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\Cameras\Interface\HireCreatures.(Camera).xdb
maybe it
maybe it
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\Cameras\Interface\HireCreatures.(Camera).xdb
maybe it's this one
Can anyone tell me how to disable the level cap in missions in a mod that adds original "Heroes 5" campaigns to "Tribes of the East"?
I searched the mod's archive for any map files (.h5m, .h5p, and .h5c) so I could remove the limit in the map editor, but I couldn't find any.
The mod only contains script files, texture files, and .bin files.
Can you tell me where this limit might be specified in the script file for each mission so I can remove it?
Thanks in advance.
The mod itself is available at https://yadi.sk/d/ic0T1jEw3KRwP3
How do I change the faction name? I changed it in \Text\Game\Towns\Types, but it doesn't change in the game.
In the game, maps (*.h5m) are unpacked. As an example, I'll give you one path: Maps\Multiplayer\A1L10\. This is the map (A1L10). To edit it in the editor, pack the Maps\Multiplayer\A1L10\ path into a ZIP file (maximum size), and then edit it in the editor.
I manually edited each mission in the campaign, changing the parameter from the previous number to 40.
But now there's another problem: on some maps, heroes simply don't want to enter the town. Even movement points aren't spent after "entering," and with repeated attempts, the hero still isn't in the town.
Does anyone know how to fix this?
How to change the faction name. I changed it in \Text\Game\Towns\Types, but it doesn't change in the game.
I’m sure this has been asked many times, but I couldn’t find anything using the search function.
Basically, I need help. How do I assign the attack animation of one creature to another?
Specifically, I need to change the attack animation of the Necromancer dragon (first upgrade, I don’t remember what it’s called in Russian) and give it the attack animation of the Elven dragon (also the first upgrade).
The animations don't always work well with the models of other creatures; in this case, the Necropolis dragon will be flung across the screen as if it were hit by a combine harvester (most likely).
And here's my question: do some animations affect the scale of the model? Can this be fixed? (I encountered this problem during an experiment: the cyclops animation works for the minotaur, and it looks good, but the minotaur shrinks to the size of a goblin).

here is my question: some animations affect the model's scale; is it possible to fix this? (I encountered this problem during an experiment: the cyclops animation fits the minotaur, and it looks good, but the minotaur shrinks to the size of a goblin).
Have you tried giving the minotaur's animation to the cyclops instead?
I tried it out, here are some screenshots with the results, and separately, the Minotaur because it's too small:D

Well, in principle, a cyclops model with minotaur animations is an ideal option for a hippopotamus, in my opinion!