Hello, I'm new to your forum and to mapmaking. Could you tell me how to make a creature "disappear" after it has finished playing an animation?
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I looked at the thread about banning creature upgrades, but it didn't help. I don't know how to prevent the first upgrades of all creatures in a town.
(See the screenshot below)
Click on the town, and you'll see two parameters at the very bottom:
NotUpgradeable - prevents the selected creatures from being upgraded to either a regular or alternate grade.
ForbiddenUpgradeable - prevents the selected creatures from being upgraded.
In your case, you need to use NotUpgradeable.
(See the screenshot below)
Click on the town, and you will see two parameters at the very bottom:
NotUpgradeable - does not upgrade the creatures you have selected, either to a regular grade or an alternate grade.
ForbiddenUpgradeable - prevents upgrading the selected creatures.
In your case, you need to use NotUpgradeable.
I didn't express myself correctly about the upgrades; I want to prohibit the regular upgrade.
Then look for the upgrade you need in ForbiddenUpgradeable.
Then look for the desired upgrade in ForbiddenUpgradeable.
For example, I need to prevent archers from being upgraded to crossbowmen, peasants from being upgraded to militia, and so on. I tried using "ForbiddenBasics...", but it didn't work:confused:
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Try this:
What kind of mountain do you need? If you use the bulk editor, you can simply create a mask on the territory where units cannot walk, and then paint the ground to look like a mountain, adding bushes.