Skip to content

Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to SRD
User Avatar
Auto-translated
SRD
You need to look for them, but the existence of combinations that create synergy is a fact!
For example, I once gave the Inferno faction the Fire Wave spell, and what do you think happened? - a synergistic combination Fire Wave - Slicing Sword was created - everyone touched by the wave was also affected by the sword.

Good if that's the case!

If there are such bonuses from simultaneous use, then of course they should be included in the formula!

As far as I remember, it increases Power and Cost, and also decreases Growth!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
Auto-translated
Added a link to the NOIADE manual in the header!

Semi-automatic creature balancing from the NCF project using the NOIADE utility

Added 1 hour and 4 minutes ago
P.S. Updated the links to the NCF installer, as the NCF_MegaPack_19062012.pak file did not contain two creatures from my page: 1) Völva - Creature No. 289 and 2) Ulem - Creature No. 449
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Thank you Psatka :)!

I just want to say that if any balancing is going to be done on NCF, we should approach it in a very liberal way as the creatures will used in ToTe and any other modification.
In reply to dredknight
User Avatar
dredknight
I just want to say that if any balancing is going to be done on NCF, we should approach it in a very liberal way as the creatures will used in ToTe and any other modification.

Strictly speaking the main purpose of the NOIADE is precisely this! :smile13:

P.S. It is samples for standard creatures of the Necropolis (for tiers from 1st to 3rd)!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
Good!

By the way - to everyone that checked the "Chaos pack" let me know which creatures (by ID) do you think are too low quality or too generic or similar better creature already exists.

My preference will go for keeping really unique ones (with compromise to quality) or similar which are of superb quality.

For example in the old NCF there are so much rebranded Titans. Some can be removed.

I will go through them myself when I am ready with the new stuff but it is good to have other people with a keen eye to take a look :).
User Avatar
Auto-translated
Hello! I'm new to all of this, but I decided to figure out this whole NCF thing. I've reached the Chaos pack, unpacked it into folders to give access to the description file for your program, but I keep getting an error.
"Runtime error '383': 'Text' property is read-only"
I've run it as administrator, checked that the file being processed is writable, everything works fine, but the program refuses to cooperate. I hope for your support! Thanks in advance!
Update: I took a closer look at one of the "erroneous" creature description files. I didn't find any fields with the name there, which might be the reason for the error.
I am not sure I understand all due to a language barrier but it seems you try to install "Chaos pack" manually. Unless you know what you are doing it is hard to do it that way. :(

An easier way is to download NCF Utility Manager.

You can use this guide to configure it.

Russian will be added additional language in the next version.
User Avatar
Auto-translated
psatkha Does NOIADE take the formulas and characteristics of abilities from the program itself or from data.pak?
Подпись
Заявки Посмотрите!!!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
:smile30: :smile28: :smile08: :smile04: :smile07: :smile01: :eek: :smile35: :smile41: :smile16: :smile45:
In reply to wolfcat
User Avatar
Auto-translated
wolfcat
psatkha Does NOIADE take the formulas and characteristics of abilities from the program itself or does it read them from data.pak?

I don't understand the question!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
Auto-translated
It seems he thinks the calculator looks at DefaultStats.xdb and determines the strength of abilities based on the data from there.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
Auto-translated
(***! I wrote a message and sent it, but the forum decided to log me out and ask me to log in again, so I'm writing the message again... and then the forum did the same thing, but I was already prepared for it))
I will describe the sequence of what I did with the Chaos Pack:
1) Installed the latest version of NCF Utility in the TotE folder.
2) In the utility, I selected and installed the MMH55 RC10B4 core, because that's the mod I'm currently using.
3) In the utility, I downloaded and installed the Chaos pack. After the installation was completed, a success message appeared, but the buttons remained inaccessible, and the only solution was to close the application.
4) The bin folder now contains .exe files with the NCF suffix. The data folder contains .pak files for all NCF creatures. The Complete folder contains a folder with icons for these creatures.
5) I copied the creature .pak files to another folder, changed the extension to .zip, and extracted each archive into its own folder.
6) I installed NOIADE v0.0.0.48 in the default folder, i.e., not in the game folder.
7) I'm trying to open the creature description file 180 in the program: D:\Heroes of Might and Magic V - Gold Edition\Tribes of the East\data\zip\NCF_180\GameMechanics\Creature\Creatures\Neutrals\thunderbird.xdb
8) I get the error: 'Text' property is read-only. Apparently, the program doesn't know what to do with the creature's name, because this field is empty during initialization. At the time of the error, I observe that the program was able to load the Attack and Defense parameters, as well as the damage.
If I'm loading the wrong file, please let me know.
upd: It's funny... creatures 180 and 999 don't work, but 365 and 660 do... I don't see any significant difference in their description files; the structure is the same.

There is another question, but it's not relevant here, so I apologize. Why does NCF Utility create new .exe files with the NCF suffix for creating new maps (i.e., the editor and map creation mode in the game itself), if the map creation process constantly crashes? The regular 5.5 generator works, but the one with the suffix doesn't. Mapmixer saves the situation, which works perfectly, which is a relief.

wolfcat, hello! I haven't worked with the program myself, but I assume that the formula is a kind of compilation. What do I mean? The balance master for each ability was able to experimentally equate some value, we insert all these abilities into the final formula, but each of these coefficients is also multiplied by 0 or 1, depending on whether the ability is enabled or not. At least, such a development of events is quite logical. The program itself is not the problem; the problem was how to bring different parameters and abilities to a single "scale of measurement," which is difficult, but it's good that the bright minds of this forum were able to do it.
OFFOSORG, I understand now. I remember back then I had some issue with NCF_180.pak creature. I do not remember what was it but I left it as it is. Also I do not know how NOIADE works so not completely sure what change made it crash.

Now I know a lot more about NCF so may be I will be able to fix it for the next update.

Regarding the new NCF EXE files.
- MMH55_Utility_NCF.exe/MMH55_Utility_64_NCF.exe - This is one is to be used for LAN multiplayer against AI with NCF.
- MMH55_NCF.exe/MMH55_64_NCF.exe - This is for single player game against Quantomas AI and NCF creatures.
- MMH55_Editor_NCF.exe - Editor that includes NCF creatures.
- MMH55_Editor_NCF_64.exe - The same as above with the difference it can use up to 4GB of RAM (instead of 2GB). This allows you to load bigger maps with more stuff on them.

For example I have a test map with all NCF creatures which breaks when loaded with the normal editor.

Cheers!
User Avatar
dredknight, Thank you for the explanation! I thought that the new files allow me to generate new maps with NCF, but now it's clear to me - without Mapmixer not do.
Heroes 5.5 + NCF (Manual) / My templates / DeSync? / Русификация кампаний
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).

My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)
In reply to dredknight
User Avatar
dredknight
I remember back then I had some issue with NCF_180.pak creature. I do not remember what was it but I left it as it is. Also I do not know how NOIADE works so not completely sure what change made it crash.

Never a one creature from NCF has been tested by the NOIADE! So the bug that you mention does not have anything to do for the functionality and specifically the calculation methodology of the NOIADE!

However, I admit the thought that various combination of certain abilities causes insurmountable conflict in the core of the game!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

Statistics

Welcome our newest member: Emil