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8 years ago
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Marlo_Stanfield, Gratz! Did the random spells in the castles play a significant role? Good move with the flying unit :)

p.s. Lord Haart is a real pain:smile26:
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8 years ago
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Neither the flight spell nor the dimensional door spell dropped in the castles. I'll see if they can.

The author probably didn't think that anyone would kill Lord Haart without farming liches first.
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8 years ago
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Marlo_Stanfield, thank you for your feedback! You can write to the map author; his email is frifix co6aka aol.com. I once wanted to ask him what he thinks about some aspects of the "007 chases Dr No" walkthrough, but I never wrote; I just explained here in the review that you can do things your own way. I see from the screenshots that SOD_SP already shows the turn order and the ranged towers, as well as the catapult. You can quickly get used to something good, but how do you play in places where there is no SOD_SP? I have updated it to version 1.15, reconfigured it for myself, but I still use it only in isolated cases (against the plague month and the appearance of creatures everywhere).
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8 years ago
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The turn order bar isn't particularly useful to me, although it looks impressive. And it's interesting to see how many rounds a particular battle lasted. For example, the final battle in 25more next ended in round 239. I won't write a fix, because it might make it possible to reach the final boss, and I'd have to play the map for 20 months instead of two. Catching months of monsters, waiting for legions to grow from griffins, and then turning them into liches. No thanks :D wenwell, flight and the dimension door spell are disabled in the map settings (as are several other spells), so they can't appear in castles, even if the checkboxes in the guild castles aren't unchecked.
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8 years ago
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He's actually pretty good, and he plays well. He killed Xeron in a way that surprised me :)

Added 9 minutes later
I just checked an interesting point. The Sphere of Inhibition and the Cloak of Renunciation don't prevent casting control spells. So, it's unclear why Orrin gave the Cloak of Renunciation to that weakling without taking anything in return for his slot.
In reply to wenwell
8 years ago
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wenwell

p.s. from a recent Halo stream about Last Crusade: https://clips.twitch.tv/SecretiveEnthusiasticRutabagaTooSpicy

Grab it for your avatar while you still can:D

I'm getting a black screen. How do I properly grab it?

Added 1 minute later
Marlo_Stanfield
He's actually pretty good, he plays well. He killed Xeron in a way that surprised me.

I haven't watched it yet, but I'm very interested!

---------

And in general, I like how he plays. He gets so emotional sometimes)) :smile20:
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8 years ago
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There's nothing supernatural about it; it's just unexpected that he managed to pull it off with such a large margin.
8 years ago
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And why are there so few Sultan units for Xiron? Did he cheat? I thought there were more of them. And in general, they really make Xiron suffer, even without Berserkers.
In reply to Dandy
8 years ago
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Dandy
Why are there so few Sultan units for Xiron? Did he cheat? I thought there were more of them.
And in general, they really go after Xiron, especially without a Berserker.

This is an older version of the post, so that's why there are so few.
And we'll close all the alternative options.
So, let's take a closer look.
In reply to Alexandr Z
8 years ago
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/topic/at/1034979/

°µєЪХЯХэКЅ°ж2.1 – that’s how it appears under its name for me. I don't know HOW it should actually be called.

It’s the first map in the link. It’s a Chinese map. Has anyone played it or seen a walkthrough description?
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8 years ago
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The name translates to English as Diablo or Dark Man. There's no way this map will be played. But it's definitely cool: it has strict tempo requirements, as the map is full of guardians with timers, and there are high-level heroes packed with troops, meaning the map was created using an advanced editor. That's what I noticed during a quick look.
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8 years ago
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Map Title: 3 Hoch Smash
Version: German, 3.76
Author: Nautilus + Frifix
Downloaded from: the Heroesportal map catalog

I completed a map that I had trouble with a year ago (described here). By an unfortunate coincidence, version 3.8 of the map, available on maps4heroes and Nautilus's Biobob's Laboratory website, has a critical flaw. At location 41.114.0, there are no underground gates. And just recently, while browsing maps by Frifix on Heroesportal, I came across 3 Hoch Smash again, but this time in version 3.76, which differs from 3.8 precisely in having the underworld gate at the correct location :)

The map is much easier than Metataxer's Revenge or Bug-Race. Even 25more next caused more problems, so I definitely recommend playing 3 Hoch Smash. But simpler doesn't mean easy. A huge plus of this map is its absolutely unique structure. The entire topography here consists of separate enclosed areas against the backdrop of an underground void, connected to each other by a system of one-way monoliths. That is, once you finish your business in one zone, you irrevocably move to a new one. And so it goes until the very end, although the city portal obtained midway through will give access to a significant part of previously completed zones.

The goal of the mission is to defeat the hero PowerMaster. We are offered to fight him in the arena on the very first day with the hero SmashDownhil (remember the beginning of Metataxer's Revenge and Rezus?). There were ideas to beat him right away, but the problem lies in the lack of a wagon with ammunition :) The maximum result that I was able to achieve was essentially eliminating all archers and half of the azure units of PowerMaster.

After this battle, a full-fledged game begins with three heroes. And immediately there are puzzles. You need to free the correct heroes from prison and reach the city within 7 days. And the task here is clearly more interesting than the similar one in Wayfarer. Interestingly, after capturing the first city, you need to quickly hand it over to the enemy, as the city is cursed. Every day, resources and gold are taken in noticeable amounts. We give the city to blue, who is an unkillable hero for us at the start of the game. And he is determined to pursue us :)

I won't describe the walkthrough in detail, since the map can be considered a puzzle of XL size, and by revealing spoilers, the main interest it presents will be lost.

Among the ambiguous features of the map, about which potential players should be warned: the map is in German, and there is a lot of information important for completing the game in the texts. Therefore, either translate the texts into a language you understand, or carefully examine the scenario in the editor. There are enough moments here that can be played incorrectly, and they will ruin your entire game later. I will mention two of them right away. At the beginning, we will receive the Book of Air for a short period of time. It is needed to get the Helmet of Celestial Thunder. Without this helmet, you will not be allowed through by the passage guard after a few months of gameplay. The second moment is related to the Wintrich tower at 50.33.1. When leaving this zone, you must definitely take with you 2 non-upgraded nagas; otherwise, you will have to either make a very unpleasant rollback or lose a lot of valuable time on this map.

There is also an additional achievement on the map. Take the dolphin in the hut at coordinates 115.96.0 no later than 2.3.1. Without it, you won't get the Admiral's Hat later. Not such a big deal, although it's not critical. I completed the map quickly and managed to do it only 4 days before the deadline.

The battles on the map are mostly easy; more questions arose regarding the effectiveness of logistics. There is only one difficult battle on the map, plus several tricky ones. A problem arose with the hero Hyre le Mort. He is located in a very inconvenient zone. You can only get there by giving up the Wings of Angel beforehand, without the possibility of returning and getting the necessary troops. Therefore, I had to go back and bring a hundred horned friends, who independently cope with sieges of almost any difficulty. Imps helped a lot by transferring over 300 mana from the enemy (!), which was just enough to defeat the hero with 30% resistance.

I played the final battle with the resurrected (later pulled out of prison) hero SmashDownhil on the first attempt in a head-to-head battle. If absolutely necessary, I could have gotten away with losing a few archangels. Victory at 4.3.4.
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