Genre: RPG.
Actual Difficulty: mostly, fights are easy, only 3 of them can be called medium, and in the finale you will have to defeat a very powerful enemy heroine.
Plot: Fuiste el soberano de estas tierras. Gobernaste bajo un halo de controversia, pero fuiste respetado y temido. Una noche, no obstante, borracho de poder, aceptaste un pacto, creyendote invulnerable; y te pasaste a las sombras, donde la muerte camina incansable...Translation: The Reconquest of Viduan. You were the ruler of this land. You ruled in a halo of controversy, but you were respected and feared. One night, however, drunk with power, you accepted a pact, believing yourself invulnerable; and you passed into the shadow, where death walks tirelessly...I have already
read up on this map (or rather, its finale) thanks to Xaart, so I wanted to see how everything else is played through. Well, and try to deal with Madre in my own way.
Attention: due to one of the enemy heroes having an Angelic Alliance, the game may crash upon ending a turn. In this case, you must play using the HD mod with the HD+ option enabled.Pros:
It has an original concept.
Plot texts appear in places, which can be translated to get a deeper sense of the atmosphere of this world.
Good detailing.
The main hero starts with the necessary skills (wisdom, sorcery, and earth magic).
The player is given some key artifacts needed for completion (in the dungeon): pieces of the Undead King's Cloak and the Sphere of Vulnerability.
The map is completed at a fast pace without significant difficulties. Unlike the one I described last time, here you can boldly remove guards and move forward. There is no need to tread water and accumulate troops at any stage.
When we reach the southwest of the surface world, we have quite a bit of freedom of action; there is no strict linearity: you can go in any direction, and there are 4 enemies who can be fought in any order.
Cons:
A number of aspects are not well thought out. Perhaps the author is a beginner. I will name the most important points:
Some key artifacts and spells whose acquisition is not guaranteed. They may not appear if the player is unlucky with generation: Raise Dead; Berserk. Whether the player obtains these means and when significantly affects the walkthrough.
To cross the lake, the player is given a full Dimension Door, although Water Walking would have been sufficient. The other shore can be "illuminated" by an observatory.
With the Dimension Door, the player may skip some quests, as behind several guards are event cells that can simply be jumped into. The same goes for ambushes on the path: I learned about many of them later when my other heroes passed through there.
An overpowered final boss who, however, can be killed. The author gives us no plot explanation as to where this Madre came from and what her dispute with Baltasar was about.
Heroes in the "arena" in the dungeon, who are supposed to be powerful, are actually defeated easily.
On the surface, the game is dynamic, but in the dungeon, everything is completely static.
Heroes released from prisons play no plot role, and the benefit from them due to their skills is small: additional income from the Manor skill, bypassing mills and outer dwellings...
About my Walkthrough
We are playing as Necromancers, starting with Baltasar as the main hero.
Nearby there are goblin, hobbit, and peasant dwellings, who can be hired for free and turned into skeletons, so the skeleton stack grows very quickly.
In the city, a
Town Portal luckily dropped, but second was...
Resurrection, and Raise Dead is not yet available.
On 2-2-1 I captured Blue's southeastern Fortress, after which I visited the
blue tent.
On 2-3-4 I attacked the western Fortress where a Dragon was stationed. I conveniently positioned my vampires to block the enemy gorgons and basilisks from exiting the gates and gnawed at them using life drain. The enemy is defeated and
Blue disappeared.
On 2-4-1 I easily took the Necropolis Horizonte. Almost everything is already built in the city and there are troops, but some buildings are forbidden (prefecture, tavern, mages guild...).
On 2-4-6 I visited a mage's hut and saw some places on the barbarian lands (Brown, the nearest enemy). Unfortunately, they live on cursed land and magic will be of little help to me there. I reached the shore of the lake and see that I cannot cross. This means I must deal with the barbarians first.
On 3-1-5, heading southeast, I attacked Nella, Brown's main hero. She, of course, escaped (I have no Shackles of War).
Taking a couple of Strongholds, I returned to the swamps and robbed 2 utopias, obtaining several valuable items:
Shield of Lion's Courage, Sphere of Vulnerability, Speed Boots, Rider's Gloves, Elixir of Life, Wizard's Well and, of course, gold.
After this, I returned to the barbarian lands and captured the remaining Strongholds.
On 3-4-5 I took the Necropolis La Logia, received a
Dimension Door scroll and finally learned
Raise Dead. Now it is possible to move forward, beyond the lake.
On 4-1-2 I jumped over the lake and opened the view of the surroundings in an observatory. Seeing the Necropolis La Catedral nearby, I took it. Everything is already built in the city (although there is no Stronghold).
Soon I took Green's Castle Kanon (without a hero, but with a garrison).
On 4-2-1 I took the Conflux Tumsa Mazyr almost without a garrison. Here one can build a magic university and give necessary schools of magic (primarily fire magic for the finale) to some secondary heroes.
Took Purple's empty Rampart Ciudad Vieja. Saw a prison, the guard before which requires killing Arondelor. Continued the path northwest toward Orange.
On 4-2-5, being near the Rampart Santuario and having taken the Legion Head, I tried to attack Arondelor. The fight became prolonged and quite tense, but the enemy was beaten on the 1st attempt without losses. From him, I received the Necklace of Divine Grace and other useful things.
Purple disappeared.
On 4-3-2 I easily beat Actubarus, who was sitting in the northern Tower.
On 4-3-4 Orange's last hero attacked the Tower I had taken, died, and
Orange disappeared.
On 4-4-1 I beat Turquoise's hero Torshadam. I got the trophies:
Angelic Alliance, Sniper Bow and a couple of small ones.
On 4-4-2 I beat Pasis, and
Turquoise disappeared. There are no more enemies on the surface.
On 4-4-4 I gave the Legion Statue to the guard, took 300 ghosts, and took Viduan. The entire surface world is mine! In the city, I finally learned
Berserk.
On 4-4-5 I took a
Tome of Earth Magic and visited the
black tent.
The next day I descended through the gates into the dungeon.
On 4-4-7 I visited the last obelisk and revealed the location of the Grail. I hope the enemies were unable to dig it up.
On 5-1-1 I took the
Shackles of War and, passing through a monolith, found myself in the center of the dungeon on a fire island. I immediately managed to take the Inferno Plomos.
On 5-1-3
I dug up the Grail. On the same day, I took the Inferno Hierro and exited through another monolith into a new zone with a fork. There I learned that first I need to go to the northernmost monolith and first beat Corax (a hero with legions of skeletons and zombies). This is an unpleasant fight because it takes place on cursed land. However, after thinking a bit and trying, I found a way to conduct the fight without losses. Corax had a
Vampire Cloak and other things.
The next one to beat was the beast master Bramante. From him, I got the
Undertaker's Amulet and others.
Then I beat Hafner. Received a
Sphere of Vulnerability,
Dead Man's Boots,
Elixir of Life and others. Assembled the
Undead King's Cloak!
After that, I took down La'Hueste. Received a
Wizard's Well,
Golden Bow and other things.
Next I beat Olimpia. From her, I received the
Wizard's Hat and others.
Then I took out Obsidiano. Received an
Angelic Alliance and other things.
Then I beat Astral. This was probably the fastest and easiest fight.
Following that, I beat Cavador. Received
Power of the Father of Dragons,
Sniper Bow and others.
On 5-4-5, passing through a monolith, I transported to Madre's domain, where the final battle will take place.
On 6-1-1 I captured all available Dungeons (several standing behind them are impossible to take). All that remains is to deal with Madre. I wanted to use hit-n-run with berserk on her. Baltasar cannot escape, but other heroes can, whom I had prepared for the finale in advance.
When attacking Madre, she gathers troops into 4 stacks, which only makes things easier for us. Unfortunately, using this tactic, the villainess pushes dragons to the middle of the battlefield, and
obstacles on the battlefield interfere — more precisely, they prevent enemy dragons from hitting each other. Fortunately, this is not fatal, and they still do what is required.
On 6-1-3 Loins made the first attack on Madre. Everything went according to plan; I paid my way out for 9000 gold, the enemy lost 758 azure and 2134 rusty.
After the 4th raid, Loins ran out of movement points; he passed everything necessary to Caitlin, and she continued to weaken the mother of dragons.
On the 6th raid, Madre arranged her troops slightly differently, which allowed me to capture azure and crystal with berserk.
After the 8th raid,
the villainess has no more azure!On the 9th attempt, I decided not to escape immediately but to continue pitting her dragons against each other, as all 3 stacks were now locked together. The fight did not go exactly according to plan: the fairy ones managed to cast Ring of Frost, and 2 of my phoenixes fell. But the rusty ones fell too! Continued berserking crystals and fairies. Now
only crystals remain (7612)! Paid my way out. Now it is Baltasar's turn.
Attacking Madre with Baltasar, I suddenly saw that demoralization was triggering due to the diversity of my army and the presence of undead. I had to replace one artifact with a Badge of Courage. After that, everything went according to plan, quickly and simply. Victory!
Result: 143 days.
Thus, the mighty mother of dragons is indeed killable. Perhaps for the finale with her, it's worth completing this map and forgiving the author some flaws. But in the future, let him take them into account and start making more interesting and complex maps.