By the way, in the fifth game, there is a free slot for a monster bank. You don't have to replace anything.
Posts from NCF – Extended list of Neutral creatures.
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Not bad, there isn't a creature bank for demons in the fifth game at all, even though it would be very fitting.
Yeah, that's right. NAGA_TEMPLE. If you place this object on the map, it will seem like there's a guard and a reward from the elemental creature bank, but that's not the case. The Naga Temple has its own parameters in the creature bank properties, which by default copy the elemental creature bank. So, it's a free slot.
Plus, there's another slot for creature banks. There are two types of wrecked ships in the game (among the creature bank characteristics). Both are used, but if you give all the ships one type, the second will become free and you can use it for your own purposes.
Added 6 minutes later
Well, the Shi demons, due to the Eclipse system and the orders of the King-Father Kha-Belekh, don't have time to create treasure-filled outposts like the dwarves or dark elves. Although... humans also don't have a creature bank. And neither do the orcs.
Considering that we have a complete division of property in Ashan, we need to think about which races will have creature banks and which won't. If we remove the neutral creature banks, we can give each race a bonus of demons.
Yeah, that's right. NAGA_TEMPLE. If you place this object on the map, it will appear as if there is a guard and a reward from the elementals' bank, but that's not the case. The Naga Temple has its own parameters in the creature bank properties, which by default copy the elementals' bank. So, this is a free slot.
Plus, there's another slot for creature banks. There are two types of wrecked ships in the game (among the bank characteristics). Both are used, but if you give all the ships one type, the second will become free and you can use it for your own purposes.
Cool! Nice find!
Added 1 minute ago
yes:) I struggled a lot with them - the Lich has a flawed skeleton, and the models on the hands were severely deformed, so I had to stretch the arm 4 times to compensate for the growing bicep.
Added 1 minute ago
I'm probably going to expand the list of neutral demons, and maybe even turn the dragons' utopia into a static Inferno. Cool!

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Liar mode activated! Despite my claims that the upgrade would feature horns and a flaming head, I disguised it to look like something from Heroes of Might and Magic III.
Excellent! By the way, what will the alternate upgrade look like? :smile26:

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Regarding the alternate upgrade – since the alternate upgrades for demons are presented in black, ashen tones, I think the alternate upgrade for the Ifrit should also be done in a similar style.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Good job! By the way, what will the Altgreid look like? :smile26:
The upgrade will be offensive, with weak abilities + dragon's breath to justify the length of the fire stream. The Altgreid will be defensive, without a fire shield and dragon attack, but with spells and possibly with infinite retaliation.
I've already come up with a nickname for the Altgreid - Padishah Ifrits.
I think a more interesting combination would be fire shield -> laurel shield + warlock < -> dragon's breath + warlock
I think it's better to stick to the canon: leave the shield only for the Greyd, and the Dragon's Breath as well, although it could be omitted, and the Altgreyd could get an explosion like the Horned Demon, plus a Fireball. Then, the Greyd would be offensive, like in the third game, and the Altgreyd would be semi-defensive, but also capable of defending itself in an environment of enemies.
Personally, I like this idea more!

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Awesome! And what about the movement animations, by the way? I remember the Lich's animations weren't very epic...
Could you upload them as a mod to replace the Dungeon lords?
Added 2 minutes later
P.S. IMHO, it's better to base the abilities and descriptions not on Heroes 3, but on Heroes 7, because we are in Ashan, not in Erathia.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Awesome!!!
Could you upload them as a mod to replace the Dungeon Lords?
Added 2 minutes ago
P.S. IMHO, it's better to base the abilities and descriptions not on Heroes 3, but on Heroes 7, because we are in Ashan, not Enroth.
The abilities of the Ifrit in the seventh game were copied from the upgrade of the basic Ifrits - the same fire shield and immunity to fire, and the description in the seventh game is poor - like Ifrits are the opposite of Djinns and also sorcerers who have absorbed the essence of a Djinn, but that sounds dubious, it's better to focus on the anti-Djinn aspect - like they are spirits of primordial chaos born in pure flame, they are older than all the demon lords and they exist, like Djinns, on both sides of reality
Added 8 minutes ago
There is even a simpler and better idea - Ifrits are Djinns from a different magic, Djinns are born from primordial magic, and Ifrits come from the magic of chaos, this explains all the similarities and all the differences between Djinns and Ifrits, therefore the former cast all spells, including changing luck, and Ifrits specialize in fire and meteorites, again, the absence of a fire shield in the un-upgraded version can be played up