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Posts from NCF – Extended list of Neutral creatures.

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#1726
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Actually, Chaos magic is a form of primordial magic, not something else, and certainly not its opposite. (Primordial magic is the substance of being from which everything is built, and if something were to be considered the opposite of primordial magic, it would be only emptiness.)
In the first stage of its transformation, primordial magic takes on the forms of chaos or order. Chaos magic, the magic of Urgash and the demons he created (not to be confused with the destructive magic of Heroes 5), belongs to the forms of chaos. This magic is unpredictable, the magic of entropy, formless, constantly changing, and emerged from primordial magic, just like Urgash himself. The six elements created by Ashan from primordial magic can be attributed to the forms of order, as well as such arts of wielding primordial magic as necromancy (in reality, simply binding a spirit to a dead body) and "animating" artificial constructs such as golems. Pure primordial magic, which has not taken on any subsequent form, can include spells that affect space and time (slowing, accelerating, teleportation, "out of time" from Heroes 6, antimagic (removing and immunity to all spells regardless of their affiliation), and the like – that is, everything related to the fundamental aspects of Ashan and not related to a specific element)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1727
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Here's an interesting thought: the original magic is inherently chaotic – it's a random interweaving of all elemental schools, and Ifrits are genies that emerged from destructive magic; they cannot adequately control it (until they are upgraded, just like genies that can only cast half of the spells).
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#1728
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fktifzobr@mail.ru
Initially, magic is inherently chaotic – it is a disorderly interweaving of all elemental schools.
Actually, it is not disorderly because, firstly, it does not consist of elemental schools in itself (Asra created the elements from the initial magic, and not vice versa – that is, the initial magic is present in the elements, but the elements are not present in the initial magic). Secondly, since the elements were created by Asra, they are initial magic associated with order, not chaos.
Demonic creatures mostly use:
1) Initial magic in its pure form (spatio-temporal spells, including opening portals between dimensions)
2) Chaos magic (a form of initial magic corresponding to Urgash)
3) Elemental magic corrupted/modified by Chaos
P.S. Everything I write comes directly from the lore, not from my imagination.
P.P.S. It should also be remembered that the lore of the fifth part somewhat conflicts with the lore of the 6th and 7th parts (for example, in Heroes 5, demons prefer darkness, although the T.E. almost does not study it:smile07: - in my opinion, this is complete nonsense)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#1729
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SRD
It's not random, because firstly, it doesn't consist of elemental schools in itself (Ashha created the elements from the primordial, and not vice versa - that is, the primordial contains the elements, but the elements do not contain the primordial). Secondly, since the elements were created by Ashha, they are primordial magic associated with order, not chaos.
Demonic creatures mostly use:
1) Primordial magic in its pure form (spatio-temporal spells, including opening portals between dimensions)
2) Chaos magic (a form of primordial magic corresponding to Urgash)
3) Elemental magic corrupted/modified by Chaos
P.S. Everything I write comes directly from the lore, not from my imagination.
P.P.S. We need to remember again that the lore of the fifth part somewhat conflicts with the lore of the 6th and 7th parts. (for example, in Heroes 5, demons prefer darkness, although the Dark Elves hardly study it:smile07: - in my opinion, complete nonsense)
Regarding the first points about primordial and elemental magic, it is written in the legend of creation: "Ashha separated and defined six 'colors' of magic floating in the cosmic void: Darkness, Light, Earth, Fire, Water, and Air." So, Ashha SEPARATED the magics from a single one (logically, this is the primordial). Again, there is a reference to the fact that Ashha is a dragon of order, she organized chaotic super-magic into constituent aspects, and another reference that a world without any magic or religion is impossible, and therefore the Voidwalkers wanted to kill the god - then the whole system would collapse, etc.
In the same legend of creation, it is said that Urgash hates all of Ashha's creations and wants to plunge the world into primordial chaos.

According to this logic, ifrits should shimmer with all the colors of the rainbow and cast primordial spells... Well, I'm getting carried away... I need to think further

Added 3 minutes ago
Regarding demonic magic, I completely agree
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#1730
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fktifzobr@mail.ru
The attack animation is a lich firing a spell, but instead of a projectile, a stream of fire comes from his hand. As for the casting animation, I honestly forgot; I'll do it later. It will be an effect taken from the Cave Lord, and the standard casting animation will be used.

I'm talking about the walking animation.
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In reply to AstralLein
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#1731
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AstralLein
I'm talking about the walking animation. :)
The walking animation is taken from the Lich; I just sped it up. The main advantage of this animation is the Lich's stillness – he barely moves, just like the standard Djinn (no flamboyant hip swaying like the Shadow Lord!).
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#1732
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fktifzobr@mail.ru
Regarding the first points about primordial and elemental magic, it is written in the legend of creation: "Ascha separated and defined six 'colors' of magic, floating in the cosmic void: Darkness, Light, Earth, Fire, Water, and Air." Thus, Ascha SEPARATED the magics from a single source (logically, this is the primordial magic). There is again a reference to the fact that Ascha is a dragon of order; she organized the chaotic super-magic into constituent aspects, and another reference that a world without any magic or religion is impossible, and therefore the Voidwalkers wanted to kill the god – then the entire system would collapse, etc.
In the same legend of creation, it is said that Urgash hates all of Ascha's creations and wants to plunge the world into primordial chaos.

Following this logic, ifrits should shimmer with all the colors of the rainbow and wield primordial magic... I've gone too far... I need to think more

Added 3 minutes later
Regarding demonic magic, I completely agree.
Our ifrits are completely lore-accurate. In terms of color, they correspond to Urgash, and in their arsenal, they have Chaos magic.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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In reply to Заинтересованный
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#1733
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Interested
Our ifrits are completely lore-accurate. In terms of color, they match Urgash, and their arsenal includes Chaos magic.
The presence of ifrits in the seventh game already makes them completely lore-accurate, but the developers again muddied the waters: "Ifrits are doppelgangers of djinns, but at the same time, they are creatures of chaos. However, the connection between them is still unknown." They invented ifrits themselves and were too lazy to explain why they look like djinns!!!! I'd tear their hands off!:mad:

Added 10 minutes later
Another guess (even simpler): some djinns serve chaos and are called ifrits.
The theory is based on the story of Rashk - he absorbed the essence of a djinn (became a djinn), turned to the dark side, and transformed into an ifrit.
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#1734
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fktifzobr@mail.ru
Regarding the initial and elemental magic, it's described in the creation legend: "Ascha separated and defined six 'colors' of magic floating in the cosmic void: Darkness, Light, Earth, Fire, Water, and Air." Thus, Ascha SEPARATED the magic from a single source (which, logically, is the initial magic). This again refers to the fact that Ascha is a dragon of Order, and she organized the chaotic super-magic into constituent aspects. And yet another reference that a world without any magic or religion is impossible, and that's why the Voidwalkers wanted to kill the god – then the entire system would collapse.
In the same creation legend, it is said that Urgash hates all of Ascha's creations and wants to plunge the world into primordial chaos.

Based on this logic, Ifrits should shimmer with all the colors of the rainbow and cast initial magic... I've gone too far... I need to think more.

Added 3 minutes ago
Regarding demonic magic, I completely agree.
Hmm... different sources write differently – perhaps due to the problem of forming and editing the lore throughout the fifth to seventh parts by the developers themselves – what you wrote, I found on the Asahn Might and Magic wiki.
What we have is that initial magic is woven from six elements.
Ascha separated and defined six 'colors' of magic floating in the cosmic void: Darkness, Light, Earth, Fire, Water, and Air. It was from these threads that she decided to weave the universe.
That is, Ascha separated them from all this mess, and Urgash transformed the initial magic (and therefore the six elements contained within it) creating what is called Chaos magic.
Based on this logic, Djinns should not cast spells randomly, but specifically, because they are spirits of ordered initial magic and can isolate the elements and apply them at their discretion, and Ifrits, in turn, use initial magic in the form of mixed and undifferentiated elements, and even transformed by Urgash, that is, the randomness of the spells cast is more suitable for Ifrits.
Another point about the fact that Ifrits should shimmer with all the colors of the rainbow and cast initial magic – but no!!! Demons are also primarily connected not with fire, but with initial magic, since they were created by Urgash, and not by Arcat, and their connection with fire is due only to Ascha's choice of the location of the prison for Urgash – she imprisoned him in the core of the planet, and it's hot there, hence the result.

Added 20 minutes ago
In general, I read the wiki again – it says that their appearance is not known for certain, but one of the theories is that the absorption of a Djinn's essence by some mage leads to such consequences – I need to remember that Djinns owe their origin to Sar-Ilam – maybe there is some connection here – who knows.
I think we need to base it on the lore, and add things (but so that it does not contradict the lore) since the alternative lore is not provided by the developers.
The question remains: How can we show the "Chaos Shield" ability in Heroes 5? So far, as I understand it, the fire shield has become the Chaos Shield – it's not quite the same, but given the Ifrit's connection with fire – why not. That is, the alternative upgrade can get the Wheel of Fortune, and the regular upgrade can get a random debuff.
And all three retain immunity to fire and the fire shield.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1735
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The best explanation of why Ifrits are fire creatures: All demons are fire creatures, succubi are reborn as fire creatures, and dark djinn transform upon summoning – these are no longer magic spirits, but cursed beings that have lost their old abilities but gained a special connection to chaos and fire.
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#1736
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As far as I know, ifrits are cursed, evil djinns that have become demons. They grant wishes, but in a twisted way.
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In reply to Андраил
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#1737
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Andrail
As far as I know, ifrits are cursed, evil djinns that have become demons. They grant wishes, but in reverse.
This is standard:D I'm not surprised if the developers explain the connection between ifrits and djinns in this way in the future.

Another theory (most likely, I will use it as a basis for further development)
A Warlock, using powerful magic, combines the spirit of a demon and the essence of a djinn, which is why ifrits look so much like djinns, but are not djinns themselves, + it also explains why they love fire so much, and not the original magic, and of course, the story of the mage Rashka fits perfectly into this concept of the ifrit.
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#1738
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Well, the history of Russia doesn't quite fit into that theory – your theory involves the spirit of a djinn and a demon, but in the history of Russia, the spirit of the djinn was absorbed by a mage, not a demon. In general, if we don't deviate from the lore, we can do it like this: the description that the developers made should remain for the regular ifrit, and the upgraded and alternate versions should be described in this style: "Unit Name" - these are ifrits that (describe what happened to them - they leveled up/were influenced, etc.) Added 3 minutes ago That is, we are not being too specific or providing excessive information; we are not going against the lore, but rather supplementing it with something that does not contradict it (at least, it doesn't contradict what is known). Added 9 minutes ago Here is some more information from the wiki: http://ru.mightandmagic.wikia.com/wiki/Джинны_(Асхан) There is also information about ifrits at the end.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#1739
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SRD
Well, the history of Russia doesn't quite fit into that theory – your theory involves the spirit of a djinn and a demon, but in the history of Russia, the spirit of a djinn was absorbed by a mage, not a demon.
In general, if we don't deviate from the lore, we can do it like this: let the description that the developers made remain for the regular ifrit, and describe the upgraded and alternate versions in this style:
Unit Name” – these are ifrits that (describe what happened to them – they leveled up/were influenced, etc.)

Added 3 minutes ago
that is, we don't specify anything and don't provide excessive information, we don't go against the lore, but rather complement it with something that doesn't contradict it (at least, it doesn't contradict what is known)

Added 9 minutes ago
here is some more information from the wiki
http://ru.mightandmagic.wikia.com/wiki/Джинны_(Асхан)
there is also information about ifrits at the end.
In Ashan, mortals can end up in Sheogh by simply being near a succubus, but here, in Russia, they immediately absorbed the essence of a djinn with not the most benevolent intentions, and naturally, it turned into an ifrit – the soul may have already changed into a demonic one, bound to Sheogh, and then everything fits into my theory

This description option is the simplest; I will most likely do it this way

Again, as little as possible about ifrits: D, developers
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