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Posts from Walkthroughs for custom maps.

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In reply to kolotok
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7 years ago
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kolotok
If my memory serves me right, I finished "Brave People" at the end of November. A significant portion of the battles there take place when we are defending the castle. Hence, Mephala's skill is needed to withstand the castle's attacks. It can also be completed with Orrin, but it will be much more difficult.
The difference in time is that when playing "for yourself," you spend time checking the editor, prospector, testing the map, etc., while on a stream, even though the streamer should do preparation and tests before the stream, they still don't dwell on analyzing the prospector and editor, instead focusing on some active actions. Therefore, very often on a stream, it's just a simple accumulation of strength, rather than outsmarting the enemy.

These timeframes are more likely due to the fact that the streamer doesn't know or practice tactics that are well-known to most players of average and higher levels: teleporting bears, depleting the ammunition of ranged units, etc., and instead simply tries to break through a superior enemy head-on and, by simply defending, accumulates strength (videos by Richard Chen or (and) Dandy, Rossekavalier on metatactics can be helpful).
In reply to kolotok
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7 years ago
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kolotok
If I remember correctly, I finished "Brave People" at the end of November.
Even better. Here's a quote from your review:
finished it with 943 points
From here, you need Mephala's skill to withstand companion attacks.
It's actually Tazar there.
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7 years ago
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Recorded a battle with the black dragons from that famous third mission of the "The Magnificent Four Returns" campaign. It feels like they could have even put twice as many dragons in there :D But overall, this mission is the best of all the Maxuta-Phoenix missions that I've played so far. The AI here creates a real safari against us: constantly taking our castles, chasing our hero around the map, blocking roads, and visiting tents right after us. And all of this with a time limit. It's fun, I recommend it.

https://youtu.be/CflxKjhq_to
In reply to Marlo_Stanfield
7 years ago
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Marlo_Stanfield
Recorded a battle with the black dragons from that famous third mission of the "The Magnificent Four Returns" campaign. It feels like they could have even put twice as many dragons in there :D But overall, this mission is the best of all the Maxuta-Phoenix missions I've played so far. The AI here creates a real safari against us: it constantly takes our castles, chases our hero around the map, blocks roads, and visits tents right after us. And all of this with a time limit. It's fun, I recommend it.

https://youtu.be/CflxKjhq_to

We're waiting for a report on the campaign. And will a walkthrough of other Minchev maps be available soon? =)

I also think that in this battle, you can occupy a cell where only one stack will attack us.
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7 years ago
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A report, if there is one, will be available later. There is very little time to play, and there are as many as 12 missions in this campaign. Regarding a single stack: it might be possible, but there is no point. The dragons were defeated easily, even an extra maneuver with a vulnerability medal and hypnosis is not necessary. It's a pity that no one pays for completing these campaigns anymore :D

Added 8 minutes later
Regarding Minchev, I was thinking of playing "Aaron" or the updated "A Dracolish Helmet" sometime. Also, the Chinese map "Diablo," which was mentioned in the thread earlier, is on the list of maps to play. But I don't know when I will find the time for all of this.
7 years ago
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I checked, yes, if we stand in cell E2 (coordinates from SoD_SP), they all get stuck. We could have increased the number of dragons many times over, and made a single stack of black dragons small, but large enough that we barely survive against it, all with a strict timer. For that time, it would have been an even bigger challenge.
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7 years ago
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Yes, I checked it just now too. In the second similar battle, there's a similar option available. The trick here is that these battles require resurrection, which was learned with Eagle Eye in previous missions. Also, you should take defense as an upgrade; otherwise, the special ability won't work. This second point might seem obvious, but for example, in this save file, there is no defense upgrade. There are also several other subtle points to consider. But overall, it doesn't make the mission impossible to complete
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7 years ago
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This is particularly good)):

The most important skill in the first mission to complete the third mission is keen observation!

I think the author underestimated their abilities, and it would have been better to make it so that keen observation is needed in the 12th mission, and it can only be obtained in the 1st mission through a random event from a scholar. In addition, in the 12th mission, we should have a mandatory set of artifacts, each of which can be obtained one by one in the previous missions by randomly finding them on graves/skeletons/chests, etc.

It's encouraging that the other missions don't seem to have similar surprises))

P.S. There's a map-making contest on a Polish website, but so far, nothing that might be of interest.
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7 years ago
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wenwell, by the way, here's another fun battle from the second mission. This one's right up your alley :D I couldn't defeat the dragons from this save. I managed it a bit later.
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In reply to wenwell
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7 years ago
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wenwell
I think the author underestimated their abilities, and they should have made the same thing, but so that keen eyesight would be needed in mission 12, and it could only be obtained in mission 1 by randomly getting it from a scholar. In addition, in mission 12, we should have a mandatory set of artifacts, each of which can be obtained one by one in the previous missions by randomly finding them on graves/skeletons/chests, etc.
Preliminary reconnaissance showed that a similar trick will be there as well. In the fourth mission, we play as heroes, against whom we will play in the 12th mission! And there, they can be leveled up so much that it will cause big problems in the end :D
7 years ago
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Well, it seems the author still has it! ))

Recently, I found this Polish map to be quite appealing: this one. However, there are some random elements that are a bit unsettling, although the beginning seems interesting.

Update: I just checked, and it turns out the author is completely different. Here's the map on heroesportal. It was added to the portal on 02.02.2004...
7 years ago
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How do heroes exchange artifacts? How can you make a hero exchange artifacts with another hero?
In reply to LordL
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7 years ago
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LordL
How do computer-controlled heroes exchange artifacts? How can you make computer-controlled heroes exchange artifacts with another hero?
Make them meet. By the way, computer-controlled heroes can exchange artifacts in a castle.
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7 years ago
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As I understand it, LordL wanted to know about a specific situation on a specific map. I saw his question posted today on maps4heroes.com. I don't know why he didn't just ask here directly. I remember that in the discussion about the Marlo Stanfield map, a solution to this problem was already described. In fact, the question was asked there, under his comment:
"First Blood" 2.5
I completed version 2.5 in 57 days... The most interesting part was removing the Sphere of Inhibition from Jelu. I had to put some thought into that.
Since no one has answered LordL yet, and it's difficult to find the exact information in the forum (I don't remember what the map was called in those posts), I'll describe the general principle, as far as I remember: you need to "lure" the enemy (by sacrificing your own hero) with artifacts that will be more valuable/desirable for the enemy (in terms of numerical "value" - not to be confused with the price in gold), which will encourage him to remove the Sphere and equip other artifacts. As far as I remember, composite artifacts like the Sniper's Bow or the Wizard's Well will work. That is, in order to use those other artifacts, he will have to remove the Sphere to free up the occupied slot.
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7 years ago
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I searched through my save files for this moment. It's not easy to control the AI's moves. In this situation, capturing the last castle of the green hero helped me. Without castles, the AI behaves differently, which somehow prompted its heroes to initiate an artifact exchange (without capturing a castle, they wouldn't have done this in the current situation). In the save file, you need to immediately click on "End Turn." Then, the hero loaded with artifacts goes to exchange with Jelu and takes the sphere from him.

Marmot, the exchange must be done by the enemy heroes. Sacrificing your hero to the one who is supposed to take the sphere won't help. That is, we sacrifice artifacts to a weak AI hero, and then he goes to exchange with the leader.
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