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Here, it's less about principle and more about a fixed mindset – the idea that only pure heroes are acceptable. This can't be explained rationally; it requires a psychiatrist.
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Obi
On day 44, the purple faction opens a border guard at (107, 58, 0) and sets off on a free roam.
On day 57, the orange faction opens a guard at (126, 117, 0) and also goes for a walk.
Although, unlike Boss and Verdigo, they are quite far from Dragons Eye and don't cause any particular trouble.
One Eye can take the badge of courage, and instead of one problematic stack (fairytale creatures), there will be three (+ cyclops and orcs). He was already difficult to kill without the badge of courage, and with it, he will become virtually invulnerable.

Also, in the late game, gold and resources are regularly reduced, but I don't know how critical this may be.
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Nasos
I really liked Zemsta Mutare...
You probably aren't reading everything written in this thread (yes, there is a lot of text, and it’s impossible to keep track of everything). Here is what I wrote a little earlier in a PM to tr[NEC]yo, who posted this map:
kolotok talked about his Walkthrough in this post. There are further discussions with some details (page 110 of the topic). In general, kolotok completed the game, completely ignoring the author's intention: without Mutare, keeping the Dungeon on the snow and Das.
How did the author manage to prevent the player from obtaining Mutare? It was simple and foolish: he placed camps for the heroes Mutare and Alamar on the map; as a result, if you play the original version, these heroes are not available at the start and cannot be obtained in any way. Players mentioned this 2 or 3 times in the discussion on the Polish website, but the author stubbornly denied the problem.
The game crash also occurred when launching the original version; through trial and error, I found that the Angel Alliance in Dragon's hand caused this.
I fixed both mistakes, and then two more unpleasant moments, and uploaded the corrected version here. Once again, I strongly advise everyone who wants to complete the corrected version.
Regarding preserving Deep Shadow’s Dungeon on Blue lands, I will repeat: the author clearly did not anticipate such a possibility, but for the player, it is, to put it mildly, better than breaking through insane antimagic garrisons along the way if entering the snowy area from the other side.
In general, there are many good Polish maps; I continue to wait for the English version of "Seven dark souls".
As for “pure” Heroes, with the HD mod and the HD+ option disabled, we have exactly the original gameplay with all the original bugs.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot

As for the "pure" Heroes, with the HD mod and the HD+ option disabled, we have exactly the original gameplay with all the original bugs.
So, what's the point of playing with HD if the game still crashes?
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A question in the same vein as: why drive a car when you can ride a bicycle? :)
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Marmot

As for the "pure" Heroes, with the HD mod and the HD+ option turned off, we have exactly the original gameplay with all the original bugs.

It can be clarified that it includes all the original non-critical bugs. The HD mod also addresses critical bugs (i.e., those that cause the game to crash) even when HD+ is turned off.

Added 10 minutes later
Nasos
Here, it's less about principle and more about a stubborn mindset – the idea that only the "pure" Heroes are acceptable. This doesn't lend itself to rational explanation; it requires a psychiatrist.

The fact that people have such a personal (almost religious) attachment to Heroes 3 can't be dismissed as a psychiatric issue. I understand you perfectly.
And using the HD mod certainly has its drawbacks (along with its advantages, of course).
Firstly, the atmosphere and quality of the game are undoubtedly diminished when using it (the music at the start of battles, the wrong spellbook, "foreign" interface elements, etc.). And while in older versions (up to version 4), almost everything that didn't appeal to you could be turned off, now almost nothing can be turned off.
Secondly, the HD mod, while fixing bugs in the original game, introduces its own bugs, although they rarely affect the game itself.
Thirdly, the HD mod is essentially undocumented. There is no description of the HD+ option – how it specifically changes the original game, and there is no documentation in general. There is a changelog, but it doesn't describe everything, and not always accurately.
The author of the HD mod explicitly states that he does what interests him (for example, documenting or fixing many bugs in the HD mod doesn't interest him), and others are free to use the HD mod or not.

Nasos, if you're interested, I can help you find a version and settings for the HD mod so that everything looks the same as before, but you can still use hotkeys for quick army management, and so that the original game fixes work.
At the same time, I can give you a DLL module to disable the new backpack view and the new battle results window (this can't be done simply by adjusting the HD mod settings).
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Also, with the HD mod, you can take a utopia of any level with 5-6 snakes and 1 lizard warrior, and only use 1 cast of expert speed as a spell:smile51:

This is a spoiler for a map, the link to which I posted here recently:D
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In my opinion, the HD mod is practically a must-have, and I find it hard to imagine playing without it. When it comes to single-player, the question of HD+ arises, and it's not entirely clear why it changes battlefields or greyscale stacks, for example. SoD SP helps with this, but it also introduces more and more changes, which may also have opponents. But overall, the fact that a game that is almost 20 years old is still being developed is something to be happy about. There are retrogrades (I can't think of another word) for whom any map with thousands of creatures and crazy battles is already a departure from the NWC canons; some people don't like the more "advanced" features that are possible in the WoG editor, but without all of this, creating new maps would be uninteresting. Now, to the point. A question for veterans of hardcore maps: how much do you actually enjoy it when a map starts with long and complex battles and/or difficult logistical puzzles, where one wrong step leads to game over?
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Rince
Now, to the point. A question for veterans of hardcore maps: how much do you actually enjoy it when a map starts with long and intricate battles and/or challenging logistical puzzles, where one wrong step leads to game over?
I have a positive attitude towards it. The more complex and intricate, the better.
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wenwell
And with the HD mod, you can take a utopia of any level with 5-6 snakes and 1 lizard warrior, and only use 1 cast of expert haste as a spell:smile51:

This is a spoiler for a map, the link to which I posted here recently:D

How is this possible?
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Nasos
So, what's the point of playing with HD if the game still crashes?
There's still a point in the convenience that the mod provides. First of all, it's more convenient to play in windowed mode with a color depth of 32 bits. You can easily switch between other programs and back.
That's why I often play without HD+: I want to be sure that I'm not disrupting the gameplay intended by the map creator (remember: even the placement of obstacles on the battlefields differs with and without HD+).
And when the game crashes or freezes, that's when I enable HD+. And when the month of plague or the week of a real monster arrives, I enable SOD_SP only to advance the turn. I make a save, exit, restart, and disable SOD_SP or HD+.
By the way, it has already been mentioned that the bug causing crashes when an enemy hero has Alliance angels in their hand in HD mode has been fixed.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Rince
In my opinion, the HD mod is practically a must-have, and I can hardly imagine playing without it.

Exactly, unfortunately, it's quite easy to impose some trendy stuff on most people. But sensible people just smile – how did we poor souls play before, how miserable we were! Believe me, we did play, and it was great! Did the HD mod add anything to that feeling? No, it didn't. The essence of the game lies in the Heroes themselves, not in the HD mod.
I enjoy playing Heroes on an old monitor with a resolution of 800x600 – and therefore, with all the old, beautiful graphics. How can you play Heroes on large resolutions where everything is tiny – I really can't imagine. If this is progress, then why is it needed?
Rince

Speaking of single-player, of course, the question arises about HD+, and it's not entirely clear why it, for example, changes the battlefields or the stacked units.

HD+ changes the battlefields? How? And the stacked units, how? If so, then I'll have to figure this out...
In reply to Ben80
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For the advantages that HD offers, I am willing to tolerate any of its disadvantages:rolleyes:

Added 1 minute ago
Ben80
Does HD+ change the battlefields? In what way? And how about the upgraded units? If so, then I'll have to figure this out...
With or without HD+, the terrain on the battlefield is completely different. As a result, some maps may simply be impassable.
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Dirty_Player
I'm willing to tolerate any of its drawbacks for the benefits that HD provides:rolleyes:

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With or without HD+, the terrain on the battlefield is completely different. As a result, some maps may simply be unplayable.

So, even with HD+ disabled, the HD mod changes the battle terrain, is that correct?
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Ben80
The essence of the game lies in the Heroes themselves, not in the HD model.
The essence of driving is in the act of driving, not in the car itself, right?

Some people might choose to drive an old Lada, repairing it every week, while others are willing to pay for comfort and extra features. And if you don't even have to pay...

Although, the Chinese are playing without HD on principle :eek:
Nasos
P.S. It's unpleasant that the game crashes after 2-3 days on this map due to abnormal program termination when played without HD. Since I don't play with HD at all, I had to delve into the code and fix this bug myself.
I remember playing some large campaign as a child, and then the game would just crash in the later stages. What's the fun in that?

P.S.: I'm not judging anyone, how you play is a personal choice, I just don't understand. :confused:

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