I won't go into too much detail about the map or the storyline, as Marmot already did that for the first part, and nothing has changed for the second part. So, here, you have a choice between two heroes – red and blue. I chose red. The starting Castle, the hero is Halon, and on week 2, I recruited the Necromancer Aislin from the tavern. I really like mages lately; it's always great to fight undead with magic. The map and the starting resources of 20,000 gold allow us to build a Capitol by the end of the first week and an ultimate Overlord Temple by the end of the month. A big advantage was that Diplomacy dropped in the Witch Hut near the starting Castle, which shortened the time it took to capture the second Tower and annex the mages on the island. By giving 4,000 peasants, we get money in return (you can skip this), because by opening Pandora's Box, we get resources, experience, and finally, Earth Magic in the last spell slot. In the Tower, we got the City Gates spell. After gathering troops, I attacked the brown player; the main hero fled, preventing me from getting the second Boots of Levitation. It's either a bug or unintelligent AI behavior; the brown player didn't capture the dwellings and the Emerald Mine, and I captured them, taking 97 Unicorns and 547 Fire Elementals from the dwellings. His main hero fled, and after capturing his Castle, the secondary heroes went crazy, crawling from above every day. I had to hire 6 heroes in the tavern and send them to visit the obelisks and mines. Then the game froze, and here's the sequence of events that led to it (perhaps I should have played as blue):
- 232: Annexing mages, Pandora's Box;
- 235: Pink is defeated by blue;
- 325: Brown is completely destroyed;
- 349: Game freezes - blue appears from the portal (11,66); by that time, the garrison had moved (49,28) and was capturing the territory of the green player. I made a mistake by not getting the second Boots of Levitation and missing the small passage in the water (27,70).
I don't know what caused the freeze, but I made a mistake by not noticing the passage (26,70) through the water to the Castle and the portal.
My impressions: The map strongly reminds me of the maps I used to play, like 0 shiddy map and many others. What attracts me, and also the similarity to others, is that each player has their own terrain. Roads are everything! I don't have a logistics expert, but with the Boots of Levitation, movement is very fast, and the presence of fountains and oases increases the travel time. It's both a plus and a minus that artifacts have been removed from chests; here, they only drop from ships and shipwrecks, like the Bow. Collecting 5-6 of them allowed me to quickly get the ultimate Overlord Temple; I exchanged 2 for emeralds per artifact. But the map's balance is disrupted; the annexation of creatures. If I had Diplomacy, I couldn't take the monsters at the beginning, but after waiting two weeks (their numbers increased), they joined without a ransom. Here, they could have made a version without an increase or removed Diplomacy as a secondary skill and added a creature increase in the Castles. Perhaps there's something else I'd like to say, but I don't know what. It's a simple map, with standard battles, and as described in the first part of the map, the final battle, but it probably won't be difficult. If necessary, I can attach a save file.
P. S. After looking at the map in the editor, the question of why it's so easy is immediately answered: all creatures have the parameter "Can be recruited."
Update: I replayed it from the beginning, but I still get the freeze with the blue player at 349. I was already planning not to go right and up, but down through the water. I've attached the save file.