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Walkthroughs for custom maps.

#2137
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Alexandr Z
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extra spells.zip
I would advise against the use of extra spells for heroes, even for glitter. There is room for only 70 spells (0 ~ 69) in hero data, as you add any of special creature abilities you are actually overwriting other spells info, primary skills (A/D/P/K) or AI-related information - potential crashes.

Negative creatures as guards is cool, I had never checked :smile12:
Will be added to editor!
Nasos
How to escape with Fathom and not have him block Vertigo in the stack. Usually, he always blocks Vertigo, after which the latter arrives, of course, only with 1 Wizard. If you are not aware of this trick, try to find this method yourself first, I will describe it a little later.

P.S. It's a pity, with Fathom alive, Vertigo always arrives on the second week with 6 Wizards. If you dismiss Fathom on the first week, it's random. Maybe he is not that necessary? He has already shared his magic, but there is not much point in him without earth (and water) magic in the future.
random(0,1)
0 -> overwrite the right hero
1 -> overwrite the left hero

RandomSeed can be "stuck".

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biobob previously said that Rusty not being released early is a bug: he was meant to be Tan color so that he is released right after you kill Trufftruff (14,102,0) who would be blue instead.

Sir Lock should also be defeated, he stated this in many places. Another oversight :)

In general, biobob did not want to deceive players (paraphrasing), just pose great challenge.

Of course, it is interesting to see what can be done in current state of the map, please carry on)