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Hello, I'm new to your forum and to mapmaking. Could you tell me how to make a creature "disappear" after it has finished playing an animation?
New here? I'm Roha — want a quick tour?
Hello, I'm new to your forum and to mapmaking. Could you tell me how to make a creature "disappear" after it has finished playing an animation?
I looked at the thread about banning creature upgrades, but it didn't help. I don't know how to prevent the first upgrades of all creatures in a town.
(See the screenshot below)
Click on the town, and you will see two parameters at the very bottom:
NotUpgradeable - does not upgrade the creatures you have selected, either to a regular grade or an alternate grade.
ForbiddenUpgradeable - prevents upgrading the selected creatures.
In your case, you need to use NotUpgradeable.
I didn't express myself correctly about the upgrades; I want to prohibit the regular upgrade.
Then look for the desired upgrade in ForbiddenUpgradeable.
For example, I need to prevent archers from being upgraded to crossbowmen, peasants from being upgraded to militia, and so on. I tried using "ForbiddenBasics...", but it didn't work:confused:
Try this:
What kind of mountain do you need? If you use the bulk editor, you can simply create a mask on the territory where units cannot walk, and then paint the ground to look like a mountain, adding bushes.