Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Marlo_Stanfield, Congratulations! Something told me you wouldn't just leave this map like that. I think you would have completed it a long time ago, even in the Polish version, if you hadn't initially chosen logistics as a bonus.
Have you tried checking the map for overpowered landscapes? My h3mtered isn't working ((
I also noticed that the font has changed. Did you update the HD mod?:D
It's been bothering me for a long time. I completed it and forgot about it, like a bad dream.
There's no benefit from the landscapes here. The font changed because I reinstalled Heroes due to a stuck generation on this map :D And I also installed the superpack on top. By the way, you wrote that the resource drop in mills is generated in the starting save. Well, that's not actually the case. You just had a stuck generation too. The most effective way to avoid this, which I found, is to flip all the days without HD+ and SoD_SP, and only connect them in battles. That way, only one non-critical week got stuck during the entire game.
She's been bothering me for a while now. I played through it and forgot about it, like a bad dream.
There's no point in the landscapes here. The font changed because I reinstalled Heroes due to a stuck generation on this map :D And I also installed the superpack on top. By the way, you said that the resource drop in mills is generated in the starting save. Well, that's not actually the case. It's just that the generation was also stuck for you. The most effective way to avoid this, which I found, is to cycle through all the days without HD+ and SoD_SP, and only connect them during battles. That way, only one non-critical week got stuck during the entire game.
I tried it without HD+, but the resources still don't change. Maybe something else triggers the resource change? I checked this by standing with Crag near the mill, trying to walk around, enter a battle, pick up what's lying around, but there was no change.
It's good that there was a market in the Rampart, so I could just ignore this mill :D
Marlo_Stanfield
7 years ago
Auto-translated
Maybe it depends on the map? I used magic to turn mercury into gold in the mill in Lime to upgrade a wyvern, and after several day-night cycle reloads, I finally managed to get it.
wenwell
7 years ago
Auto-translated
Maybe. I'll have to test that sometime...
In the English version of Limes, the final boss has a slightly larger army than in the Polish version; I just checked.
The author also needed to set a limit of 10 months, based on your result; I think that would be perfect:smile04:
Marlo_Stanfield
7 years ago
Auto-translated
Two more gold mines have disappeared from the Inferno zone. I felt like I was being robbed!
Map Name: Limes Inferior I initially tried playing with the +8 attack bonus, but the generation got completely stuck when transitioning from day 7 to day 8 (the desired Dragon didn't appear in the tavern). So, I tried playing with the cow bonus, and I was surprised how much better it is in terms of tempo compared to the attack bonus. Also, in this save, Cypska visited our respawn point during the transition from day 1.4.4 to 1.4.5, so it's a good thing I didn't focus on the attack bonus.
I told you, but no one believed me) Marlo_Stanfield
On the 4th week, I generated with +5 cows, captured the right town with minor losses, and that's when the opportunity arose to use the overpowered strategy from wenwell's map "Break in One Day." Under certain conditions, a small group of archers and flyers can destroy a physically superior opponent who doesn't use ranged attacks or cast offensive spells with minimal losses. The respawn point is completely cleared, including Griffins, Rocs, Hydras, and Wyvern Monarchs. Cypska attacks from the right, but we don't rush to drive her away; we wait for 2.1.1.
By day 141, I have completely cleared all respawn points. On day 141, I captured the Citadel village. On day 211, I broke through the swamp garrison and captured the computer's swamp up to the snake upgrade. After that, I didn't see any particular difficulties. If I have time, I might finish the map someday because to achieve a good result, I would have to replay it from scratch, as I chose a very unfortunate skill tree. Marlo_Stanfield
After that, there's a long period of farming an army for the final battle. I tried it on the 9th month, but I couldn't manage it. So, I broke through on the 10th month.
Well, a few months of farming Necro-flesh will definitely allow you to handle the battle. Although, I planned to win it earlier by using snakes from three castles. I really don't like these maps where you just have to sit and accumulate resources. Everyone understands that they can be completed; the question is only about the game time. Marlo_Stanfield
In general, the playthrough turned out to be somewhat experimental, with bug-exploiting strategies in a couple of battles with neutrals, and a lot of grinding with weeks and months of monsters, but overall, it's viable. Each map has its own methods. I recommend playing this map only to hardcore masochists :smile11: I wanted to record the battle with wolves on 1.3.7, as I think I found morale for cows in rounds 1 and 2 on a fixed random, but when I started recording, I realized that I didn't find it :D
What was so difficult about that battle? I completed it on day 133, and it didn't cause any problems at all; I don't even remember the strategy. In general, all the battles at the respawn points went without any problems, all without losing any key units, without any difficult generation. wenwell
The author should have added a limit of 10 months, based on your result; I think that would be perfect :smile04:
Your progress screenshot from that time, by the way, inspired me to make a meaningful attempt with cows. Dirty_Player
Well, a few months of farming Necro-flesh will definitely allow you to handle the battle. Although I planned to win it earlier using snakes from three Castles. I really don't like these maps where you just have to sit and accumulate resources. Everyone understands that they can be completed; the question is only about the game time.
When summoning flies, there are problems with buying them, as the income before breaking through the Necro-garrison cannot be increased above 26000, but in any case, it would be interesting to see a fast version of completing this map. Dirty_Player
What was so difficult about this battle? I completed it on day 133; it didn't cause any problems at all; I don't even remember the strategy. In general, all the battles on the respawn points went without any problems, without losing any key stacks, without any difficult resource generation.
I had slightly different conditions. I managed to kill them with only a loss of gnolls when, in the first two rounds, I weakened the cows and didn't get morale on the wolves. Rukh are expensive, and they had to be transported across the swamp, so I didn't even consider buying them, but now I see that I should have.
I don't know, but for some reason, this map was very difficult for me. Although Dandy also says that it is not difficult :) Here, of course, everything is individual.
To simplify battles, I used the First Aid skill, as we won't need any key skills for the final stage. Could you please share a screenshot of Tazar's skill build?
In any case, congratulations, another good trophy for the collection!
Perfect, nothing лишнего! :smile54: I would add first aid in the early stages to simplify things, instead of shooting, and keep everything else the same. I took artillery for some reason, and it only ruined everything. That's why I don't feel like replaying it).
Marlo_Stanfield
7 years ago
Auto-translated
The order in which the skills appeared also played a significant role: Logistics and Attack in slots 3 and 4 :)
Added 2 minutes later
Also, I removed the movement penalty for Swamp creatures on stone terrain using the basic pathfinding settings.
Limes Inferior Finally, I completed a map that, back in the day, dealt a significant blow to my heroic pride :D
Congratulations, you finally conquered that obsession!) And you did it on the English version.
I'm curious about how much the weekly cow and snake generation helped with the timing. Also, how much did getting Logistics early contribute? It seems like you achieved a great timing result, and it looks like a key outcome of your development. I wonder if you could achieve an even better result by combining the attack bonus with the weekly snake generation and some other bonus. Moreover, as far as I remember, the attack bonus in the English version was increased to 10, and they also added free Offense and Archery skills.Marlo_Stanfield
and here are the prerequisites for using the overpowered strategy from wenwell's map "Break in One Day"
and what is this about?)
Marlo_Stanfield
7 years ago
Auto-translated
In the latest map updates, the author reverted the attack bonus back to +8, while leaving the secondary attack and ranged attack values unchanged. The lack of the attack bonus was only noticeable in the battle against Lucifer; otherwise, the cow bonus is very effective due to its tempo. The Capitol on version 1.3.3 versus 1.4.6 is a significant difference. With a double snake and the same week of a gorgon or wyvern, and with the attack bonus, I think it might theoretically be possible to try to break through the right garrison on 2.2.1 or reach Inferno, but it's hard to say for sure. Also, the swamp creature appeared much earlier than in the Polish version, and this could be a problem for the attack bonus. Dandy
and what is this about?
Play this map; only wenwell could come up with something like this.
Map Name: Limes Inferior Author: Sprocket Version: English Difficulty: 200% Downloads: from the maps4heroes map catalog
Finally, I completed a map that, back in the day, dealt a serious blow to my heroic pride :D
Congratulations! I managed to complete the Polish version at 130%, and I have neither the strength nor the desire to repeat something like that! The map also made me scared! :) Especially when waiting for the brown faction's invasion, when you see WHAT armies are roaming around at the beginning of the map, and you don't believe that you can defeat them with our "scraps".
sprocket73
7 years ago
Auto-translated
Hi guys! I read the topic using a Google translator. Thanks for playing my map. You are awesome. No doubt the best in the world. Years pass and Limes Inferior still evokes emotions. Although I do not play Heroes anymore, I am very moved, really. I will drink for your health! :)