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Please understand me correctly. Your maps are among the best, but they are often too complex, and their initial versions are usually unplayable. This is because, in my opinion, the author overcomplicates them, especially regarding the size of enemy armies. Often, the player is forced not only to survive in the circumstances proposed by the author but also to act according to a predetermined algorithm, which to some extent limits the freedom of choice, and this is not good. A reasonable balance between the logic of the scenario and the player's improvisation is what should be strived for. Wishing the author creative success.