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Has anyone played the First Blood version 2.5? It seems that it can’t be completed as quickly as the previous version. The author banned literacy and gave Jela the Sphere of Inhibition.
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Has anyone played First Blood version 2.5? It seems that it can't be completed as quickly as the previous version. The author banned literacy and gave Jela the Sphere of Inhibition.
I tested the situation with Jelu. I gave him the following artifacts: 4 elemental spheres, 4 elemental books, a vulnerability medal, a wizard's well, a potion of life, and shackles. I couldn't manage to remove the sphere of prohibition. Interestingly, in the only empty slot next to the sniper bow and crossbow, he adds the shackles. Also, I couldn't achieve the bugged troop merging, although I read that it can be done somehow. After capturing a mage's or wood elf's stronghold, he merges the snipers into 1 stack – 69993 units.
In general, Jelu is set to a radius and cannot reach any castle, so you can defeat him by taking all the cities, but then you won't get bonus angels in the huts.
The author also writes at the beginning that you should free Caitlin, as she can teach magic. But she has learning instead of literacy :D
I think I heard that the AI has some kind of priority for artifacts, but I can't say for sure. The overflow bug should definitely be tested without the HD mod, on the classic version.
There's an interesting strategy involving Caitlin. You can let the AI recruit her, then send her to the tavern, where she'll learn all the control magic, fly back to us, and then we can kill her and dig her up.
The author also made all the angels and random level 7 monsters on the castle respawn bloodthirsty, so I could only beat the ice creatures on version 1.3.3. They are really tough :smile19:. I'm not feeling like playing any further right now.
I played around with the Lime expansion just for fun, taking 8 attack as a starting bonus. After killing 49 gnolls with a single cow, that was enough for me.
Looks like the author was really upset about someone completing the map in 24 days, so they made it even harder.
I think that after such a playthrough, one shouldn't be upset, but rather proud of the masterful mapmaking :rolleyes:
I played First Blood a bit, and the overall idea of the map strongly resonates with the "Rise of the Necromancer" campaign. It feels like the same person made them. It seems Shooo played Maxuta's campaigns; otherwise, it's a strange coincidence.
By the way, I don't have time to finish the walkthrough. In theory, it should be very fast-paced, but I have neither the strength nor the desire.
What bonus was chosen?
For the Lime campaign, it would be good to generate the necessary save file and upload it for general use. This would allow those who started playing seriously with a 200% difficulty setting to avoid this "prelude."
I believe it is possible to complete it without generating a save, but it could help other players.
For simplicity, I tried using Bulls, without much generation. The skills are also a mess. But the plan was to kill the red and blue factions at the beginning of the second month, and then just breed snakes and crush the final battle somewhere around the 5th month. But that's just a rough idea, of course.