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RoseKavalier
Day 1 victory is possible and the final tricks are required.
Yes, one very unobvious trick is required to be done :)
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God eater I

Author: Franz Liszt.
Link: https://vk.com/doc7776497_457967810

Language: English.
Genre: RPG.
Description: Ridiculous Battles, very long map with secrets. Try it out!
The map is "tailored" for victory over the strongest enemies through necromancy, but this will not happen very soon; until then, you will have to fight using conventional methods. It won't be too easy because Berserk is forbidden (it can only be obtained before the finale). However, the map can be successfully completed without it. "Pro" players will likely find it easy, but average players will find the showdowns with bosses (those same "ridiculous battles") to be full of emotion and pleasure. Strong players can attempt a speedrun and set a personal record for completion.
Pros:

The ability to choose color and race at the start: you can play as Red, Blue, Green, or Brown, assigning them your desired races, as well as assigning a race to Purple. This also provides replayability, as each playthrough can be different from others.
As the author writes, you can complete this map with 1-3 friends.
The map has no plot and almost no text, so lack of language knowledge will not be an obstacle for you.
The topography is quite simple, and you won't get lost.
The author has carefully filled all the space, and it is extremely saturated with objects.
The walkthrough proceeds at a good pace without "stalling" until the finale. You won't have to stop somewhere or sometime to wait for resources or troops to accumulate.
Although the main stages of completion follow one another in a set order, the general linearity here leaves the player some degree of freedom: you can defeat 3 "ordinary" enemies in whatever order you wish; similarly, some strong enemy heroes closer to the finale can be defeated in different sequences.
Some key plot artifacts can be obtained in two or even more different ways.
The location of the Grail prevents it from being dug up by an enemy (which would make the map impossible).
Unlike the "Legiony potworow" map, which I recently described and is also completed using necromancy, almost all the strongest enemy heroes here are "in the field" and have fixed troops, but they are incomparably more powerful and will force you to strain if you want to defeat them without losses. As for monsters, there is no overkill in their quantity, so you're unlikely to grow tired of exterminating them.
You will be able to level up the main hero to maximum skill values.
A number of heroes have unique non-standard portraits. With them, the game looks even more impressive. You can see them in the author's stream recordings (which will also help you if you encounter difficulties or simply want to compare gameplay and battle tactics): 1, 2, 3, 4. I am attaching a screenshot of Moandor's battle with Holiva from the stream.
At the very beginning, the author warns players that after digging up the Grail, they should think carefully about which city to install it in: a mistake will lead to the impossibility of completing the walkthrough. Most likely, if you managed to reach the Grail, further actions won't cause you difficulties, but thanks to the author for the concern.
And also thanks for the additional wells on the way to the final goal: few people worry that a hero's mana reserve might run out.
Cons:

Fortunately, I found no serious flaws, only a few remarks.
I discovered joining monsters guarding objects. I asked the author, and he replied that this was done to allow them to be joined via diplomacy. What's wrong with these monsters with random temperament: they are level 7 and their number increases weekly. After months, there are hundreds of them, and if they join you — it can make your completion very easy, but if an enemy gets them — it will become much harder to defeat him.
Giving 10 Azure Dragons to the guard before Necrophius is not mandatory (though this is more of a plus). And killing Necrophius himself is also not mandatory.
About my walkthrough

As with some previously completed maps where there is a choice of color, I started by comparing the starting features of each possible side, convinced myself of their balance, and finally decided to play as Brown Dungeon. I set other races as follows: Red — Castle, Blue — Tower, Green — Necropolis, Purple — Fortress.
I chose Gunnar as my starting hero. As it turned out, this was a good choice: specialization in Logistics allows the main hero to travel further per day with each level of experience, and since the game lasts a long time here, the time savings become noticeable.
Since the scientist immediately gives Necromancy to the player of every color, it is clear that it will play a key role later.
At the initial stage, there are almost no artifacts: only artifacts for additional resources and those few lucky ones obtained from chests. I came across a Badge of Courage. After building artifact traders, I also bought the Crown of the High Mage.
I was also lucky with the sudden joining of 250 Wizards. And near the conservatories, one squad of angels wanted to join: together with those I got in the conservatories, there were 31; I will upgrade them at the fort on the hill, they will have speed 18 and additional resurrection without spending mana.
After visiting the brown tent, I decided to head east through the brown gates. Soon I met a weak Green hero and defeated him easily. Then I went further, passed through one (yellow) two-way monolith and captured the first Necropolis, Tatran (it had not yet been captured by Green), then passed through a blue two-way monolith and captured the second Necropolis, Tremor City.
On 4-1-3 I captured the Necropolis City of Rock, and Green disappeared.
After defeating 8 Azure Dragons, I visited the fort on the hill, upgrading the angels.
Defeated snipers and took the Elven Bow, assembling the Sniper's Bow.
On 4-2-2 I crossed by water to Red's lands and captured the shipyard.
On 4-2-4 I captured the first Castle MiddleIsland. It had not yet been taken by Red.
On 4-3-1 I took the 2nd Castle, Green Wall.
On 4-3-4 I reached Red's capital, Justice Castle, where Rozik was stationed. I took the city by storm. The only trouble in this battle was: lack of Blindness. I had to give some troops to Damacon and replay several times so that the available squads could defeat the enemy and resurrect everyone. But afterwards, I finally learned Blindness. With the trophies taken, I assembled the Wizard's Well.
On 4-4-3 I finished off the last Red hero, and he disappeared.
Going south through the grass, on 4-4-6 I captured the 4th Castle, Aros Capital.
Right nearby is a red tent, which I visited the next day.
On 5-1-1, passing through the red gates, I invaded Blue's territory.
On 5-1-2 I captured Blue's first Tower, Desert Rose.
On 5-1-4 I took the 2nd Tower, SandSea. Blue's main villain, Solmir, teleported to the southernmost Tower Leviathan and headed for Desert Rose, where Gunnar returned and attacked him. Despite Solmir's significant superiority in primary skills, the power of his army was inferior to mine, so I won the battle easily without losing anyone. I got a bunch of artifacts from the enemy, including the Titan's Gladius and the Guardian's Shield.
On 5-1-5 Damacon captured Leviathan.
On 5-1-7 the last Blue hero perished somewhere, and he disappeared. Only serious, very strong enemies remained.
That same day, passing through a yellow one-way monolith in the far northwest corner, I entered a new zone in the northeast of the overland world.
On 5-2-1 I captured the Tower Garlem Capital — the 4th one, which Blue did not take. Nearby I saw and visited the green tent.
On 5-2-3 I captured the 4th Dungeon Brown Mountain and hired troops from the garrison.
On 5-2-5 I took the Necropolis Rox and Twox and visited the blue tent.
On 5-2-6 I visited the blue tent. After that, I tried to remove the guards and attack the Undead King, but it turned out that I could not beat him yet. So for now, I'll go clear everything that remains untouched and "level up" Gunnar.
On 5-4-3 I defeated 7000 Hydras at sea (it was an ambush), receiving a Vial of Dragon Blood, Vampire's Mantle, Chaos Helmet, experience and more skeletons.
On 6-1-1 I opened Pandora's box, which contained 70000 Mummies. The battle was very similar to the battle with Hydras, but harder, as mummies cannot be blinded.
On 6-2-7, after defeating 1000 Arch Devils, I "crossed the Rubicon," removing the guards in the east and invading the swamps. On this day I defeated Purple's first hero, Belial. He was weak and could not even put up resistance.
As I feared, the next day Purple's heroine Beelzebub rushed out of the darkness already with a decent army and headed for the open passage. I immediately rushed to her and punished her for her audacity. Despite my lack of Chains of War, she did not escape, and I defeated her completely, receiving the Legion Statue, Sphere of Permanence and raising new skeletons.
On 6-3-2 I easily captured Purple's Fortress Temeluchus and Inferno Ashkagan, defeating 2 of his weak heroes.
Then Gunnar went to the shore and got into a boat to sail north.
On 6-3-6 I visited the purple tent.
On 6-4-1 Damacon took the Power of the Father of Dragons.
On 6-4-3, passing through 6 border gates, I captured Purple's Inferno Grazd.
On 6-4-4 I took another 3 Infernos. On the same day, I found out that I could already get the Cloak of the Undead King for a bunch of resources and took it. Now I need to "mow down" liches and go hit the bosses.
On 7-1-4 I attacked the Undead King with a combination of liches and phoenixes. The enemy was defeated quickly and easily. I replayed several times to minimize losses (this enemy has no blindable troops), but in any case, many new liches are raised after the battle.
On 7-2-3 I opened guards requiring skills 70/70/70/70 and 80/80/80/80, defeated phoenixes and archangels guarding Pandora's boxes, and received 2000 Black Dragons and 1500 Angels. I immediately upgraded the angels to Archangels; there were enough resources.
On 7-2-6 I defeated Hermit.
On 7-2-7 I went west of Tower Garlem Capital and took Saint's Sandals and Magic Armor from hidden guards.
On 7-3-2 I attacked Azazel. The first 2 attempts were successful, but the losses did not satisfy me. The 3rd attempt was more successful: it didn't come to hand-to-hand combat, liches only suffered from sniper shots. As a result, 18 thousand liches fell, and in the end there were 249 thousand. I think I'll stop here and not strive for better.
From Pandora's box I took 1000 phoenixes.
The battle for the Sphere of Vulnerability after the previous one was easy, as the key technique is already clear and worked out. Now I have 303 thousand liches.
On 7-3-3 I attacked the Inferno where Satan sat, and using the same method finished him off, even without losses. Purple disappeared.
On 7-3-4 I descended through the Gates into the dungeon.
On 7-3-6 I visited the white tent.
On 7-3-7 I took the Angel's Wings and visited the mage's hut: this is necessary to open the path that will soon need to be flown over.
On 7-4-1 I defeated Azure Dragons in the sands, took the Helmet of Divine Enlightenment and received 200 Azure Dragons from a box.
On 7-4-2 I took the Sword of Justice. On the same day I defeated Necrophius. He died rapidly.
On 7-4-3 I fought Eagle. Because of Prayer from the Angel Alliance, Eagle had to remove the Cloak of the Undead King and put on all 3 speed artifacts so that I would have the initiative at the start of the battle. After several attempts, I conducted the battle almost perfectly and raised all fallen liches. In the end, Eagle was defeated without losses.
To make subsequent battles easier, I decided to first raise more liches. I got into a boat and sailed by sea west of where Holiva stands. Elementals and Azure Dragons fell easily. But behind the Azures is a steep ambush that allows you to gain many liches if you conduct the battle skillfully. After several attempts, I was able to complete the battle without losses, and now I have 498 thousand liches.
On 7-4-7 I equipped artifacts so that all skills reached 99, and removed a guard who required this, defeated 2000 Azure Dragons, opened Pandora's box... surprise: I was attacked by legions of fairy and azure dragons! The 2nd attempt at this battle was successful: unexpectedly the azures surrounded the liches but did not hit them (afraid to get hit back?), which decided the outcome of the battle. No one died, there were 562 thousand liches. I received a skill boost, a huge pile of mercury and another 3 Angel Alliances.
While watching the author's stream recording, I accidentally discovered a hidden neutral city that I had missed (Hidden Land Tower in the far northeast). It turned out that you can learn the Flight spell there, which is very convenient.
Having captured Hidden Land and learned Flight, Gunnar went into the dungeon to raise liches from ambushes on the way forward. Damacon followed him to visit obelisks and dig up the Grail. The first ambush was easy, the second turned out to be stronger, but here too I managed to cope without losses. I also raised liches from dendroids that were hiding in Pandora's box before the Sanctuary. Now I have 717 thousand liches.
On 8-1-4 it was Holiva's turn. The battle with her is harder than with previous enemy heroes: she has 9999 Azure Dragons, which will remain as the last stack at the end of the battle, so it is necessary to use the Sphere of Vulnerability here. After replaying several times, I managed to defeat Holiva without losses.
On the same day Damacon visited almost all remaining obelisks and freed Aramike from captivity, a Wizard specialist, taking 999 Wizards from him. And Gunnar flew to the black tent.
On 8-1-5 I visited the black tent.
On 8-1-6 Damacon dug up the Grail, and Gunnar captured the Conflux Rainbow.
And already the next day additional troops appeared in Rainbow. But most importantly: I installed the Grail in this city, receiving the Dimensional Door. Berserk can also be learned here, so you will definitely be fully ready for the final battles.
And again I descended into the dungeon, making jumps further along islands of land in the void.
On 8-2-5 I fought Sir Alemon, sitting in Guania Castle. This enemy had an Angel Alliance and a Speed Cape, so I had to remove CUK and put on all speed artifacts so that his archangels would not hit my liches on the first turn. The main difficulty of the battle was that it was impossible to avoid shelling the liches: the enemy either cloned or resurrected its shooters. I managed to conduct the battle without losses by dividing the liches into 2 equal stacks.
On 8-2-7 I clashed with AmenUz. When I first took him down, I had only 178 thousand liches left (but added 45 thousand skeletons). Replaying the battle, I achieved that 290 thousand liches remained. Another attempt, this time using Berserk, allowed me to save 701 thousand liches. One could continue improving the battle result, but for completing the walkthrough it is no longer important.
After that, all that was left for me was to enter Orange's last city, which I did on 8-3-1, and I was congratulated on victory.
Result: 211 days, 488 points.
Perhaps after a break, I will take up "God eater II": this map looks very attractive, promising many hours of exciting gameplay.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Marmot, they asked what I'm playing. I took a break, but I saved both maps. I'll probably start a walkthrough, let's see what happens.
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Regarding the portraits – these are portraits from the Chinese map "Way Home," which the author had previously completed.
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So, after taking a break from trying to find interesting maps, I decided to tackle the God Eater I & II maps. I saved them a while ago but never even started playing them. I decided to test my luck. However, the first part of the map is unfinished, so I'll describe the second part.
God Eater II

I won't go into too much detail about the map or the storyline, as Marmot already did that for the first part, and nothing has changed for the second part. So, here, you have a choice between two heroes – red and blue. I chose red. The starting Castle, the hero is Halon, and on week 2, I recruited the Necromancer Aislin from the tavern. I really like mages lately; it's always great to fight undead with magic. The map and the starting resources of 20,000 gold allow us to build a Capitol by the end of the first week and an ultimate Overlord Temple by the end of the month. A big advantage was that Diplomacy dropped in the Witch Hut near the starting Castle, which shortened the time it took to capture the second Tower and annex the mages on the island. By giving 4,000 peasants, we get money in return (you can skip this), because by opening Pandora's Box, we get resources, experience, and finally, Earth Magic in the last spell slot. In the Tower, we got the City Gates spell. After gathering troops, I attacked the brown player; the main hero fled, preventing me from getting the second Boots of Levitation. It's either a bug or unintelligent AI behavior; the brown player didn't capture the dwellings and the Emerald Mine, and I captured them, taking 97 Unicorns and 547 Fire Elementals from the dwellings. His main hero fled, and after capturing his Castle, the secondary heroes went crazy, crawling from above every day. I had to hire 6 heroes in the tavern and send them to visit the obelisks and mines. Then the game froze, and here's the sequence of events that led to it (perhaps I should have played as blue):
- 232: Annexing mages, Pandora's Box;
- 235: Pink is defeated by blue;
- 325: Brown is completely destroyed;
- 349: Game freezes - blue appears from the portal (11,66); by that time, the garrison had moved (49,28) and was capturing the territory of the green player. I made a mistake by not getting the second Boots of Levitation and missing the small passage in the water (27,70).
I don't know what caused the freeze, but I made a mistake by not noticing the passage (26,70) through the water to the Castle and the portal.

My impressions: The map strongly reminds me of the maps I used to play, like 0 shiddy map and many others. What attracts me, and also the similarity to others, is that each player has their own terrain. Roads are everything! I don't have a logistics expert, but with the Boots of Levitation, movement is very fast, and the presence of fountains and oases increases the travel time. It's both a plus and a minus that artifacts have been removed from chests; here, they only drop from ships and shipwrecks, like the Bow. Collecting 5-6 of them allowed me to quickly get the ultimate Overlord Temple; I exchanged 2 for emeralds per artifact. But the map's balance is disrupted; the annexation of creatures. If I had Diplomacy, I couldn't take the monsters at the beginning, but after waiting two weeks (their numbers increased), they joined without a ransom. Here, they could have made a version without an increase or removed Diplomacy as a secondary skill and added a creature increase in the Castles. Perhaps there's something else I'd like to say, but I don't know what. It's a simple map, with standard battles, and as described in the first part of the map, the final battle, but it probably won't be difficult. If necessary, I can attach a save file.

P. S. After looking at the map in the editor, the question of why it's so easy is immediately answered: all creatures have the parameter "Can be recruited."

Update: I replayed it from the beginning, but I still get the freeze with the blue player at 349. I was already planning not to go right and up, but down through the water. I've attached the save file.
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Please attach the save file; I'm curious to see if it will cause my game to lag.
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tr[NEC]yo, thank you for your feedback! Another player also wrote about the game freezing in the map discussion in the author's group on VK, and he also attached his save file. This means that there is something problematic somewhere. At the same time, I myself saw in the stream recording that the author completed it successfully (see at 2h 46m 40s). I checked both problematic save files: a) in the "clean" HD mode (HD+ is off), the game freezes; b) if HD+ is enabled, the AI turn completes normally, a new day begins, and you can continue the game. Also, everything is normal if the SOD_SP plugin is enabled (the author himself played with it, as can be seen in the recording). I have only played a little so far: 2-2-3, and haven't reached the battles with enemies yet, so I haven't encountered any problems. If anything happens, I'll let you know. When I was playing "The Uprising" with HD+ and SOD_SP enabled, I encountered some very unpleasant bugs: in 3 places, "ghosts" of objects appeared, and those cells became impassable. Fortunately, this did not prevent me from completing the game. But because of this, I am now playing in "clean" HD mode, only enabling SOD_SP when I need to avoid the month of plague (I also avoid the week of monsters just in case).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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E. What does "ghosting" of objects mean?
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This means that those cells on the map were empty, but due to a bug, clones of nearby objects started appearing in them: a sawmill and 2 towns. Here's the save file, with the buggy cells: 19,134,1, 20,130,1, 117,79,0. The bugs appeared after the main heroine passed through those cells, and there were events in those cells. I've never seen such bugs before; they only appeared on that map and haven't shown up again since. Because of the uniqueness of the bug, I didn't bother anyone with questions: why it happened and how to avoid it. The only thing I noticed later was that when SOD_SP is enabled (specifically, the version I have), a cell of the corresponding landscape is drawn in the places of the cells with events, but if the view of that place was blocked by another object, a "hole" appears in the object's image as a result (like behind the Rampart Amethyst in this save). If SOD_SP is disabled, everything is displayed as it should be.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marlo_Stanfield
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Marlo_Stanfield
Yes, one very unobvious trick is required to be done :)
:smile54:
Marmot
This means that those tiles on the map were empty, but due to a bug, clones of nearby objects started appearing on them: a sawmill and 2 towns. Here's the save file, the buggy tiles: 19,134,1, 20,130,1, 117,79,0. The bugs appeared after the main hero passed through those tiles, and there were events in those tiles. I've never seen such bugs before; they only appeared on that map and haven't appeared again since. Due to the uniqueness of the bug, I didn't bother anyone with questions: why this happened and how to avoid it. The only thing I noticed later was that, with SOD_SP enabled (specifically the version I have), a tile of the corresponding terrain is drawn on the locations of the tiles with events, but if the view of that location was blocked by another object, a "hole" appears in the object's image as a result (like the one behind the Rampart Amethyst in this save). If SOD_SP is disabled, everything is displayed as it should be.
I believe this was fixed in 1.14 b, introduced in version 1.13.
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RoseKavalier, that's fine, I just stopped at version 1.13, which I'm happy with and which doesn't have the quick spell panel on the left side of the screen, as I don't use it, and it just takes up space.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Maybe it’s time to stop cheating with HD? You can’t call something a game when all the bonuses always trigger at the right moment.
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Did you even read what was written? :) The point is that only the HD mod helps to overcome the game's freezing issues, and without it, continuing is simply impossible. Personally, I never try to create a perfectly optimal setup; I only focus on the critical things needed to complete the game, in cases where the author didn't provide them. For example, I didn't get Slow and Resurrection in my home cities, but I didn't start over: I'm hoping to make it through with what I have (Slow and something else I learned in a captured enemy city).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Nasos, are you still playing without the HD mod, or what? You can keep the original randomness in it.

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