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(***! I wrote a message and sent it, but the forum decided to log me out and ask me to log in again, so I'm writing the message again... and then the forum did the same thing, but I was already prepared for it))
I will describe the sequence of what I did with the Chaos Pack:
1) Installed the latest version of NCF Utility in the TotE folder.
2) In the utility, I selected and installed the MMH55 RC10B4 core, because that's the mod I'm currently using.
3) In the utility, I downloaded and installed the Chaos pack. After the installation was completed, a success message appeared, but the buttons remained inaccessible, and the only solution was to close the application.
4) The bin folder now contains .exe files with the NCF suffix. The data folder contains .pak files for all NCF creatures. The Complete folder contains a folder with icons for these creatures.
5) I copied the creature .pak files to another folder, changed the extension to .zip, and extracted each archive into its own folder.
6) I installed NOIADE v0.0.0.48 in the default folder, i.e., not in the game folder.
7) I'm trying to open the creature description file 180 in the program: D:\Heroes of Might and Magic V - Gold Edition\Tribes of the East\data\zip\NCF_180\GameMechanics\Creature\Creatures\Neutrals\thunderbird.xdb
8) I get the error: 'Text' property is read-only. Apparently, the program doesn't know what to do with the creature's name, because this field is empty during initialization. At the time of the error, I observe that the program was able to load the Attack and Defense parameters, as well as the damage.
If I'm loading the wrong file, please let me know.
upd: It's funny... creatures 180 and 999 don't work, but 365 and 660 do... I don't see any significant difference in their description files; the structure is the same.
There is another question, but it's not relevant here, so I apologize. Why does NCF Utility create new .exe files with the NCF suffix for creating new maps (i.e., the editor and map creation mode in the game itself), if the map creation process constantly crashes? The regular 5.5 generator works, but the one with the suffix doesn't. Mapmixer saves the situation, which works perfectly, which is a relief.
wolfcat, hello! I haven't worked with the program myself, but I assume that the formula is a kind of compilation. What do I mean? The balance master for each ability was able to experimentally equate some value, we insert all these abilities into the final formula, but each of these coefficients is also multiplied by 0 or 1, depending on whether the ability is enabled or not. At least, such a development of events is quite logical. The program itself is not the problem; the problem was how to bring different parameters and abilities to a single "scale of measurement," which is difficult, but it's good that the bright minds of this forum were able to do it.