Posts from Walkthroughs for custom maps.
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I asked BioBob about the idea, we're waiting for his response.
I might be wrong, but didn't Biobob himself say that RotSK wasn't finished? Or was it RoseKavalier...
And what's the new thing? You can't tease people like that and then stay silent.
January 5, 2018 [from private messages]
[...][about RoTSK bugs] most errors result in me never doing a full run of the map, only testing specific fights. Unfortunately my heroes-motivation left me while making the map and I uploaded it without further testing
Himself
Emphasis mine.
As for Metataxer, I suspect that BioBob didn't plan any of the things you've been discussing in the last few pages, such as saving Mr. Fat, preserving Friend-Logist, and freeing (?) Rusty.
As for Metataks, I suspect that BioBob didn't plan any of the things you've been discussing in the last few pages, like saving Mr. Fat, preserving Friend-ologist, and freeing (?) Rusty.
The question is about Sir Lock – killing him is not mandatory for completing the map, and neither are the two locations with their associated quest markers. If you don't have access to them, it doesn't affect the completion of the map in any way; no bonuses are lost. This is strange, because every other part of the map either directly participates in the completion or provides some kind of bonus.
Unlike the situation with Rusty and Dess, where Nautilus simply didn't see (or hid?) such possibilities (which is not surprising, as only Nasos noticed this 5 years after the map was created), in the case of Sir Lock, Nautilus consciously sacrificed the locations associated with him and the integrity of the map.
Also, in the German version, an interesting text appears when they are raised. In English, it's approximately: "Once upon a time, a tyrant found himself without feet, and stepped out, but in the future."
Dessa could theoretically reach it as well, but she's not very good and probably won't be able to defeat the Azure faction.
Added 8 minutes later
Basically, at the time, Dandy suggested that Vertigo takes archery, and in return, Dessa takes intelligence. But I didn't dare to test that setup.
Marlo helped me with testing, and thanks to his efforts, the map was finalized, and several battle variations were added. I definitely wouldn't have been able to test it properly on my own, so a special thanks to him for that :)
Title: Break In One Day
Size: S, with a Dungeon.
Victory conditions: Kill the enemy hero.
Defeat conditions: Time runs out - 1 day.
Game version: Only for Death and Decay with the HD mod (without HD+), you can use SoD_SP, but you'll have to disable it in a few battles.
Difficulty: It's hard to say, as I haven't played through all the battles in the final version myself. I'm sure Marlo knows better, or those who play/try it. For some battles, I had to give almost direct hints about what to do.
Map structure: I would say it's something in between Qian by Aeris and Bug-Race by BioBob. It's a purely combat map without any logistical tasks. The idea for the map came to me when I was testing various things and decided to apply them somewhere so they wouldn't go to waste. I don't have the strength or time for a full-fledged map, so this is what came out:smile04:
If you have any questions, I'm ready to answer them :)
Attached
extra spells.zip
Negative creatures as guards is cool, I had never checked :smile12:
Will be added to editor!
How to escape with Fathom and not have him block Vertigo in the stack. Usually, he always blocks Vertigo, after which the latter arrives, of course, only with 1 Wizard. If you are not aware of this trick, try to find this method yourself first, I will describe it a little later.
P.S. It's a pity, with Fathom alive, Vertigo always arrives on the second week with 6 Wizards. If you dismiss Fathom on the first week, it's random. Maybe he is not that necessary? He has already shared his magic, but there is not much point in him without earth (and water) magic in the future.
0 -> overwrite the right hero
1 -> overwrite the left hero
RandomSeed can be "stuck".
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biobob previously said that Rusty not being released early is a bug: he was meant to be Tan color so that he is released right after you kill Trufftruff (14,102,0) who would be blue instead.
Sir Lock should also be defeated, he stated this in many places. Another oversight :)
In general, biobob did not want to deceive players (paraphrasing), just pose great challenge.
Of course, it is interesting to see what can be done in current state of the map, please carry on)