We have different terminology here. To me, variability means a greater number of opportunities for victory.
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Well, HotA already exists. Tons of objects, creatures, new artifacts, shrines with level 4 magic, and so on and so forth. There are a million opportunities for victory! (if that matters more to you than hero gameplay). And you don't really have to strain yourself.
When is a Griffin Conservatory literally impossible to take without oil? Or a guard post? Do we just write GG and not waste time?
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