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In the SummonCreature combat script, does the number of creatures have to be an integer?
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In the SummonCreature combat script, does the number of creatures have to be an integer?
Is there a way to make machines (tent and ballista) restore their health during their turn in battle?
And my second question: how can I force an enemy hero to stay in defense during their turn?
Thank you in advance.
function DefenderHeroMove()
return 1
end
No way. It's not implemented.
Is there absolutely no alternative? I just need the enemy hero to cast either a general speed boost or a general speed reduction on their turn.
You can write your own simple generator, for example, one that works using this method.
Is Frida's (Vessel of Elrath) specialization a combat script? If so, what does it look like?
No, it's not a script. The developers didn't implement global game mechanics through scripts.