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Posts from Walkthroughs for custom maps.

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In reply to wenwell
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7 years ago
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wenwell
You can check out these small-sized maps from gamerhome. They look interesting.
I looked at one of the maps, the one where you start with a peasant in a Tower. The map made me think hard. For now, I'm having a hard time figuring out how to complete it. I'm attaching the file separately for convenience.

wenwell, have you tried playing it?
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In reply to Marlo_Stanfield
7 years ago
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Marlo_Stanfield
Watched one of the maps. The one where you start with a peasant in the tower. The map made me seriously puzzled. So far I'm struggling to figure out how to complete it to the end. I'm attaching the file separately for convenience.

wenwell, have you tried playing it?

I took a quick look now. The most obvious option is to summon an elixir (start with a ring + 2 artifacts from the market = 5 hp), break through the peasants, then buy artifacts for stats, kill the 2 golems, take the pixie and kill the sharpshooter, then beat 600 zombies (lol :D). Anyway, I didn't check further; I tested through cheats with the editor, so I have serious doubts about the zombies.

Maybe you can assemble other artifacts through purchases there. Try checking it through the editor (available artifacts in map specifications). At least, the elixir and the cursed armor are definitely possible, the father's power most likely too. Cloak of the Undead King - dunno, didn't check.

The computer apparently cannot reach us. Its heroes are in Stand Still position, and the one that roams has neither fly nor Dimension Door.

Those are my first impressions. I probably won't play it, unless some surprises come up :D
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7 years ago
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Moreover, besides the elixir, you need to quickly upgrade the cursed armor, the undead king's cloak, the wizard's well, and artifacts that provide bonuses to knowledge and spells. This needs to be done quickly to have the opportunity to defeat 100 black dragons, the number of which increases. Problems arise when you realize that the stationary heroes also need to be defeated with minimal losses (apparently, with a berserker). There are also misunderstandings with a bunch of quests. For example, how do you unlock side quests that require unicorns and genies? Or the exchange of a grumble for 80 gremlins – what's the point of such an exchange? Also, who should be taught the earth elemental summoning spell and have their stats increased: Mullich or the necromancer? Overall, it's interesting.
7 years ago
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Map source

Nobody seemed interested in playing it; I wonder why?:D Aeris links to the map, but the authorship seems to belong to someone else, judging by the signature.

And yes, the pixel art wasn't improved. So, we attack the Lich, take the Gremlin, and use it to shoot down the Zombies? Still not the fastest battle:)

With armor and the Orb, the Black Dragons get 7 speed, and the Azure Dragons get 9. The final hero shouldn't cause any problems; he combined the bears into one stack (24k), and he has very few other troops. He can be killed either with or without the Berserk bug, depending on your preference.

So, the only question is how to kill the Black Dragons and Azure Dragons faster? :confused: We need to check the mana situation.

I also see that the spells in the Sanctuaries are randomly placed. In my opinion, reducing the randomness factor wouldn't hurt on this map.
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7 years ago
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Killing 600 zombies with 1 gremlin is brutal :D They are killed by destroying undead, but I couldn't raise skeletons from them, there's not enough spell power if I put on the Cloak of the Undead King.

I figured out how to complete the quests for unicorns and genies here.
7 years ago
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Ah, there the destruction of the undead is a hobby for hobbits. That battle is gone.
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7 years ago
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Beat the Chinese players who said it would take a year or two of gameplay :D

One of the best S-tier maps I've played.
wenwell
I also see that the spells in the Sanctuaries are random. IMO, reducing the randomness factor wouldn't hurt on this map.
As it turns out, the spells from the Sanctuaries don't affect anything here. And Berserk isn't needed either.
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7 years ago
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yes, with that many liches, no berserker is needed)) What was the main strategy? You can hide it behind a spoiler, I suspect that no one might even start playing this map.
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7 years ago
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Sent a private message.
7 years ago
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Read the strategy. Interesting. :)

It turns out that the map is quite safe. Definitely worth a try.
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7 years ago
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By the way, I've noticed that Chinese maps rarely require agonizingly relying on random chance in battles or hoping for lucky secondary skill drops, etc. Even in Ira the Mage, where I stubbornly tried to get morale, it was possible to avoid it. The author herself showed how to complete her map without saves in the same 18+ months that it took me.

And it's a completely different story with someone like Limes, for example: :smile48:
7 years ago
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I tried playing as the Lime faction just for fun, taking 8 attack as a starting bonus, and after killing 49 gnolls with a single cow, that was enough for me.

I have the same problem with Oracle as you do.
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7 years ago
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By the way, regarding randomness: those who have played "To tame a land," how did you find the battle with Rashka? Up to the point I reached (there's still a relatively small amount left), there were two unpleasant battles: with Moandor and with Rashka. In Moandor's case, Yukko simply lacked ballistics (which is very desirable in that battle), but in the battle with Rashka, the outcome depends on the random distribution of damage, which is why I had to replay that battle many times. I don't know what the author had in mind (he didn't reveal the secret), but I couldn't come up with a way to defeat Rashka perfectly (without losses).
In reply to wenwell
7 years ago
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wenwell
I tried out the Lime unit just for fun, taking 8 attack as a starting bonus, and after killing 49 gnolls with a single cow, that was enough for me.
weak unit :smile04:
In reply to Dandy
7 years ago
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Dandy
weak unit :smile04:

The Cow is everything to us :)

By the way, a castle with such a bonus is very easy to take in HD+ with the right approach (the terrain is almost the same). Video.

1. We have constant morale on turn 3.
2. To do this, we create another wait, not getting too close to the archers to avoid direct fire.
3. We hit the fleeing barbarians as in the video; in this case, both stacks of archers become close to each other, and we can immediately close them off with the cow, while also hitting the gnolls.

In general, with repetition, it is all taken very quickly.

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