online tournament with the same lineup.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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#309
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MerlinTheMagician


On the contrary, how is that? Doesn't restructuring a guild from any level increase variability? Doesn't it offer more opportunities for victory?
It narrows the variability of decisions. You don't have to rack your brains about how to "take a town without resources," "where to go without scouting the land or air," or how to get all of that. And much more – you even agreed with the devaluation of shrines and scrolls. It's all too easy and simple. Almost any magic is available for almost free.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to sir Davos Seaworth
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#310
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sir Davos Seaworth
Reduces the variety of solutions. You no longer need to rack your brain over how to "take the Griffin Conservatory without butter," "where to go without scouting the land or air," or how to get all of this. And many other things—you even agreed with the devaluation of shrines and scrolls. All of this is too easy and simple. Any magic is available almost for free.
Here we have different terminology. For me, variety means a greater number of opportunities for victory.
And when is a Griffin Conservatory fundamentally impossible to take without butter? Or passage guards? Do we just write GG and not waste time?

Exactly, the availability of such restructuring should simply not be free—that's all.

To the developers.
1. The solution with the First Aid skill is fire! But then Necromancy must be specifically nerfed.
2. Scouting air and land—I recommend removing them from the guild and books and only granting them to a hero with expert Eagle Eye without the possibility of relearning.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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#311
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MerlinTheMagician
We have different terminology here. To me, variability means a greater number of opportunities for victory.
.

Well, HotA already exists. Tons of objects, creatures, new artifacts, shrines with level 4 magic, and so on and so forth. There are a million opportunities for victory! (if that matters more to you than hero gameplay). And you don't really have to strain yourself.
MerlinTheMagician

When is a Griffin Conservatory literally impossible to take without oil? Or a guard post? Do we just write GG and not waste time?

.
That doesn't happen. A skilled player can always find a way to take the max Griffin Conservatory by week 2 in almost any situation. Exceptions are extremely rare.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to sir Davos Seaworth
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#312
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sir Davos Seaworth
That's not how it works. A skilled player will always find a way to get the maximum income by week 2, almost regardless of the circumstances. Exceptions are extremely rare.
121 and 127 – these are both week 2. But the difference is huge.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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#313
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MerlinTheMagician

1. The First Aid skill solution is great! Only then should you specifically reduce necromancy.
Read more carefully: ...to all living creatures.
Unfortunately, since the new "first aid" comes bundled with "native clues," I personally won't include it.

By the way, what gives undead a bonus is rebuilding from level 1, especially on small maps.
MerlinTheMagician

2. Air-Earth sight - I recommend removing it from the guild and books and only giving it to a hero with expert Eagle Eye, without the ability to retrain.
In my opinion, that's too much.

Kventin, let's have a poll - what should be left in the default settings, and what should be on a "checkbox!"
My opinion: interface improvements, generator, skills, magic - in the default,
native clues, GM rebuilding - on a checkbox.

Безземельный дон с HeroesPortal, инкогнито.
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#314
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It seems to me that those who are arguing here have forgotten that initially, Kventin didn't want to introduce any gameplay changes. The fact that he did is already a big thank you, and the categorization of the changes, in my opinion (and in the opinion of most players), is quite adequate and reasonable. In general, it seems to me that the topic is getting a bit cluttered. In the future, I will move all arguments about the "canonicity of canonical mods" to the "Tribune" section. (or I'll move it now if I don't feel like arguing anymore).
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
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#315
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Sir Davos Seaworth, I agree with Merlin on this point:
But your recent posts convey the message: "Only I know the truth - only I know what the game in Heroes is really about, everyone should do as I say - otherwise, you can shut down the shop."

The fact that you are advocating for the "Heroes" community is good. But the fact that you have taken on the burden of expressing the opinion on behalf of the entire community is, at the very least, not good; this is my personal opinion.

Previously, a completely natural logic for us, as consumers, was expressed here: a mod is released, it is launched, and we observe the reaction. If the majority of players like it, then everything is fine.

I managed to convince a number of orthodox SoD players on Fresh Mod 5.3.
Everyone liked it. This is, of course, not statistics, but who cares if they like it?

You, on the other hand, are constantly indignant and wasting your time on this. It is your right, of course, but it seems to me that since you have taken on this task, you need to be more constructive. For example, if you created a poll (yourself) and provided the results, saying that players believe that restructuring the game mechanics from level 1 kills the variety, then it would be a different conversation. But for now, I see a few people in the thread + in the lobby who quite like all the changes listed in the first column.
In reply to Sadness
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#316
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Sadness
sir Davos Seaworth

...you took on the responsibility of expressing the opinion of the entire community.
This is absolutely not true; it’s a pity that many misunderstood me; I think this is partly my fault.
Sadness
sir Davos Seaworth

You are constantly indignant and waste your time on it. It's your right, of course, but it seems to me that since you have taken up this task, there should be more constructive input.
I see constructiveness in something simple and obvious: significant gameplay changes (especially those for which some people have serious complaints) should be where they belong – in Gameplay Changes.
For this, it is not necessary to create a bunch of checkboxes; it is enough to simply make the most significant ones switchable separately from the rest of the AI parameters (for example, rebuilding the Mage Guild from level 1, native troops in hives). And so that players can enable them (and organizers can include them in their Tournaments).
And I don't spend a lot of time on this out of whim. I like many things about Fresh Mode, and I really, really don't want to give it up; I would even like to use it as an organizer for tournaments (mainly because of Unique Unit Improvements and Improved Battle Generator).
But FM in its current form does not allow such possibilities.
Sadness
If you created a poll yourself and provided the results, saying that players believe that rebuilding the Mage Guild from level 1 destroys variety, then it would be a different conversation.
I have repeatedly expressed my opinion regarding the validity of such polls, for example, here:
/topic/14418/
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#317
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Kventin, since the restructuring of the Guildhall is currently under consideration, just like the restructuring of the Library, it would be logical to include the restructuring from any level there as well, at least from the point of view of grouping logic. I prefer playing with the restructuring from any level, although, of course, it is more overpowered than in HotA. First, the restructuring of Guildhall 1 could cost more (the same 2 units of all valuable resources), and second, it could allow restructuring one spell at a time. Although, I am against the latter :-)

In any case, I am glad that this change exists in principle, and I would include it, even if it were in the gameplay changes.
In reply to Sadness
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#318
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Sadness
Kventin, I enjoy playing with rebuilding from any level, although, of course, it's more imbalanced than in HotA.

That's not true. Rebuilding requires a day's worth of construction, so unlike in HotA, you won't be doing it, say, in the main on a Jebus Cross right away. Level 4 and 5 almost always require finding Town Portal and Dimension Door, whereas in HotA on a level 4 GM you choose from two spells, here you get both at once — only in HotA, if you happen to get, say, Resurrection or Armageddon, you can keep it and rebuild the second slot; here, that is impossible. Moreover, in HotA there are noticeably more resources and they are significantly easier to obtain, so overall, rebuilding is more of a freebie in HotA.
http://heroes3.tv/aiwe
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#319
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Aiwe, well, if we're talking about it on a global scale, then HotA is definitely easier. But if we compare the functionality of rebuilding in a head-to-head manner, then it's debatable. However, the main thing is that you enjoy playing it. I'm enjoying it very much as it is :)