I thought about using "Archons," but it didn't work well in the tests.
Removing "Vertigo" for the "Enchant" strategy is good, but I was playing a tempo game, and that would have disrupted the strategy. But on turn 147, it seems like it can be done without any problems.
Added 8 minutes later
Actually, no, I could have removed it on turn 137; I messed up there.