Skip to content

Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
In reply to Starvlad2018
User Avatar
#4958
Auto-translated
Starvlad2018
Hello, I'm new to your forum and to mapmaking. Could you tell me how to make a creature "disappear" after it has finished playing an animation?
Well, you write a function where the creature plays some animation, and then you write RemoveObject ("ScriptedUnitName") and enjoy.
Автор карт:
Долина расхитителей
Выбор мира
In reply to OrnsteinDragonslayer
User Avatar
#4959
Auto-translated
Thank you, everything is working.
User Avatar
#4960
Auto-translated
I looked at the thread about banning creature upgrades, but it didn't help. I don't know how to prevent the first upgrades for all creatures in a town.
In reply to Starvlad2018
#4961
Auto-translated
Starvlad2018
I looked at the thread about banning creature upgrades, but it didn't help. I don't know how to prevent the first upgrades of all creatures in a town.


(See the screenshot below)
Click on the town, and you'll see two parameters at the very bottom:
NotUpgradeable - prevents the selected creatures from being upgraded to either a regular or alternate grade.
ForbiddenUpgradeable - prevents the selected creatures from being upgraded.

In your case, you need to use NotUpgradeable.
Attachments 1
1 file attached • Total size: 206.8 KB
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
User Avatar
#4962
Auto-translated
AlekseyS
(See the screenshot below)
Click on the town, and you will see two parameters at the very bottom:
NotUpgradeable - does not upgrade the creatures you have selected, either to a regular grade or an alternate grade.
ForbiddenUpgradeable - prevents upgrading the selected creatures.

In your case, you need to use NotUpgradeable.
I expressed myself incorrectly regarding upgrades; I want to prevent regular upgrades.
In reply to Starvlad2018
#4963
Auto-translated
Starvlad2018
I didn't express myself correctly about the upgrades; I want to prohibit the regular upgrade.

Then look for the upgrade you need in ForbiddenUpgradeable.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
User Avatar
#4964
Auto-translated
AlekseyS
Then look for the desired upgrade in ForbiddenUpgradeable.
For example, I need to make it so that archers cannot be upgraded to crossbowmen, peasants cannot be upgraded to militia, and so on. I tried using "ForbiddenBasics...", but it didn't work:confused:
In reply to Starvlad2018
User Avatar
#4965
Auto-translated
Starvlad2018
For example, I need to prevent archers from being upgraded to crossbowmen, peasants from being upgraded to militia, and so on. I tried using "ForbiddenBasics...", but it didn't work:confused:
Try this:
Attachments 1
1 file attached • Total size: 5.1 KB
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
User Avatar
#4966
Auto-translated
RedHeavenHero
Try this:
Everything works, thank you.
User Avatar
#4967
Auto-translated
Could you advise on how to create beautiful mountains and elevations? How can I create a mountain that can be climbed? (If I use bulk, it seems like I can move in any direction on this "mountain").
In reply to Starvlad2018
User Avatar
#4968
Auto-translated
which specific mountain do you need? If you're using the bulk editor, you can simply create a mask on the area where movement is prohibited and then paint the terrain as a mountain, adding bushes.
In reply to LetoX
User Avatar
#4969
Auto-translated
LetoX
What kind of mountain do you need? If you use the bulk editor, you can simply create a mask on the territory where units cannot walk, and then paint the ground to look like a mountain, adding bushes.
I wanted to create a beautiful mountain where mines, units, and other structures could be placed. I know how to make mountains, but they always look terrible. Could you please provide more details about the mask?
In reply to LetoX
User Avatar
#4972
Auto-translated
Did you manage to create such smooth transitions using "smth"?

Statistics

Welcome our newest member: Emil