Apparently, Gerter and I are playing different games, and possibly using a console.
Added 37 minutes ago
I took the time to write it down. All the Guardians are different level 33 elementals, all mages, all packed with artifacts, all with insane initiative (they go first, and by the time my main hero takes a turn, they have 2-3 actions left). So, starting from the Castle and going clockwise:
№ 1 water (28-26-26-27, 7 spirit, 2 luck), troops: 1962 water elementals, 976 high druids, 597 archmage priests, 507 djinn sultans, 126 seraphs;
№ 2
Added 12 minutes ago
№ 2 fire (12-21-45-27, 3+5), troops: 1962 fire elementals, 1269 forest archers, 507 adepts, 253 shadow lords, 126 titans;
№ 3 earth (30-31-17-22, 3+2), troops: 1962 earth elementals, 976 dark knights, 507 war unicorns, 253 kshatria rakshasa, 126 lava dragons;
№ 4 air (19-20-32-33, 3+3), troops: 1962 air elementals, 976 war griffins, 253 manticores, 253 jarls, 126 crystal dragons.
Meanwhile, in 5 months of playing, I managed to achieve level 34 (26-29-26-16, 9+9 with the available artifacts, the best of which are a bow with a quiver) through hard work and constant battles with the besiegers, and accumulate the following troops: 34 land lords (to cover the ranged units), 867 archers, 541 adepts, 28 paladins, 47 archangels. So, how am I supposed to fight? I repeat, I tried, I experimented (thankfully, I have a mentor nearby), but it's all in vain. Hence, my belief that no Guardian can be defeated fairly.
I ask you to upload the save file before meeting the Guardians, so that we can determine why the Guardians' armies are exactly like that.
At a glance, I can say that the army is small for 5 months. If you proceed more or less without losses (and for humans with their archangels, light magic, and predisposition to machines, this is more than realistic), after 5 months there should be about one and a half times more archangels, about 100-200 horses, and so on.
The Guardians' army is formed depending on the player's strength, but there is a "minimum strength threshold" that depends on the number of weeks passed and the difficulty level.
Added 3 minutes ago
I downloaded the latest map, but I don't have time to collect all the components, other heroes are defeating me. I'm playing on recruit. How is that possible?
In terms of playing before the Guardians, there is almost no difference between the versions.
There is a factor of randomness (when distributing artifacts to enemies and when choosing the order of enemies) - it was added to make the map highly replayable.
Added 49 seconds ago
Antik, by the way, if you play as the Knights, why did you take archangels? Without mods, they only resurrect once, but the red angels have vampirism - take them instead. I just have an alternative choice, since my archangels resurrect 5 times and cast a few lightning and speed spells, and your standard ones with 1 resurrection against vampirism (and 1 vengeance) don't work - not at all.
As far as I remember, vampirism appears in seraphs from some mod, it is not in the standard version.
Added 1 hour 45 minutes ago
Changes have been made to the map:
- The Guardians' armies have been reduced.
- The specializations of the air and water Guardians have been weakened.
- The minimum strength threshold of the Guardians' army has been significantly reduced.
- Support for EWA alt-upgrades has been added (Thanks to Gerter for the help).