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Name: Red crystal
Name in game resources: Red crystal
Map type: Scenario
Two-level map: yes
Game version: only 3.1
Number of players: 6 (1 vs 4 vs 1)
Size: medium
Map author: MasteR
Description: None of the living have seen any of the four magical crystals, and few believed in their existence anymore. Until the red crystal made itself known. Its pulsating energy attracted many seekers, each eager to use this powerful artifact for their own purposes. Will any of the heroes be able to find and claim it?
About the map: A small scenario with the possibility of playing as any Faction and any hero. The difficulty level affects, among other things, the number of artifacts that enemy heroes have, the number of troops that enemy heroes have, and the amount of experience that enemy heroes have. The events of enemy hero appearances are randomized, so one playthrough can differ greatly from another.
Latest map changes:
1) The fort on the hill has been moved closer to the starting city;
2) An altar of sacrifice has been added near the starting city;
3) Now, over time, the interval between the appearance of enemies will gradually decrease;
4) Added a notification for the player on the days when the portal "works correctly";
5) Increased the army of the "small" guardian;
6) Final message updated;
7) The hero in prison hasn't changed, but now he can be freed without breaking through the guards;
8) Other minor changes.
Have fun!


Name in game resources: Red crystal
Map type: Scenario
Two-level map: yes
Game version: only 3.1
Number of players: 6 (1 vs 4 vs 1)
Size: medium
Map author: MasteR
Description: None of the living have seen any of the four magical crystals, and few believed in their existence anymore. Until the red crystal made itself known. Its pulsating energy attracted many seekers, each eager to use this powerful artifact for their own purposes. Will any of the heroes be able to find and claim it?
About the map: A small scenario with the possibility of playing as any Faction and any hero. The difficulty level affects, among other things, the number of artifacts that enemy heroes have, the number of troops that enemy heroes have, and the amount of experience that enemy heroes have. The events of enemy hero appearances are randomized, so one playthrough can differ greatly from another.
Latest map changes:
1) The fort on the hill has been moved closer to the starting city;
2) An altar of sacrifice has been added near the starting city;
3) Now, over time, the interval between the appearance of enemies will gradually decrease;
4) Added a notification for the player on the days when the portal "works correctly";
5) Increased the army of the "small" guardian;
6) Final message updated;
7) The hero in prison hasn't changed, but now he can be freed without breaking through the guards;
8) Other minor changes.
Have fun!
Кампании для Heroes V 3.1 (Трилогия):
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира