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Posts from Walkthroughs for custom maps.

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In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield
I think this was done using an advanced map editor. In the regular editor that I use, you can see the minuses, like in my screenshot, but I don't know how they were set. And for some reason, in the game itself, every week it displays an increase of 65,000 creatures.

It's funny, but you can do this in the standard editor. Just type a negative number in any text and copy it into the input field in the properties of the message timer.

It's strange that no one but the author of this map came up with this.
In reply to Rince
8 years ago
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Rince
It's funny, but you can do this in the standard editor. Just type a negative number in any text and copy it into the input field in the timer message properties.

It's even strange that no one but the author of this map came up with this.
This is typical for ES_NUMBER in WINAPI.
In my version of the map editor, you can create ' - ' with an up/down arrow using the keyboard. I've been using it extensively, just not for a long time :(

In general, Liu Xue Lian is one of the most knowledgeable players of H3 there; she broke the 200 event limit and the 48 garrison limit on the map, using a map editor hack by the same person who created the combat obstacle preview.

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Deeply Inundated Dungeon v1.02
*Fast combat on water removed
*Sequence adjusted - harder to win as quickly as possible
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8 years ago
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Attention to all who are still playing "God Eater II"!
1. I also encountered the game freezing on the Purple's turn on 5-2-5.
2. And on 5-3-4, I encountered cheating AI hero flight (also Purple): Prospector confirms the suspicion that Sephirophor has neither spells nor artifacts that allow flying.
Problem 1 is solved by using HD+, problem 2 is solved using SOD_SP.
3. Trying to reach the green tent from the Griffin Conservatory at cell 95,105, I found I couldn't get there. A question for DarkT1me: how did you get through this area? I'm going to look in the author's video recording now to see how he got through there. I don't necessarily need to visit that tent yet, but I have already visited the white and black ones to get to Purple, took the Vampire's Mantle, and want to pick up the Amulet and Boots to put together the Cloak of the Undead King, then I'll chop down the liches and invade Purple.
In reply to Marmot
8 years ago
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Marmot

3. After trying to reach the green tent from the Griffin Conservatory at cell 95,105, I found that I couldn't get there. Question for DarkT1me: how did you get past this spot? I'm going to look for a video recording of the author showing how he got through there. I don't need to visit that tent yet, but I've already visited the white and black ones on the way to the Purple player, picked up the Vampire's Cloak, and I want to grab the Amulet and Boots to assemble the Cloak of the Undead King, then I'll chop down some Liches and invade the Purple player.
I was only able to visit the green tent with Angel Wings. That will be closer to the end of the game. I assembled the Cloak of the Undead King by the time I was killing the Green player.
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8 years ago
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Thank you, that’s what I thought. So, we can confidently move forward.
In reply to RoseKavalier
8 years ago
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RoseKavalier

Deeply Inundated Dungeon v1.02
*Fast battles on water removed
*Sequence adjusted - it's now harder to win as quickly as possible.
The game crashes when I choose this map with SOD_SP 1.14b, so I play without HD+, and the colors disappeared in the text window.
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8 years ago
Unfortunate - I tried v1.02 with SoD_SP 1.15 (not released) and had no problem. I'll check and update when I have a moment. Sorry :(

Special color only available with SoD_SP, version ~1.08 (? maybe later ?) when I changed special characters to redundant values.
8 years ago
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and yet, I've hit a dead end on this map:)
I can't seem to get 500 gold. I didn't think it would be a problem...
So, what options do we have?
1) A repeatable event that gives 5 gold, but the exchange rate is 400 movement points for 5 coins. That means we need 40,000 movement points, but we only have <30,000. It's like the dialogue hint says, "get it! slow." Do we need to speed up somehow? Is there a way to trigger the event every 100 movement points? I don't understand how, but if that's the case, we'll get the money.
2) An undiscovered hidden event. The map is relatively small, so we can check it, but I haven't found anything.
3) Money-generating buildings. Theoretically, they're inaccessible by land.
4) A Pandora's Box with gold. It seems like it can only be picked up from the Swan Pond, so not on turn 111.
5) Extra resources and a market. But I haven't found any extra resources.
6) An artifact merchant, but unfortunately, he hasn't been built in the town.

What's even more confusing is why this quest branch for +8 knowledge (the dialogue says +80) is available after all the battles, and now the teleportation box consumes all mana. I even thought that summoning/flooding the boat or other spells on the global map somehow activate a money-generating event, but no.
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8 years ago
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10 mercury = 500 gold.
In reply to DarkT1me
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8 years ago
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DarkT1me
Guys, help me with some advice. I'm playing God Eater II (HD+, TurboSoD + SP plugin). Towards the end of the game, I started visiting the Tree of Knowledge, and as a result of a bug or a feature, my hero went from level 72 to level 100. Then, in one of the battles, the hero jumped straight to level 108. But after a few more battles, the hero became level 0. How can I bypass these bugs and finish the game? I simply need at least level 88 to defeat the guardians.
Marlo_Stanfield
The difference in experience points between a level 108 hero and a hero that either levels up infinitely or resets to zero is 47,761,381 experience points, meaning that after reaching level 108, such a hero can fight 4,7761 Azure Dragons and remain at level 6424. No more experience can be gained. All subsequent battles can only be completed by fleeing. Accordingly, knowing the experience values required to reach a certain high level, you can plan such an increase through a specific battle/series of battles. You can also level up to the required level using a sacrificial altar if the hero is of a suitable class and is capable of sacrificing creatures.

Regarding the Trees of Knowledge: I haven't tested it myself, but it seems that after level 88, the level resets. I might be wrong.
1. As I understand it, a plugin is needed to prevent experience overflow, with a level cap of 108? I can try to make one.
Would the mechanics work like in the campaigns?
2. An additional feature (if needed) could be a ban on the appearance of an enhanced stack when fighting neutral creatures.
It's always been annoying...
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8 years ago
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[igrik], in both cases, we are talking about changing the original game mechanics. Personally, I don't see the need for this.
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8 years ago
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Well, if we're talking about a normal game, then the game isn't designed for hero levels above 74. All levels above that lead to overflow and, as a result, to overall game instability.
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8 years ago
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There are ways to effectively utilize such heroes. The fact that they have a high chance of losing a level after battles, in my opinion, helps to balance their overpoweredness.

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