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Posts from = Mods that replace individual factions =

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Messages about discussing adding a Faction have been moved there.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Hello!
Recently, I translated a separate mod that adds the Conflux faction from the third part of "Heroes" instead of the Academy faction from the original game. The translation of the mod is quite specific; it may not appeal to people who know the third part of the game thoroughly and will not accept the changes. It may not appeal to those who know English much better than I do and will be dissatisfied with the inaccuracies. But despite this, I want to share a small piece of work that I enjoyed. Below is a link to download it from Yandex Disk. I hope you like it and that you can find easter eggs.

https://yadi.sk/d/cwFcZ-oi3SqADk - file "ConfluxRus.pak"
Memento mori...
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I would like to suggest a couple of ideas for editing the Winterial faction – which replaces the Stone Halls. Specifically, I'm thinking about hero models, the appearance of the city, and replacing a couple of units.

P.S. Of course, I will pay for my ideas if they are implemented in any way.
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Aslan_Red
I would like to suggest a couple of ideas for editing the Winterial faction – replacing the Stone Halls. Specifically, the hero models, the city's appearance, and replacing a couple of units.

P.S. Of course, I will pay for my ideas if they are implemented in any way.
In general, it's not that complicated. If you want to change the stats of creatures, it's a bit more difficult when it comes to animation (if you use the animation that already exists in the game, you just need to specify the paths to some files). I can't say anything about textures and scripts because I haven't worked with them yet.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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Uriel Septim X
Overall, it's not that complicated if you want to change the stats of creatures. It's a bit more challenging when it comes to animation (if you use the existing animations in the game, you just need to specify the paths to some files). I can't say anything about textures and scripts because I haven't worked with them yet.

That's the problem. If I knew and understood modding, I wouldn't ask for help.
In reply to Уриэль Септим Х
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Uriel Septim X
Overall, it's not that complicated if you want to change the stats of creatures. It's a bit more challenging when it comes to animation (if you use the existing in-game animations, you just need to specify the paths to some files). I can't say anything about textures and scripts because I haven't worked with them yet.

So, how's it going? Of course, it won't be for free; I'll pay you.
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Aslan_Red
How will you do it? Of course, not for free; I will pay.
I would gladly take on the task, but the problem is that I only know how it works in theory; I haven't worked with it in practice, so, unfortunately, I won't be able to do it.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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Uriel Septim X
Overall, it's not that complicated if you want to change the stats of creatures. It's a bit more challenging when it comes to animation (if you use the existing in-game animations, you just need to specify the paths to some files). I can't say anything about textures and scripts because I haven't worked with them yet.

So, how's it going? Of course, it won't be for free; I'll pay you.
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Guys, how do you max out the central perk in Conflux (meteor, counterspell, and tremor don't seem to work)?
In reply to azazel1310
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azazel1310
Guys, how do you level up the central perk in the Conflux (since meteor, counterspell, and tremor don't work)?
As far as I remember, it's the same, because the wheel doesn't change there (except for the icons and descriptions), but if it doesn't work, you'll need to find a dynamic skill wheel and search through it.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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Find the Skills.xdb file in the mod and check the list of SkillPrerequisites for ABSOLUTE_WIZARDY.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Here's a question: is it possible to completely copy one of the factions and replace another with it? For example, can I have two Academy castles as two different factions, but remove another faction besides the Academy? I just have an idea on how to add ALL the factions that are presented in this section to the game, without replacing the main ones.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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It's possible, but I don't understand the point.

Added 30 seconds later
But the skill tree will remain the same.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Уриэль Септим Х
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Uriel Septim X
Here's a question: is it possible to completely copy one of the factions and replace another with it? For example, can I have two Academy castles as two different factions, but remove another faction besides the Academy?
I have an idea on how to add ALL the factions presented in this section to the game without replacing the main ones.
In theory, you can turn any castle into an Academy city, but the buildings, hero specializations, and city structures will remain from the original city.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
in theory, you can transform any castle into a city of mages, but the buildings, hero specializations, and city structures will remain from the original city.
No, the idea is simply to allow any city to take the place of any other.
The concept is as follows: there can be a maximum of 8 different factions on the map, but if the above-described idea is feasible, then these can be any (including cities from mods).
The map would be created very simply: the necessary mods would be placed in a folder, and then a map would be created using GSC or an editor, just like any other, but a special editor that works with mods would likely be needed.
We cannot directly add new factions, but we can create the illusion of adding them.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь

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