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4.6 (7 ratings)

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MasteR
In reply to Antik
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#78
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Antik
Apparently, Gerter and I are playing different games, and possibly using a console.

Added 37 minutes ago
I took the time to write it down. All the Guardians are different level 33 elementals, all mages, all packed with artifacts, all with insane initiative (they go first, and by the time my main hero takes a turn, they have 2-3 actions left). So, starting from the Castle and going clockwise:
№ 1 water (28-26-26-27, 7 spirit, 2 luck), troops: 1962 water elementals, 976 high druids, 597 archmage priests, 507 djinn sultans, 126 seraphs;
№ 2

Added 12 minutes ago
№ 2 fire (12-21-45-27, 3+5), troops: 1962 fire elementals, 1269 forest archers, 507 adepts, 253 shadow lords, 126 titans;
№ 3 earth (30-31-17-22, 3+2), troops: 1962 earth elementals, 976 dark knights, 507 war unicorns, 253 kshatria rakshasa, 126 lava dragons;
№ 4 air (19-20-32-33, 3+3), troops: 1962 air elementals, 976 war griffins, 253 manticores, 253 jarls, 126 crystal dragons.
Meanwhile, in 5 months of playing, I managed to achieve level 34 (26-29-26-16, 9+9 with the available artifacts, the best of which are a bow with a quiver) through hard work and constant battles with the besiegers, and accumulate the following troops: 34 land lords (to cover the ranged units), 867 archers, 541 adepts, 28 paladins, 47 archangels. So, how am I supposed to fight? I repeat, I tried, I experimented (thankfully, I have a mentor nearby), but it's all in vain. Hence, my belief that no Guardian can be defeated fairly.

I ask you to upload the save file before meeting the Guardians, so that we can determine why the Guardians' armies are exactly like that.

At a glance, I can say that the army is small for 5 months. If you proceed more or less without losses (and for humans with their archangels, light magic, and predisposition to machines, this is more than realistic), after 5 months there should be about one and a half times more archangels, about 100-200 horses, and so on.
The Guardians' army is formed depending on the player's strength, but there is a "minimum strength threshold" that depends on the number of weeks passed and the difficulty level.

Added 3 minutes ago
masgak
I downloaded the latest map, but I don't have time to collect all the components, other heroes are defeating me. I'm playing on recruit. How is that possible?

In terms of playing before the Guardians, there is almost no difference between the versions.
There is a factor of randomness (when distributing artifacts to enemies and when choosing the order of enemies) - it was added to make the map highly replayable.

Added 49 seconds ago
vasik
Antik, by the way, if you play as the Knights, why did you take archangels? Without mods, they only resurrect once, but the red angels have vampirism - take them instead. I just have an alternative choice, since my archangels resurrect 5 times and cast a few lightning and speed spells, and your standard ones with 1 resurrection against vampirism (and 1 vengeance) don't work - not at all.

As far as I remember, vampirism appears in seraphs from some mod, it is not in the standard version.

Added 1 hour 45 minutes ago
Changes have been made to the map:

- The Guardians' armies have been reduced.
- The specializations of the air and water Guardians have been weakened.
- The minimum strength threshold of the Guardians' army has been significantly reduced.
- Support for EWA alt-upgrades has been added (Thanks to Gerter for the help).
#79
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I don't know how to attach a save file to a message. Also, please don't mislead people about Seraphs.

Added after 12 minutes
Yes, regarding the troops of my main hero - Vitya the machine gunner. The monthly increase of Adepts is 7, plus 20 from training, which means 108 per month. Multiplying by 5 gives 540 (I had 541). I practically didn't lose any Adepts or Archers. As for Archangels and Paladins, their losses were minimal, maybe about five of the former and fifteen of the latter. So, it's unclear where the author gets the figure of "100-200 units" and generally concludes that my hero's army was small after 5 months of gameplay.
#80
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Where does all the gold come from to train 20 monks every week?) :)

I have artifacts that give +1500 gold (+1000 per week from the mill). Elven troops are, on average, cheaper - and I constantly run out of gold to fully replenish the army. I decided not to send secondary heroes to the mentor for leadership and 250 coins. How do you manage to buy everything and afford such expensive training? This is considering that Utopia was being raided, and I spent only 8k gold on boots of resistance and an antimagic ring in the shops, and the Capitol is my number one building goal?
In reply to Antik
#81
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Antik
And also, there's no need to mislead people about seraphs.
I don't understand why you're being rude to the map author, especially when you don't understand the issue. Seraphs have one ability - warlock. Among their spells are "Divine Retribution" and "Wrath." They do not possess the "drain life" property.
I remember there was some scenario mod in which seraphs actually had vampirism. So, using your terminology, there's no need to mislead...:rolleyes:
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#82
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This is a mod called Hof_Renegades or something similar; it restores some abilities from the Hammers of Fate to the red faction.
Нет войне.
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#83
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Antik
I don't know how to attach a save file to a message. And also, don't try to mislead people about Seraphs.

Added 12 minutes ago
Yes, regarding the troops of my main hero - Vitya the machine gunner. The monthly increase of Adepts is 7, plus 20 from training, which means 108 per month. Multiplying by 5, we get 540 (I had 541). I practically didn't lose any Adepts or Archers. As for Archangels and Paladins, their losses were minimal, maybe about five of the former and fifteen of the latter. So, it's unclear where the author gets the figure of "100-200 units" and generally concludes that my main hero's army was small after 5 months of the game.

When creating a message, select Advanced mode; there will be a button called "Manage Attachments."

Regarding the calculation, I might have been a bit hasty with the number of Archangels, here are my estimates:

5 months = 20 weeks. One week doesn't count, as it's without a Castle, leaving 19.
One month after capturing the Castle, it's realistic to build Angels and upgrade the Castle, so the number of Angels from the Castle alone will be (20 - 5) * 2 = 30.
Two months after capturing the Castle, or even sooner, it's realistic to capture a level 7 building. Since the Castle's growth increases by 1, this all together gives an increase of (20 - 9) * 2 = 22. In total, approximately 52. This number can be increased slightly.

As for the Knights, here's my opinion. But I prefer to train Knights, reducing the number of Monks.
Knights are built about a month after the start of the game, and the building can be captured in one and a half to two months. In total, this gives (20 - 4) * 4 + (20 - 8) * 5 = 104. It's possible to train them normally after 3 months (or earlier). Alternating weeks: 1 week - 10 Swordsmen -> 10 Monks -> 10 Knights, 2 weeks - 20 Monks -> 20 Knights. In total, in 2 months, you can train 4 * 10 + 4 * 20 Knights, or 120.

For gold, it would be good to buy Ellaine in the tavern and transfer all peasants, capture 2 gold mines, there is a chance to get gold in abandoned mines and artifacts + resources / rewards, and try to give all secondary heroes leadership or luck on the road to manage the treasury.

Of course, in reality, it might not be so rosy, but it is still feasible.
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#84
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I once tried sending a save file this way, but it didn't work because the file was too large and didn't fit within the specified attachment size limit. And as for how to compress it, that's a mystery to me. Never mind. But I don't understand the point about training horses. How can you defend a castle from constant raids with them? Are you suggesting suicidal cavalry sorties? In my opinion, adept monks are a better option for that. In any case, the guardians should have been eliminated, and it would have been better to test it first before posting the version. Now I'll have to replay it for the third time, which is not ideal.
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#85
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To see all the guardians, I decided to enable cheats. The guardian with the Earth Elemental is impossible to defeat, even with an army of 100. The other three can be defeated with 10.
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#86
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I used to defeat the Earth Elemental with 300 golems in version 1, yes.
Нет войне.
In reply to masgak
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#87
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masgak
I decided to enable cheats to check out all the guardians. The guardian with the Earth Elemental is impossible to take down, even with an army of 100k. The other three can be defeated with 10k.

Well, I don't know; I simulated a battle on week 20 as humans with a hero in the latest version. It doesn't look impossible.



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Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


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#88
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The comment about the seraphs wasn't directed at the author. Regarding the author's examples of battles with one of the guardians: come on, it's just one, and there are four of them! I honestly don't understand how to defeat the others. Or is it enough to defeat just one in the new version?
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#89
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The map looks interesting. I'm not a fan of the concept of difficulty as it's presented in our beloved Heroes 5, so I didn't start on the highest difficulty – Veteran. I started with Orcs and ended up… well, let's just say my hero is resting in peace. I cleared almost everything within a 3-turn radius of the main hall. I have two heroes wandering around – I'll give a strength rating in a point system, where 10 is my strength (Kragg is around level 16, a couple of hundred Trappers, a little over a hundred Combat Centaurs, 80 Warmongers, and 12 regular Wyverns). There's a Dwarf at 12 and a Sorceress at 9. I kill the Sorceress, but with noticeable losses, and I barely manage to defeat the Dwarf, with irreplaceable losses for everyone except the hundred Trappers. So, if I kill one, the other defeats me. But they don't attack each other either. They just ignore each other. Okay, I don't push too hard, I finish off the nearby spawns that I didn't clear in the first few weeks. The Sorceress suddenly attacks, I defeat her with a hundred Trappers, and that's that. As I understand it, the second wave has begun. A stronger Dwarf and a fierce Demon appear, which I hadn't seen before. Both are around 25 in strength. Well, the Demon buried me. It looks interesting, and most importantly, it's replayable, so I'll try to beat it again soon with renewed strength! I hope the Master will continue working on the maps, because it's very quiet on the forum about them. Except, of course, for Vita Gorodilov, but I don't know if that's just one big joke or a real person. Sorry for the off-topic.
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#90
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After three attempts, I finally managed to complete this challenging map: I played the latest version with a human hero (a heavily armed knight), finished in 119 days (and received a fire dragon as a reward). The biggest difficulties were with the Guardians. It turns out they are easier to defeat when using troop restrictions. It's a pity that the player doesn't get to choose the hero's troops; instead, it's determined by a method known only to the author. In one case, I fought only with archangels (53), in the second with archangels and adepts (53+407), in the third with paladins and land lords (62+1054), and in the fourth with adepts and archers (407+594). For the main hero, I developed mechanics, luck, defense up to Battle Defense, light up to Wind, and logistics up to Cunning. For the fire elemental (the most powerful), with its immense chaos magic, unknown spells, and fast-moving archers, I had to switch defense and mechanics to darkness and sorcery. In the end, with great difficulty, I defeated it. In my opinion, the map would be good, perhaps even as good as "Red Crystal," if not for the annoying finale with sacrificing heroes and running back and forth. By the way, without the author's explanatory note, it's difficult to figure out everything. My suggestion for the future: test the map, including the final battles, and then release the version. Nevertheless, thank you to the author for their work.
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#91
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Antik
After three attempts, I finally managed to complete this challenging map: I played the latest version with a human hero (a knight with a machine gun), and finished in 119 days (I received a fire dragon). The biggest difficulties were with the guardians. It turns out they are easier to defeat when choosing a troop restriction. It's a pity that the player doesn't get to choose the hero's troops; instead, it's determined by a method known only to the author. In one case, I fought only with archangels (53), in the second with archangels and adepts (53+407), in the third with paladins and landlords (62+1054), and in the fourth with adepts and archers (407+594). I leveled up the hero's mechanics, luck, defense up to Battle Defense, light up to Wind, and logistics up to Cunning. For the fire elemental (the strongest), with its immense chaos magic, unknown spells, and initiative-based archers, I had to change defense and mechanics to darkness and sorcery. In the end, with difficulty, I defeated him. In my opinion, the map would be good, and might even be comparable to "Red Crystal," if not for the annoying finale with hero sacrifices and running back and forth. By the way, without the author's explanatory note, it's impossible to figure out everything. As for future suggestions: test the map, including the final battles, and then release the version. Nevertheless, thank you to the author for their work.

I'm glad I finally managed to complete it.

Regarding testing: how many scripted maps have you seen where the difficulty level was perfect and bug-free from the moment of release?
I'm not saying that the author shouldn't test the map, but rather that achieving excellent balance and eliminating all bugs requires not just one person, but an entire team of testers and a lot of time.
Regarding specific aspects of the plot: each map should have its own unique feature. And yes, I want the player to fully engage their logic and ingenuity
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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


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#92
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Please understand me correctly. Your maps are among the best, but they are often too complex, and their initial versions are usually unplayable. This is because, in my opinion, the author overcomplicates them, especially regarding the size of enemy armies. Often, the player is forced not only to survive in the circumstances proposed by the author but also to act according to a predetermined algorithm, which to some extent limits the freedom of choice, and this is not good. A reasonable balance between the logic of the scenario and the player's improvisation is what should be strived for. Wishing the author creative success.