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7 years ago
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Has anyone played the First Blood version 2.5? It seems that it can’t be completed as quickly as the previous version. The author banned literacy and gave Jela the Sphere of Inhibition.
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7 years ago
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Marlo_Stanfield
Has anyone played First Blood version 2.5? It seems that it can't be completed as quickly as the previous version. The author banned literacy and gave Jela the Sphere of Inhibition.
I can hardly imagine how to defeat Jela under Castle. Maybe force him to combine his troops and trigger the bug with overflow. Or stuff him with artifacts so that he removes Castle. :confused:
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7 years ago
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I tested the situation with Jelu. I gave him the following artifacts: 4 elemental spheres, 4 elemental books, a vulnerability medal, a wizard's well, a potion of life, and shackles. I couldn't manage to remove the sphere of prohibition. Interestingly, in the only empty slot for the sniper bow and crossbow, he adds the shackles. Also, I couldn't achieve the bugged troop merging, although I read that it's possible somehow. After capturing the sorcerers' or druids' hideout, he merges the snipers into one stack – 69993 units.

In general, Jelu is positioned at a radius and cannot reach any castle, so you can defeat him by taking all the cities, but then you won't get bonus angels in the huts.

Also, the author writes at the beginning that you should free Caitlin, as she can teach magic. But she has training instead of literacy :D
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7 years ago
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Marlo_Stanfield
I tested the situation with Jelu. I gave him the following artifacts: 4 elemental spheres, 4 elemental books, a vulnerability medal, a wizard's well, a potion of life, and shackles. I couldn't manage to remove the sphere of prohibition. Interestingly, in the only empty slot next to the sniper bow and crossbow, he adds the shackles. Also, I couldn't achieve the bugged troop merging, although I read that it can be done somehow. After capturing a mage's or wood elf's stronghold, he merges the snipers into 1 stack – 69993 units.
I think I heard that the AI has some kind of artifact priority, but I can't confirm it. The overflow bug should, of course, be tested without the HD mod, on the classic version.
Marlo_Stanfield
In general, Jelu is set to a radius and cannot reach any castle, so you can defeat him by taking all the cities, but then you won't get bonus angels in the huts.
Well, it's clear that you can defeat him, but it's not the same.
Marlo_Stanfield
The author also writes at the beginning that you should free Caitlin, as she can teach magic. But she has learning instead of literacy :D
There's an interesting strategy through Caitlin. You can let her free the AI, then send her to a tavern, she will learn all the control magic, fly to us, and then we can kill her and resurrect her.
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7 years ago
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Dirty_Player
I think I heard that the AI has some kind of priority for artifacts, but I can't say for sure. The overflow bug should definitely be tested without the HD mod, on the classic version.
I also tested it on the classic version. And in the HD mod, in various ways. It just doesn't work somehow.
Dirty_Player
There's an interesting strategy involving Caitlin. You can let the AI recruit her, then send her to the tavern, where she'll learn all the control magic, fly back to us, and then we can kill her and dig her up.
I saw that too. In version 2.5, the author even moved the prison closer to the Necropolis. But it needs to be that the AI recruits her in the right Castle and sends her back, and not do some nonsense, as it usually does. But this is the least troublesome way to complete the map in general.

The author also made all the angels and random monsters of level 7 on the Castle respawn bloodthirsty, so I could only beat the ice creatures on version 1.3.3. They are really mean :smile19:. I'm too lazy to play further for now.
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7 years ago
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Marlo_Stanfield
The author also made all the angels and random level 7 monsters on the castle respawn bloodthirsty, so I could only beat the ice creatures on version 1.3.3. They are really tough :smile19:. I'm not feeling like playing any further right now.
I don't understand why make things so complicated? It seems like a normal map, not too easy and moderately challenging... Why make it so that people play for 10+ months? :confused:

I'll share the method I used to complete this map. There's a scholar there who is completely random; I used him to learn Necromancy, researched Mullich, and mass-produced liches. It took me 35 days in total.
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7 years ago
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It seems the author was quite upset about someone completing the map in 24 days, so they decided to make it even harder. They also replaced Dimer's artifacts with a sniper bow and power. Without the bonus angels for Jela, and considering the two ranged stacks, it will be difficult to break through in the early stages.

The strategy with necromancy in the Academy is cool :smile44:
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7 years ago
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wenwell
I played around with the Lime expansion just for fun, taking 8 attack as a starting bonus. After killing 49 gnolls with a single cow, that was enough for me.
By the way, I don't have any time to finish the walkthrough. In theory, everything should be very fast-paced, but I don't have the energy or the desire.
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7 years ago
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That map is a real festival of randomness. Both in battles and in the behavior of companions. Trying to get favorable outcomes throughout the playthrough isn't much fun.
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7 years ago
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Marlo_Stanfield
Looks like the author was really upset about someone completing the map in 24 days, so they made it even harder.
I think that after such a playthrough, one shouldn't be angry, but rather proud of the masterful mapmaking:rolleyes:
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7 years ago
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Dirty_Player
I think that after such a playthrough, one shouldn't be upset, but rather proud of the masterful mapmaking :rolleyes:
I played First Blood a bit, and the overall idea of the map strongly resonates with the "Rise of the Necromancer" campaign. It gives the impression that one person made both. It seems that Shooo played the Maxut campaigns, otherwise, it's a strange coincidence.
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7 years ago
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Marlo_Stanfield
I played First Blood a bit, and the overall idea of the map strongly resonates with the "Rise of the Necromancer" campaign. It feels like the same person made them. It seems Shooo played Maxuta's campaigns; otherwise, it's a strange coincidence.
I wouldn't be surprised. Many maps are created under the influence of something.
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7 years ago
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Dirty_Player
By the way, I don't have time to finish the walkthrough. In theory, it should be very fast-paced, but I have neither the strength nor the desire.

And what bonus was chosen?

For the Lime mod, it would be good to generate the necessary save file and upload it for general use. So that those who started playing seriously at 200% could avoid this "prelude."

I believe that it is possible to complete it without generating a save, but it could help other players.
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7 years ago
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wenwell
What bonus was chosen?

For the Lime campaign, it would be good to generate the necessary save file and upload it for general use. This would allow those who started playing seriously with a 200% difficulty setting to avoid this "prelude."

I believe it is possible to complete it without generating a save, but it could help other players.
For simplicity, I tried using the Minotaurs, without any special preparations. The skills are also a mess. But the plan was to kill the red and blue factions at the beginning of the second month, and then just breed snakes and simply overwhelm the final battle sometime around the 5th month. But this is just a rough idea, of course.
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7 years ago
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Dirty_Player
For simplicity, I tried using Bulls, without much generation. The skills are also a mess. But the plan was to kill the red and blue factions at the beginning of the second month, and then just breed snakes and crush the final battle somewhere around the 5th month. But that's just a rough idea, of course.

And when were the 35 upgraded Vassals defeated? I tried this battle on difficulty 116, using a save from Marlo and the same bonus:)

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