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Blue crystal

#90
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After three attempts, I finally managed to complete this challenging map: I played the latest version with a human hero (a heavily armed knight), finished in 119 days (and received a fire dragon as a reward). The biggest difficulties were with the Guardians. It turns out they are easier to defeat when using troop restrictions. It's a pity that the player doesn't get to choose the hero's troops; instead, it's determined by a method known only to the author. In one case, I fought only with archangels (53), in the second with archangels and adepts (53+407), in the third with paladins and land lords (62+1054), and in the fourth with adepts and archers (407+594). For the main hero, I developed mechanics, luck, defense up to Battle Defense, light up to Wind, and logistics up to Cunning. For the fire elemental (the most powerful), with its immense chaos magic, unknown spells, and fast-moving archers, I had to switch defense and mechanics to darkness and sorcery. In the end, with great difficulty, I defeated it. In my opinion, the map would be good, perhaps even as good as "Red Crystal," if not for the annoying finale with sacrificing heroes and running back and forth. By the way, without the author's explanatory note, it's difficult to figure out everything. My suggestion for the future: test the map, including the final battles, and then release the version. Nevertheless, thank you to the author for their work.