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This means that those cells on the map were empty, but due to a bug, clones of nearby objects started appearing in them: a sawmill and 2 towns. Here's the save file, with the buggy cells: 19,134,1, 20,130,1, 117,79,0. The bugs appeared after the main heroine passed through those cells, and there were events in those cells. I've never seen such bugs before; they only appeared on that map and haven't shown up again since. Because of the uniqueness of the bug, I didn't bother anyone with questions: why it happened and how to avoid it. The only thing I noticed later was that when SOD_SP is enabled (specifically, the version I have), a cell of the corresponding landscape is drawn in the places of the cells with events, but if the view of that place was blocked by another object, a "hole" appears in the object's image as a result (like behind the Rampart Amethyst in this save). If SOD_SP is disabled, everything is displayed as it should be.