That's a lie. I'm only against forcibly imposing gameplay changes (even if I personally like them).
Is anyone talking about imposing anything now? Or is it about the fact that every change should be accompanied by an option to disable it?
But then there would be an infinite number of these options. And who should decide in this case whether an option is needed or not? A fragmented community? Or the developer, who in this case has stated the main priority - to increase variability without adding new objects?
everything is correct, but exactly the opposite.
Opposite in what way? Does rebuilding the Guild from any level not increase variability? Does it not provide more opportunities for victory?
For me personally, everything is simple. Solving the problems with roads and with blocks on the roads is a much greater gameplay change. And I fully support it (although it hasn't been refined for years). And rebuilding the Guild from any level also makes sense. Because without blocks on the roads, there will be more early encounters. But I would tone down this rebuilding - how, that's something the developers can see better. But in any case, even in its current form, SoD with the fresh mod is much more playable than without it.
And yes, I grew up primarily with offline tournaments, which I consider the most sporting and serious competition: the value of winning a live tournament, in my opinion, is significantly higher than the value of winning an online tournament with the same lineup.
"Совесть - она либо есть, либо её нет" (с) RedWhait HP