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Is it possible to track the effects on units within a combat script? For example, the Berserk effect.
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Is it possible to track effects on units within a combat script? For example, Berserk.
You're welcome.
And can you check the spell cast by a hero during the turn?
I have a very complex task. I need to implement a system where, if a player completes a quest in one mission, a script is triggered or a bonus is given in another mission.
We write this after completing the task: SetGameVar("name","value") (a number, I think), and for the next mission: if GetGameVar("that name") == value then...
I'll add to this list with other silly, but complex questions for me. Thank you for your understanding, I hope it won't be difficult for you to provide an answer.
Would you prefer I provide the script itself or explain what the script does (more literally)?