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8 years ago
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1. New maps aren't being uploaded because no one is submitting them. :) I'm still waiting for Michael to provide the promised English version of "Seven Dark Souls," as translating a large amount of text from Polish is tedious, and success is unlikely without understanding what's written. Maybe I'll write in the comments section of the Polish version, and the author will respond.
2. On heroes3maps.com, there are actually about three times fewer maps than they claim (12047 maps found): they simply downloaded maps from 3 or more sites and dumped them all, without removing duplicates. This is immediately apparent if you try to find a specific map by name: you'll see three identical entries.
If you want more obscure maps, here's another site with a map catalog for "Heroes 3," but registration is required to download them. And the maps vary: from complete garbage to excellent ones.
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8 years ago
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Language: Polish.
Genre: RPG.
Description: Your task is to defeat all enemies; to reach them, you must overcome the Legions of Monsters. To start, you can choose between a Necropolis or a Stronghold—the choice is yours.
Google Translate: Your task is to defeat all enemies, to get to them, you need to overcome the Legions of monsters, at first you need to choose Necropolis or Stronghold, the choice belongs to you.

The essence of the map is in its name (Legions of Monsters). It is a large battle map with a linear Walkthrough without complex quests or the need to strain oneself figuring out how to get something, get somewhere, or defeat someone (in some cases, the editor will help you). Necromancy lovers should enjoy it.
Features:
(depending on your skill level, these can be considered either advantages or disadvantages)

With the exception of the first rival enemy, all other enemies sit motionless in their cities; after eliminating the first enemy, you can proceed calmly and without haste, as no one will attack you. Weaker players will like this, but stronger ones will find such a state of affairs boring.
Advantages:

The ability to choose color and race at the start: you can begin either as Blue with Necropolis or Pink with Stronghold (though later you will have to play as a Necromancer hero regardless: I will explain why below).
There is almost no text on the map, so you don't need to make an effort to understand it without translation.
Almost all artifacts and spells are available, except for those that allow own flight and plot artifacts required by guards or seers.
The game quickly picks up pace, which does not slacken until the finale. The only place where a slight delay in accumulating creatures will occur is the guard, whom I will mention in the disadvantages.
Shortly after the initial stage, you will have plenty of resources, cities, and troops.
There are no timed quests on the map or any specific requirements for completion deadlines.
The map can be comfortably completed by an average player or even below average.
The map allows one to fully reveal the power of a Necromancer with a massive army of liches.
Disadvantages:

If a map author makes it possible to play as 2 or more races, they should balance their capabilities. Here, there is a wild imbalance that I only discovered after completion by starting as Pink: just look at the screenshot. Also, the monthly event gives additional troops to both Necropolis and Stronghold, but the number of creatures is too unequal: Stronghold receives twice as many thunderbirds and ancient behemoths (while necromancers get roughly twice as many skeletons and zombies). Given these factors, it is much more profitable at first to play as Barbarians; if you are not a strong player, there's no one to think about.
The pace and overall success of the game depend heavily on random factors (more details below).
The starting Necromancer hero, Lord Haart, has all 8 skills, among which there is... no necromancy! This means you must immediately hire a "normal" necromancer and make him your main. However, after comparing the skills of the starting heroes, I realized the reason for this misunderstanding: the author simply gave them identical skills, forgetting about necromancy.
For Necromancers, it is extremely important to obtain the Cloak of the Undead King, and not too late. Neither the Cloak nor its components are explicitly on the map, and the player must assemble it themselves from what they manage to get or buy, relying solely on luck.
Furthermore, when a player has only one city during the 1st month, it is very important not to rely on chance regarding which spells appear in the Mages' Guild, but rather to specifically set at least some. In particular, for necromancers—Raise Dead. Accordingly, Barbarians should ensure Resurrection even in the Dungeon.
Obtaining the Sphere of Vulnerability is a similar lottery.
There could have been more enemies (there are 5, but there could have been 7), and the periods of dealing with neutrals between battles with enemies could be shortened.
There is no Grail buried in the ground, but that's understandable: almost all cities on the map already have Grails.
The mandatory quest for a passage guard requiring 35 boar riders is poor, as the player must not only wait 5 weeks to accumulate them in the single dwelling but also has nothing to do during this time since everything around is already "cleared." It would have been better to require fewer boar riders or place about 3 dwellings. However, a player can be clever and shorten the wait. More on this in the next point.
About my Walkthrough

I chose Blue and Necromancers because I saw that there are many monsters on the map and powerful anti-magic garrisons; both are particularly convenient to break through with undead. Just look at the garrison of 3000 ifrits near the first Inferno Mirydorium: breaking it with living troops is agonizing, with huge losses. However, if anyone completes this map using only living troops, please tell me about it!
The first time I started the Walkthrough unsuccessfully and had to stop in the middle of the 2nd month and start over. Pink (Barbarians) developed faster than I did. He captured the Dungeon located in the middle of the path from my city to his. On 2-1-7, he suddenly broke through 20 chaos hydras on the road ahead (cell 19,61). And on that same day (what a coincidence!), large reinforcements appeared in the city (alas, for the Barbarians too). After about a week, I tried to fight Kilgor, who was sitting in the Dungeon, and realized that I would perish in this battle.
The second time, I started generating a lucky starting save. After several attempts, I managed to get Raise Dead in my Necropolis, without which survival here is impossible. I also got lucky with Berserker. Checking the skill drops for the main hero, I found one successful generation where Earth and Fire magic dropped. I played from this save.
And for the 2nd time, Pink captured the Dungeon before me. But this time I was lucky: on 1-3-6 Kilgor attacked 20 green dragons standing in the same place (they generated instead of hydras) and... vanished! The dragons also vanished (miracles? No, later I found out: it was the result of careless use of Armageddon; the barbarian died by "miscalculating" the damage). I realized: this is a chance that must be taken! On 1-4-1, I attacked the Dungeon and, taking advantage of the absence of a hero in the garrison, easily captured it (there were even more skeletons, although mana was low). I immediately doubled my mana reserve and learned many new spells. The Earth Guardian is already in the Dungeon. I built artifact traders and bought a Telescope and Vampire's Mantle from them.
Then I went south along the road, defeated 3 barbarians, and on 1-4-6 captured the Stronghold. After that, on 2-1-2, I finished off the barbarian hiding near the Dungeon. Pink vanished. Now I can develop calmly and systematically.
On 2-1-6, I bought Dead Man's Boots and Legion's Loincloth from traders.
On 2-4-4, I defeated 85 red dragons (more accurately, 12 of them were upgraded to black) on the way to the shipyard using only 116 vampire lords with magic. Other troop combinations did not ensure completion of this battle without significant losses. And here I also raised 50 skeletons. Looking closer at the battlefield, I saw a great spot in the south behind a mountain where vampires can be attacked by only 2 stacks of dragons, and they are even afraid because they burn through the vampires and wound each other. I replayed the battle, casting only Shield, and spent only 20 mana.
On 2-4-5, I visited the green tent.
On 3-1-2, entering the Dungeon, Nagash bought the Undertaker's Amulet and assembled the Cloak of the Undead King. On that same day, he got into a boat.
At sea, I obtained several useful artifacts and raised the first 10 liches.
On 3-1-4, I removed the green guard and sailed south. I defeated 750 water elementals and raised 524 liches!
On 4-1-2, I tried to break through the anti-magic garrison with ifrits (1600 ordinary and 1450 sultans). After several attempts with different variations, I managed to break through, losing 1146 liches and 5 ifrits (hired to protect the liches), but in return, I raised 3050 liches.
On 4-1-3, I took the Sphere of Fire (which also had hidden guards), as it will be needed later by the passage guard.
On 4-2-3, I defeated 400 crystals before the western utopia without losses, raising 400 liches. I took the Guardian's Shield. In the utopia, I received the Sphere of Vulnerability, Cloak of Speed, Ring of Life, Unicorn Helmet, and 20000 gold. There are already more than 20000 liches!
On 4-3-6, I defeated 475 azure dragons and took the Tome of Earth Magic, Titan's Armor, Ring of Precious Stones, Sphere of Water, and Cloak of Renunciation. I didn't get anything particularly valuable in the utopia.
Exactly on 5-1-1, giving the Spirit of Despair and Hourglass of the Unlucky Hour to the guards, I visited the blue tent. After this, helper heroes opened access to additional external dwellings behind the blue guards and joined dozens of level 7 creatures waiting there.
On 5-1-6, I removed the blue guard at sea and gave the Sphere of Fire to the guard to sail toward the enemies. On that same day, I landed on the shore next to an anti-magic garrison and the road leading to Turquoise. Since the number of liches is increasing greatly and it's necessary to be able to temporarily give part of the troops to another hero, Gunnar landed shortly after.
On 5-2-2, I defeated the Dragon without strain or losses. Turquoise vanished.
After that, hopping between cities and replenishing troops, Nagash passed through the small green monolith into the Valley of Mad Dogs, where the red tent is located. Now I have to constantly divide liches into stacks and sometimes give them to Gunnar to avoid numerical overflow.
Nagash now leads only azure dragons and liches forward.
On 5-2-7, Nagash, cutting a path through hordes of dogs like an icebreaker, finally visited the red tent.
On 5-3-6, I boarded a ship in the Tower area and sailed further northeast.
On 5-4-3, I freed level 23 Catherine from prison, who has Town Portal in her book and 240 phoenixes, 120 archangels, and other level 7 troops. Catherine immediately went to study and pass Town Portal to the scholar Rozik, who would teach the others.
After defeating rusty dragons and passing through the blue monolith, I found myself in a spiral.
On 6-2-3, the Soul Dungeon and Monument to the Gods of War were built in the starting Necropolis and Stronghold. For this, some resources were taken from us, but there are still plenty. And on that same day, I captured the first Conflux, where everything is also built, including Radiance, and all spells are present except for Fly and Dimension Door. All heroes capable of it teleported there and also learned all spells. Any school of magic can be learned there as well.
On 6-2-7, I removed the red guard, sailed southeast, and landed before Orange's anti-magic garrison.
On 6-3-4, Xeron was defeated and Orange vanished. The battle was not difficult; it only required a lot of mana to raise fallen liches and resurrect phoenixes. The most unpleasant factors were the tactics and high morale of Xeron, which caused his flying stacks to attack mine after berserk, and almost all enemy troops managed to exit through the gates.
On 6-4-7, giving the Sacred Charm to the guard, I opened Pandora's Box. After defeating 400 rusty dragons, I received experience, mana, 555 of each resource except gold, and level 7 creatures: 25 azure dragons, 700 phoenixes, 400 black, 380 ghost dragons, and 340 ancient behemoths. These troops would be a priceless gift to a player wishing to complete the map using only living troops.
On 7-1-4, giving the Charm of Freedom to the guard, I descended into the dungeon. I immediately had to defeat 4000 black dragons. Then I went west; in the east, the guard requires 35 boar riders, but I only have 8 so far. Looking around and checking my guesses in the editor, I confirmed that there is only one boar hollow on the map, and I cannot get anywhere else yet, so I'll just have to wait and accumulate these creatures. If lucky, they may appear in Dungeon summoning portals (I have 3 now). Also, I need to check the refugee camp south of the Tower that belonged to Turquoise. If I restart the save for the 7th day many times and check immediately, I might get lucky, then the waiting period will be shortened.
On 7-2-1, after a dozen restarts, boar riders appeared in one of the Dungeons. From this, I decided to continue the Walkthrough. If I manage to repeat the successful generation once more, I'll only have to wait 2 weeks (8+16+16=40).
On 7-3-1, boar riders appeared in the refugee camp. Collected 35 together and gave them to the guard.
On 7-3-5, I reached the sea and got into a boat. Crossed the sea, passed through the purple monolith, and ended up on the northwest shore of the land world near a whirlpool.
On 7-4-1, I gave the Symbol of Knowledge to the guard and landed on the shore.
On 8-1-4, I slaughtered azure dragons and visited the brown tent.
Having captured the Fortress, I went north toward the black tent; near an anti-magic garrison, I found a hidden path, but it led not to the tent, but to 1500 peasants wishing to join. Visited the black tent.
Removed the black guard and passed through the monolith. It has 3 exits: the path to the last enemy in the snows behind a guard requiring the Silt Sphere, the angelic gates, and the hellish gates.
On 8-3-7, I broke through another garrison, which suddenly turned out not to be anti-magic, and took the Sphere of the Celestial Vault. Now I can visit the purple tent and go toward Purple.
On 8-4-3, I broke the garrison before the first Tower, easily defeated Solmir, and captured the Tower. Kira in the 2nd Tower and Daremith in the 3rd were also easily defeated. Finally, Theodore was overthrown, and on 8-4-5 Purple vanished. Only Green remained.
Breaking through another garrison with dragons, I took 3 Charms of Negativity, for which I received generous rewards: 600 azure dragons and 2500 phoenixes.
Took the Stronghold and saw a white tent to its south. Breaking almost all the way to the tent, I found out that the guard before it needs a Magic Cloak, which I don't have yet. Thanks to Prospector, I found out that the cloak is held by azure dragons in cell 59,129.
On 9-2-1, I recovered the Magic Cloak, visited the white tent the next day, and rode toward the shore.
Removing the white guard, I sailed north.
On 9-2-4, I reached the figure of the Steadfast Sentinel. The battle for it resulted in heavy losses, so I combined all of Nagash's liches into one stack and destroyed the fairy dragons before others (after their attack).
On that same day, I landed on the shore before an anti-magic garrison of fairy dragons. It is convenient to use the Sphere of Forbidding or Cloak of Renunciation against them (I have both artifacts). Using the Sphere of Forbidding and Elixir of Life, I was able to conduct this battle with a positive result.
On 9-3-2, I captured the last neutral city, Fortress, and could have finished the game faster by fighting Green. But for the sake of fully exploring the map, I wanted to take troops from Pandora's boxes in the snows, spending another couple of days. Unfortunately, I accumulated fewer boar riders than required by the seer who gives phoenixes for them, but I won't wait another 2 weeks for that.
Giving the Legion Statue to the guard, I proceeded to the dwellings and boxes. Some level 7 monsters joined. Since Nagash had already reached level 72, Lord Haart opened the box, receiving 10 million experience and 6 squads of creatures. Almost the same happened in another box, only some creatures differed.
On 9-3-6, I fought Rashka. He was the only enemy hero who was pleasant to fight, as he was not much weaker and could offer resistance (Prayer from the Angel Alliance even allowed him to attack first). Green is destroyed; I won.
Result: 244 days, 442 points.
For interest's sake, I tried replacing all liches with living troops and facing Rashka with such a composition. I took the "bonus" creatures that Lord Haart led—among them there were not even shooters—and did not collect additional troops from cities. Even in this case, Rashka was defeated without losses.
As a bonus, I attach a screenshot of the final stage of the battle with Rashka, where the liches' staffs lined up in one perfectly straight line.
In reply to Marmot
8 years ago
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Excellent review. It’s great that more and more Polish maps are becoming known to the public, largely thanks to reviews like this =)

Among maps with huge armies, perhaps this one is unbeatable, at least among maps created by Sadow: vk.com/topic-121323606_33652172

As far as I know, the author hasn't uploaded their creations to other sites, only to VK. The map isn't difficult, but it's perfect for those who want to destroy hundreds of thousands of Azure Dragons with their several million Liches + leveling up to the maximum level and so on.

I'll also mention the remake of Armageddon's Blade by the same author: vk.com/topic-121323606_35108647
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8 years ago
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By the way, I recently saw, downloaded, and want to try playing God Eater I and II. The author (Franz Liszt, also known as Louis Cyphre) even posted videos of his Walkthrough. Here's what he wrote:
Part 1 is easy, everything is quite simple, and it's fun to play with two, three, or four players. You can even divide into teams; it's quite suitable for that kind of gameplay. In the end, of course, there are the Gods, Bosses, and all sorts of goodies. Part 2 is more focused on quest-based gameplay, but it also has super bosses :D
About the 2nd map:
A continuation of the God Eater map series, with no connection to the previous map. It has the same concept, but a different idea. It's an incredibly huge quest with very complex puzzles; you'll need knowledge of cryptography. I got the inspiration from reading a story about the Zodiac Killer.
God Eater III has a size of 252x252 and won't open in a standard editor, and Prospector probably won't be able to process the save file correctly either, so I decided not to touch it. Besides, the author's completion time for parts I and II is 16 and 17 months, which is quite long, and part 3...
Here's what the author says about part 3:
An unconventional start and approach to each player. It's a quest puzzle, but not like in the previous part. Probably the only map where you can easily level up to level 108.
For correct gameplay, you will need the HD version of Heroes.
There's also another new Russian map that I found on VK, it's very well made, but I don't know how it will play yet; I need to try it.
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8 years ago
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Marmot
The author (Franz Liszt, also known as Louis Cyphre) used to upload videos of his playthroughs himself.
I sometimes watch his streams. In the third part of God Eater, there's an interesting mechanic that allows you to level up regular heroes to 6424 on the altar of sacrifices and in battles with ultra-legionary troops. But overall, the maps are quite easy to complete.
8 years ago
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Hello everyone!

Marmot, thank you for the review! Some of the points are invaluable; I'm also playing through Legiony potworow and have reached the Dragon.

I want to share a walkthrough of one map, released in 2016.
The map is by author Benjferri; it's currently his only one. It's not too difficult to complete, except for a couple of moments.

The player has the opportunity to play in pairs with one or more allies. I chose Blue (England with a Castle), with Churchill (Dragon), General Montgomery (Oryn), and Marshal Tedder (Krynyale). Our allies in the Entente are: Russia (Pink, led by Stalin (Roland) and Zhukov), the USA (Green, led by Eisenhower), China (Brown), and France (Purple).

The enemies are Italy (Orange Inferno with Mussolini), Japan (Turquoise Necropolis with Yamamoto), and Germany (Red with a Dungeon, led by Hitler, Rommel, Himmler, and others).
The map consists of two parts: one contains both Americas, Africa, and Europe, and the other contains Asia, Indochina, and Japan. Pink plays in Europe (Tower) and in Asia (Stronghold).

Now, looking back, I regret not choosing Churchill the Dragon, with his ability to create Wizards. Ranged attack skills in battle, when magic is impossible and archers alone can't help, are perhaps one of the most important aspects. But, I chose Tedder and played the story and victory over fascism in my own way.

Each hero starts with a capital city, with closed gates and a strong garrison. London is guarded by 15,000 Crusaders, Coventry by 7,000 Royal Griffins; the allies and enemies have the same. Victory in the game is not so much about killing enemies, but about passing through the garrison, and they are simply hellish…

Pros: Many Dragon Utopias; for easy navigation, you can collect the Admiral's Hat within the first week, as well as the Tome of Water Magic (to get it, you need to defeat 777 Water Elementals) and Boots of Levitation (protected by 777 Silver Pegasi) in England. There are several Tomes of Fire Magic, and they are not difficult to obtain. Throughout the game, you collect the Angel Alliance, the Titan's Thunder, and other artifacts.

Cons: Besides the garrisons, there are 3 Tomes of Earth and Air on the map, but each of the Air Tomes is guarded by 4,000 Thunderbirds, and the Earth Tomes by 4,000 Ancient Behemoths. You can get the Angel Wings by reaching the red tent.

The Blue and Cyan tents are located near the shores of Albion. It was more difficult with the other tents, and the author placed some of them in such a way that visiting one gives you access to another. This is the case with the enemy tents. The ultimate skill is visiting the Green and Red tents (behind them are the German cities and Berlin).

After collecting the Admiral's Hat and joining a legion of Water Elementals along the way, I sent Tedder to explore the sea territories. After capturing all the nearby Utopias, I crossed the only intercontinental portal to Indochina, giving some of the artifacts to Green-USA, who is playing with two different factions – Rampart and Conflux.

While Tedder was away from his homeland, Germany, Italy, and Japan began their expansion. Hitler went against Stalin, forcing him to surrender a couple of Towers and retreat behind the Moscow garrison. Mussolini began to pressure Purple, killing his main hero. The Japanese went even further – Yamamoto's landing force almost defeated Brown, but then my hero arrived and, with the Shackles of War, defeated Yamamoto. Red began to capture all the castles around its Dungeons and looked in my direction.

By the 2nd month of the game, Montgomery had also leveled up and was killing everyone who approached England. But then Hitler decided to change direction and, leaving Pink, sailed towards us. Hitler's stats (Necromancer Lord Haart) were already over 45 in the 2nd month, and the core of his army was a legion of Minotaurs. Tedder's stats were no less. I drove him back and transferred all my forces to him, attacking Hitler on the approaches to Coventry. Hitler was defeated (at the very beginning of the war).

After receiving a lot of artifacts, I gave some to Montgomery. With his help, I captured all the castles in Western Europe, except for the garrisoned ones. With Hitler's death, the allies went on the offensive. Usually, the AI is not capable of much and only cleans up, but Pink and especially Green Eisenhower helped significantly.

Returning to Indochina, I attacked the legion of Thunderbirds and captured the Tome of Air. At the same time, Turquoise captured the 2nd Tome of Air. Unfortunately, his music didn't last long – sailing to him and taking advantage of his weakness after the battle with the birds, I defeated him and took the Tome for myself, later giving it to Green. Montgomery dealt with Mussolini, and the opponents lost key players.

The 4th and 5th months were spent visiting the tents and trying to defeat 4,000 Ancient Behemoths and get the Tome of Earth; the lack of a mountain portal greatly hindered the progress. Eisenhower managed to do this immediately, with a much smaller army; I had to fight, gritting my teeth. But I managed to capture it.

By the 5th month, I visited the red tent and received the Angel Wings and the Angel Alliance from Pandora's Box. By that time, I had bought Rommel, who sailed to the green tent. All the tents have been visited; all that remains is to finish off the enemies.

This is where the toughest part began. Tokyo is located behind an anti-magic garrison of 7,000 Dread Knights. Rome is guarded by 7,000 Hellhounds. I dealt with them, but I lost a large part of my army. The allies killed all the enemies in the open, but they didn't even dare to approach the garrisons.

The most epic battle was with the Red garrisons – 6,000 Royal Medusas in one city, 16,000 Blightlings in another, and the star of the show – 20,000 Minotaur Kings in Berlin. Without magic, it was simply a hellish task. The battle with Germany took 3 months (!), 2 of them – the assault on the Berlin garrison. I fought hit-and-run, gathering forces from all the captured cities. After breaking through the garrison, I attacked the hero sitting in Berlin with Armageddon and won!

All the allies survived; Eisenhower reached the same stats as Tedder, 99, and Stalin reached 75.
8 years ago
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For those planning to play the Lord of War map (one of the most famous maps for Heroes of Might and Magic III): http://heroescommunity.com/viewthread.php3?TID=23052&pagenumber=2

It turns out there's a version of this map with a blocked passage. It's good that when I played it back in 2003, I didn't have these problems. I played the map from the standard set that came with In the Wake of Gods. Apparently, this buggy version of the map is an even older version that has been preserved in the depths of the internet. Funny =)
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8 years ago
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I just checked: in the AB version included in my collection, everything is fine in the specified location, there are no extra obstacles. Xaart, what about the King of the Undead's Cloak in "Legiony potworow"? Did it work correctly? Or are some parts missing? You can't get far with skeletons there; you need a very strong army to break through the antimagic garrisons. Regarding my question about the English version of "Seven Dark Souls," Michael replied that it is 3/4 complete, and it will even have more story text than the Polish original. We'll wait and see...
In reply to Marlo_Stanfield
8 years ago
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Heroes fans, is anyone currently playing Chinese maps? Which ones? I'm interested in a map with an image of a target for a bow on one side and a dagger on the other. I don't know the name, but the map looks like that.
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8 years ago
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I browsed through the Chinese maps on heroes3maps.com, but I couldn't find that one. Maybe you could try writing an email to Aeris (the email address was somewhere in the discussions on maps4heroes.com; possibly this one: Qzwheroes3@163.com).
In reply to Marmot
8 years ago
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Marmot
I browsed through the Chinese maps on heroes3maps.com, but I couldn't find it there. Maybe you could try writing a letter to Aeris (the email address was somewhere in the discussions on maps4heroes.com; possibly the same one: Qzwheroes3 собака 163.com).
Thank you, I found the Chinese name, but it didn't help much.
《江山如画》
In reply to wenwell
8 years ago
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wenwell
Here you can download it from this list: http://www.cnblogs.com/diystar/archive/2010/02/10/1667218.html
Author: chen5262
I also found a walkthrough: https://tieba.baidu.com/p/5023967656
And a video (you need to wait for the ad to finish): https://www.99hui.net/v/XMjk4NDIyNzAwOA==.html
It says that the BT map is hardcore. It looks interesting.

Thank you, I couldn't find it on Chinese sources. Yes, I found its description, that there are 2 versions: easy and hardcore. I want to play it without any tips or hints. There is a video walkthrough on YOKU in Chinese:
http: //v.youku.com / v_show/id_XMzAzNjUxMzMxMg==.html?spm=a2h0j.11185381 .listitem_ page1.5!13~A
but I intentionally don't watch it! I plan to play it on the weekend.

Looking at the map in the editor, it seems very easy at first glance: capture nearby castles, gather resources, and free your heroes from prisons on the map (there are no taverns in the castles at the beginning). It's best to do everything quickly. But in the prospector, you can see that the enemy bosses and sub-bosses with legions of creatures need to buy a certain number of snipers, and then they will "wave-like" come to our respawn points, I don't know how to kill them. The magic is also "standard": city portal and clone are available in one copy for the mages (you need to get there), blindness and forgetfulness are only available for our 2 heroes in the prison, there is no flying magic, you can collect sets of artifacts, at the start, the AI gets +100k gold and resources, then every 2-3 weeks, the castles get 2-3 weeks of additional growth + construction, in 3-5 months, taverns appear in some cities (I assume, for the AI).
Overall: the map is designed for speedrunning: we kill the AI that hasn't developed yet (even though they have larger armies at the start), literally in the first 2-3-4 weeks, we free as many of our heroes as possible, especially Jela for the snipers, and most importantly: get to the key magic of the city portal. Ideally: we gather an army (including 1-2 events on the map), and we kill the AI before it starts to spawn, although I think this is unlikely. Probably, I will have to capture all the castles to the maximum, and then, with purely partisan raids, buy up the growth in the castles, and immediately sell it, i.e., deprive the AI of reinforcements and escape with the city portal. We beat whoever we can. As an option, we allow the enemy heroes of the same color to consolidate their armies on one of them, and we eliminate the rest of the "easy targets" without armies (there is both a plus and a minus to this strategy). Like a couple of previous Chinese maps that I played, I feel that this one will be a real challenge. :)
8 years ago
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That will be interesting.
8 years ago
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Question about the Vengeance is mine map. Are there any text-based walkthroughs available?

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