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#2789
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This map has been discussed here a couple of times already: /topic/at/971868/ /topic/at/1029755/ And there is a discussion on HP: http://heroesportal.net/tavern/?id=416738 There is an English version of the map "Start of the Apocalypse," that is, a translation from the original French into English, made not by the author but by other people: https://www.celestialheavens.com/viewpage.php?id=747 I haven't started playing it yet; it's in my plans. But almost certainly, completing it in 15 days is the result of some oversight by the author. P.S. I looked at your screenshots. Is there anyone who still isn't using the HD mod in 2019? :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#2790
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Marmot
P.S. I took a look at your screenshots. Is there anyone still playing in 2019 without using the HD mod? :)
I am actually using the one from Baratorch, but with the standard 800x600 resolution and 16-bit color settings. It works perfectly on my Windows XP laptop with a non-widescreen display.))
A classic should remain a classic.
In reply to wenwell
#2791
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wenwell
Following up on the topic of generating the desired random sequence.

After further testing, it turned out to be much better. It became a budget-friendly Oracle. If it doesn't work on your computer, you have to find your own solution, there's nothing you can do about it. ))

Example of generating 7 morale values in a row. I recommend changing the creature windows when searching for the desired trigger animation; in this case, the golem window and the elf window are used. First, I check the initial animations from these windows; this is much faster. It can also be noted that if you click on the arrow (window close) in the window and hold it down, it stops the animation, and therefore the random sequence, but does not change it! That is, after some time, you can release the held button, and the animation, along with the same random sequence, will continue without changes.

Each subsequent search for an animation must start from the beginning, i.e., after successfully finding the first morale value and not guessing the second, a restart is required - trigger the first morale value and only then proceed to search for the second, thus gradually building the desired sequence.

Now, map creators can create battles where you need to find such animations 10 times in a row! Pure witchcraft! :)

Added 8 minutes later
bolotnik
Les premices de l'Apocalypse

I would like to tell you about a very unusual and heartfelt map of French production.
the map itself
http://heroesportal.net/maps/view/3929
Result: 15 days and 396 points.

Here is my Walkthrough from 2017.
http://www.maps4heroes.com/forum/opinions.php?map_id=15&game=3
I can add that completing the map in 15 days is due to the author's oversight. He didn't set the goal of defeating the Discord so quickly. Believe me, it's much more interesting not to touch him and not finish the map, having opened only 10% of it! It is better to complete the map in an alternative way. I had to rush, fight Tazor with 1 gnome (and summon earth elementals :)) against 1000 Knights, and I managed to free the enemy armies with legions of troops. The map has interesting moments, for example, how to make the Discord open, in my opinion, the white tent. In general, completing 10% of the map means that you will not see all its "heart," but the author tried!
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#2792
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kolotok
Now map creators can make battles where you have to find these animations 10 times in a row! Pure sorcery! :)
Added 8 minutes later

here is my Walkthrough from 2017
http://www.maps4heroes.com/forum/opinions.php?map_id=15&game=3
I can add that completing the map in 15 days is an oversight by the author. He didn't set the goal of defeating the Discord so quickly.
Believe me, it's much more interesting not to touch him and not finish the map, only opening 10% of it! It's better to complete the map in an alternative way.
I had to rush, fight Tazor with 1 gnome (and summon earth elementals :) against 1000 knights, and I managed to free enemy armies with legions of troops. The map has interesting moments, for example, how to make the Discord open, in my opinion, the white tent. In general, completing 10% of the map means you won't see all its "soul," but the author tried!
it's clear that you need to continue playing and not touch the main enemy

I have a question, has anyone completed Venegeanse is mine?
How long did it take to complete, and is the map even beatable?
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#2793
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At least 2 players have definitely completed Vengeance is Mine to the end; there are recordings of their walkthroughs on Youtube:
Glenn:
Heroes 3 SOD Map "Vengeance is mine", part 9 - finale
https://www.youtube.com/watch?v=HAZWOYDP6aQ
haloneya:
Challenge map Vengeance is mine highly rated custom sod map on impossible 200% part 7
https://www.youtube.com/watch?v=AMkxg_20ogA&list=PLroKUNAWvlWOPrOa5BsSS1f9JGMGFacG6&index=11
(these are links to the final parts, and they have everything in full)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#2794
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Here's what I achieved on day 145 with the metatasker.
https://yadi.sk/d/FjHx_2qS5Tou4A

Added 8 minutes ago
But I really don't understand what to do next. According to all calculations, it's impossible to get the key flux with this army and stats to unlock the brown tent. Taking Inferno is also a separate issue, but it's easier there, especially since one of them doesn't necessarily have to be taken, but there's a difficult question of extracting heroes from the cursed land and managing the army. Even with the statue next week, the chances of getting the flux don't improve much. I can't just wait until the sixth week.
Of course, even getting the flux on the 6th week will still lead to a record, because on the same day, Rusty will be bought out, and so on - but waiting 10 days with such a rate of development is just a sin.
Dandy, please take a look at the saves, if there are any options to get the flux with the current army or with an increase after/without the statue next week, then we'll share the laurels of the new record))
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#2795
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Nasos, I've been looking at the map, and I can't figure out which faction you're talking about. Maybe you mean the blue Rampart with a bunch of elves and dragons? I suspect that if one of the heroes takes it on week 5, it will be Lila with a maximum number of wizards and archdevils, with their mana fully replenished. In theory, you could add another twenty wizards to the army by firing Vertigo on versions 1.3.7 and 1.4.7 and then buying Fatham.
#2796
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Oops, sorry, I got carried away; I wasn't talking about the "Flax" strategy.
I thought about using "Archons," but it didn't work well in the tests.
Removing "Vertigo" for the "Enchant" strategy is good, but I was playing a tempo game, and that would have disrupted the strategy. But on turn 147, it seems like it can be done without any problems.

Added 8 minutes later
Actually, no, I could have removed it on turn 137; I messed up there.
#2797
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Yeah, you're doing your best.
The battle with Rampart wasn't too difficult for me; I thought Inferno would be more challenging. On Rampart, a Earth magic user provides Mass Curse and Mass Air Shield until the elves fire – this reduces the damage they deal (in my playthrough) to 5k (with full stacks of elves) with a resurrection rate of 2.5 – you could even just tank it. There's also the possibility of getting stuck in a corner with a tent and those same elves or a hypnotized stack. It would be helpful to see what the actual conditions are when facing Rampart.
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#2798
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bolotnik


I have a question: has anyone managed to complete "Vengeance is Mine"?
How long did it take, and is it even possible to complete the map?
What's the difficulty? There are a couple of tricky spots at the beginning, but nothing overly complicated. The map is a bit more challenging than "Wayfarer," but not by much. I completed it the first time in 12 months, and the second time in 9. Currently, I'm playing the map "Field of Wonders" by woxin, and I have a question: can the computer transfer troops to an allied hero who is stationed in a specific location, or can it only exchange troops with mobile heroes? This question arose when I saw the troops of Tazar, and they changed as I moved from one location to another. In kolotok's walkthrough, the number of troops was much smaller, even though I arrived earlier according to the timeline.
In reply to Dandy
#2799
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Dandy
There's forgetfulness, and there's the possibility of getting stuck in a corner with a tent and the same elves or a hypnotized stack of units.
Blindness is also an option, but so far all attempts are thwarted by healing/dispel.

Added 4 minutes later
Jules Winnfield
The map is a bit more complex than Wayfarer, but not by much.
In my opinion, Wayfarer was more difficult when I played it without looking at the editor. But if you're not speedrunning, the map is quite simple.
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#2800
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The Chinese completed Vengeance in 4 months. I thought it wasn't a map where you could play so aggressively, but people are doing amazing things.
In reply to Marlo_Stanfield
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#2801
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By the way, has anyone played the HotA map "Conquest Hell D Heaven Ult.ed"? I don't know what the author had in mind for the battle with the Necromancer on the Cursed Earth, but besides the option with Archdevils and Vampires using a leveled-up Thazara, I couldn't find any other viable strategy for month 23.
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#2802
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Ruslan, is Tazar level 74? Anyway, the losses are minimal. How many vampires did you manage to gather?
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#2803
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Marlo_Stanfield
Ruslan, is Thazar level 74?) The losses are minimal, how many vampires did you manage to gather?
Thazar is level 71, 14k vampires, 5k+ archons and phoenixes, and a few other units, 700+ rounds, something like that. I also heard about the idea on Glenn's stream; it seems like you suggested it. I don't know how others managed, but on month 23, I don't see any other options without huge losses. I finished with a score of 28-1-4. The map is epic, but it's still far from the hardcore maps from Heroes of Might and Magic.