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#1
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"Final Battle - 11"

I. General Questions.
1. Only players who have passed the selection process are allowed to participate in the Tournament, namely:
01. Gomunguls (FB-10-1)
02. Amster (FB-10-2)
03. LuckyF (FB-10-3)
04. Redwhait (Way to Olympus)
05. FireToSky (Battle of Favorites - 9)
06. Dave_HUN (Only-XL)
07. caliban (newbie 17 winter)
08. graalzzz (newbie 17 summer)
09. Antiplayer (OFB-11-1)
10. boovli (OFB-11-2)
11. Dima Surmay (OFB-11-3)
12. Falcone (OFB-11-4)
13. KobRa_RR (OFB-11-5)
14. Roger-ua (OFB-11-6)
15. Diabler (OFB-11-7)
16. BISHOP (OFB-11-8)

2. Game Version SoD 3.2 (4.0) + HD mod version 5.0 beta 9 + HW_rules_mod patch version 1.38.
In addition to the standard checkboxes, there should be a checkbox for disabling obelisks.
The Guild of Mages restructuring is enabled. There are no restrictions on restructuring.

3. The right to choose the Town and Color is negotiated (unless the template specifies otherwise). The right to speak first in the negotiations is determined by a coin toss.

4. Templates will be as in the OFB tournament. Standard pattern selection from the list. The right to cross out the template first is determined by a coin toss. The player "who wins the coin toss" chooses who will cross out first.

h3dm1, mt-diamond, Anarchy, Skirmish, Jebus cross,
8mm6a, 6LM10a, 8xm12a, Spider
.

5. Standard rules. If changes are made to the rules during the tournament, they will apply in this tournament.
Default timer is chess clock
Restarts 113 on all templates, except mirror ones.

Clarifications for some templates:

h3dm1 and mt-diamond
a) Timer 21+8-30+1-15. It is allowed to pass shifted guards to any lands. Only medium roads. Computer selection - random (for mt-diamond)
b) Castle selection. Each participant has the right to ban one castle before generation. First, the blue player says whether he wants/doesn't want to ban a castle, after which the HW-Rulz mod sets a ban on these castles and starts the generator of a single castle. The game will be played with that castle.
c) Negotiations. There is a negotiation for color and the right to choose a hero (therefore, red rush is allowed). Each player has the right to cross out 1 hero before the start of the negotiations for them (may not use this right), then there is a negotiation for the hero (including Conflux. For Necropolis, it is possible to start with Galtran), followed by a negotiation for the color. If a banned hero appears in tavern 111 of any player with troops, it results in an automatic restart. The rule breaker receives a technical defeat. You must declare the hero to your opponent immediately after generation (for those who are slow, within 10 seconds after the start)
d) There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a serious bug during generation) - this is discussed between players, if no consensus is reached, the player has the right to save and once contact the judges, but please do not abuse this right, as it delays games. Objective restarts are taken no later than turn 112.
e) In the cities of Necropolis and Conflux (both in starting ones and in any other), standard restrictions on buildings, improvements, and creature purchases apply.

Anarchy
a) 160% trade. All roads!
b) All restrictions have been canceled, except for fair play rules.
c) The HW Rules checkbox must be disabled in the game.
ATTENTION! You need to disable the checkbox after each restart!

Only guild restructuring is enabled in the HW-rulez options.
d) It is forbidden to use the daily Grail excavation bug.

Skirmish
200% all random. The color of the first generation is determined by a coin toss. Color change after each subjective restart.

II. Organizational Questions.

1. The tournament is held according to Rules for organization, conduct and participation in tournaments.
2. Players who are on the Black List and Penalty Bench are not allowed to participate in the tournament.
3. Tournament hosts and judges:
Tournament host: Dirty_Player (ICQ: 408722873).
Co-host and judge ???
If it is impossible to resolve a controversial issue independently, the judges will seek help from the AC.
The host has the right to make any changes to the regulations and rules during the tournament if necessary.
4. For each played match, participants must submit a report and confirmation in this topic, created automatically.
Saves of all matches must be saved until the end of the tournament and submitted upon first request by the tournament host or any member of the AC.
5. Information about the progress of the tournament is updated as needed and is located at the beginning of this topic.
6. All games of the tournament go into the seasonal rating. The list of reports for the tournament is also located at the beginning of this topic.
7. Players who take 1st-3rd place will receive the right to participate in FB-12
The winner of the tournament will receive the traditional medal under his avatar.



III. Deadlines.
All participants in the tournament must strictly adhere to the announced deadlines:
1. Immediately after the start of the next stage or round, contact your opponents / opponent to arrange games. To agree means to come to an agreement after negotiations, discussion. An offer without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament hosts.
3. The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. If a participant cannot play at this time, the absence of a game result will be interpreted by the host in favor of his opponent.

Registration (confirmation of participation) - December 18 - 21, 2017.
Draw - December 22, 2017.
Start of the tournament - December 22, 2017.

IV. Regulations.
We discussed the system with Cobra for a long time. The task was to ensure that there were no meaningless games, plus involve as many winners of tournaments as possible and more qualifying places from OFB. As a result, we decided to hold it in this format:

The tournament is held in 2 stages.
1) Group stage: 4 groups of 4 people according to the mini-double system (2 wins to advance). 2 people go out of the group.
2) Playoffs. Olympic system, 8 people, BO3. + match for 3rd place.

V. Winners of past tournaments:
Final Battle - 10: Gomunguls
Final Battle - 9: Maretti
Final Battle - 8: Maretti
Final Battle - 7: Gomunguls
Final Battle - 6: Gomunguls
Final Battle - 5: Satir
Final Battle - 4: Medium_HP
Final Battle - 3: numOne
Final Battle - 2: Pit for LM
Final Battle: Wlk777
In reply to caliban
#91
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caliban
My first mistake was not checking the dwelling near the road, where there was earth. Then, I tried to sneak into level 2 with a party of 50+ Gorgons at the beginning of the second week to get artifacts and a treasure, thinking that 200 skeletons, archers, and centaurs would easily handle it, but I was wrong and lost 2/3 of my army. As compensation, the treasure contained all the earth, which I took with advanced wisdom. Then, I lost the hero with the artifacts and the remaining centaurs. And then I got caught without mana. If I hadn't been caught, there would have been some prospects. I played very poorly - a deserved defeat.
Thank you for the game!
0-1
I took the treasure for all the earth without wisdom and only managed to build level 2 of the tower because I was constantly trading resources, while my opponent had already built level 4, which gave teleportation, but I got lucky - caliban made a mistake.
Thank you for the game!
In reply to caliban
#92
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caliban
My opponent reclusive immediately, I had the last pick. Enough money, decent roads, and Gunnar — I decided to play. Early in week 2, I took two Hives for 12 Vivs; there was also a Griffin Conservatory three, but I was one Hive short for it. I couldn't see any more objects, so I focused all my efforts on taking the Tower for the town to rebuild the Mage Guild. On day 127, the opponent appeared with their full army, just heading toward my Tower. I attacked — I got hit with a Chain Lightning in the first round, and in the second round, a surprise Armageddon landed, and the opponent bought back on 4 HP with their last surviving Naga. I should note that they dealt maximum possible damage. I had a few Archers left, three Vivs, and two Horses. At the start of the new week, I rushed to the super treasure zone, but aside from one Hive and a +5 Shield, nothing interesting. In the second treasure zone, I took a box for all Air magic. I rebuilt Town Portal on the second attempt with the Bible, but Gunnar had no Earth magic. I bought Earth, took the Cloak of Abandonment, and grabbed one more Hive by the end of week 3. On day 141, I saw the opponent expose their hero on Angels in two stacks within my reach. After I finished the Griffin Conservatory, I flew to them, but there turned out to be 3+2 Angels; I killed three, but in response, a Chain Lightning hit for -1 Angel, and a buyback. I switched to the Cloak of Abandonment; Aina attacked, saw the Cloak, and surrendered.
Thanks for the game!
1-1
I made a lot of mistakes, though I probably still wouldn't have countered the draft; the result is fair.
Thanks for the game!
In reply to Antiplayer
User Avatar
#94
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-3000
After all the resets, for the first time in ages, a whole 6 Elves showed up!
On 112 I open a prison with Luna :cool: , who immediately gets Earth magic!
On 114 I break into a corner where I find a refuge with

After a trade at the market, I buy back my towns and the game becomes fun)
At home, only Elves in the Citadel and Mage Guild 2
I decided to quickly build the Mage Guild, luckily an adjacent zone with mines on Grass!
On 121 I take out the nearby Inferno computer and check a Griffin Conservatory 3-4 near its castle

On 123, after leveling up with Oil using Luna, I bashed the Griffin Conservatory (3), and at home Mage Guild 4 was already ready

I got Dimension Door on 125 on the first try, and also had a Fly scroll
By the end of the week I leveled up Luna's Logistics, retrieved Boots of Speed, and maxed Air Magic to Advanced. Scouting reports revealed the location of an Inferno computer captured by the opponent, where he very likely could have started building a Mage Guild. So I level up Air Magic along the way with Luna and on the jumps on 132 I take Inferno, where Mage Guild 5 with Dimension Door had been built, and Tazar was sitting in the garrison
On 133, on the 5th try, I get Town Portal (+resources) at home, while leveling up a couple of support heroes (Kyrre chose the Water path :rolleyes: )
On 135, after capturing the main, I ventured into the opponent's Swamp treasure zone, but stopped very close on the timer, so it turned into something like a final battle with mutual exchange and my buyback. After that, over a couple of days I grabbed another half of the map, built Efreeti from external dwellings in a couple of castles, collected stat boosts + plate armor, and recaptured the opponent's capital — seeing such an advantage in macro, economy, and stats, and a complete lack of prospects, Vitaly surrenders.
Thank you for the game!











Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
6lm10a
Game Length
142 days
Game Date
3/9/2018
Reported
3/9/2018 9:44 AM
Rating Impact Archived
FireToSky 2080 2091 +11 ↑
Gomunguls 1985 1974 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/9/2018 11:01 AM

In reply to Antiplayer
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#95
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+5200
I don't see the point in detailing things here. Overall, the generator played a cruel joke on Vitaliy, placing one road into a swamp where the path to the center was guarded by snipers. He didn't have much to push into the center with at the start of the second round, while I fattened up a bit in the corner, built a necromancer near the computer (TP on the 1st try), got the hat in the first Dragon Utopia, and then followed the usual routine: air book, wings, stats, simply grabbed the main goodies, and started pressing. Left with only one Castle and no prospects, Vitaliy surrenders.
Thanks for the game!

https://vk.com/videos-135383496
recordings of both games are here
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
141 days
Game Date
3/9/2018
Reported
3/9/2018 9:50 AM
Rating Impact Archived
FireToSky 2092 2102 +10 ↑
Gomunguls 1973 1963 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/9/2018 11:01 AM

In reply to Antiplayer
User Avatar
#98
Great start, galthran with 3 stacks in tavern, stables next to road and fortress hero brought some serpent flies for more movement. I had decent roads but many of them were blocked by strong shooters. Collected 200+ skeletons week 1, and a ton of money, picked up DD scroll behind pack grand elves. Eliminated rampart AI, built lvl5 in necro, and with help of DD I beat necro and castle AIs faster, after rebuild got TP in necro. 10k xp box helped develop galthran more and on 132 I saw Crag with few thunderbirds in dirt treasure. Decided to attack him even though I didn't have tactics, but he didn't have it either. I didn't have view air from 5 towns and many scrolls, so I didnt try to wander around blindly trying to find enemy army on Tyraxor. With the small amount of movement left I took a hive and TP-d away. After a couple days Jeddite stole my necro town, I took it back and developed more heroes with full control. I took 2 topes but out of 6 relics, only thunder helmet and sentinel were any good. I was controlling most of the map, had a legion skeletons and AA's but I knew I was weaker because of low stats and no strong spells. I found 3rd tope way offroad in snow that gave red orb, so I felt safe and went into underground treasure with galthran. On the same day Jeddite caught me but after seeing red orb he gave up.
Thanks for playing!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Map Template
6lm10a
Game Length
143 days
Game Date
3/11/2018
Reported
3/11/2018 8:29 PM
Rating Impact Archived
Dave_HUN 2027 2046 +19 ↑
FireToSky 2131 2112 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/6/2018 7:39 AM

In reply to Antiplayer
User Avatar
#99
Very good roads, enough money, pit and efreet dwelling in 2nd zone, many hives around. At 121 at the expense of some resources I bought most of army and started farming hives, mid week 2 dessa appeared in tavern and I decided to develop him. Behind several ancient behemoths I found fly scroll, and with this could go in desert treasure, where I took 3 hives, all lvl5 box, and a tope with gladius + red orb. Fiona took the tope in my native zone, which gave blue hat, +5all and +2speed. Army was great, but no earth on dessa, not sufficient level of wisdom and no air on Fiona, Jeddite had only air too, and not to mention I didnt have tp. Because of these I decided to rush opponent's tower and I arrived just in time, because he just got full control, and I would have inevitably lost vs mage heroes because of his flux town.
Thanks for playing!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
6lm10a
Game Length
135 days
Game Date
3/14/2018
Reported
3/14/2018 2:36 PM
Rating Impact Archived
Dave_HUN 2056 2073 +17 ↑
FireToSky 2110 2093 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/6/2018 7:31 AM

In reply to Dirty_Player
#100
Auto-translated
I gathered more vipers and found a second utopia, but it was significantly worse than the Necropolis, and in the end, my opponent left his army on the hero without mana. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Эйслинн / Aislinn Start Hero Эйслинн / Aislinn
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
h3dm1
Game Length
135 days
Game Date
3/6/2018
Reported
3/14/2018 8:05 PM
Rating Impact Archived
Antiplayer 2006 2014 +8 ↑
caliban 1828 1820 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/14/2018 8:28 PM

In reply to Antiplayer
#101
Auto-translated
From the very beginning, a lot of money, a quick path to the central computers, teleportation on the second attempt, while the opponent played without roads.
Thank you for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
133 days
Game Date
3/13/2018
Reported
3/14/2018 8:11 PM
Rating Impact Archived
Antiplayer 2009 2022 +13 ↑
LuckyF 1950 1937 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/14/2018 9:24 PM

In reply to Antiplayer
User Avatar
#102
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Antiplayer
I gathered more units and found a second Utopia, but it was significantly worse than the Necropolis, and in the end, the opponent left his army on the hero without mana.
Thanks for the game!
I immediately started building a Grand Mage, but there was no mercury anywhere; everything was blocked by strong guards on the first level for the Necropolis. Thanks to the Necro-boots, stolen on the opponent's map, I was able to cast more spells. By leaving myself without mana, there was no intrigue.
Thanks for the game, and good luck!
1-2
https://twitch.tv/calibanhw
In reply to Antiplayer
#103
Auto-translated
Antiplayer
He's been playing since day one, has a lot of money, quickly reached the central computers, teleported on the second attempt, while his opponent played without building roads.
Thanks for the game!
Thanks for the game.
discord: LuckyF#3482
icq: 681350680
In reply to Dave_HUN
User Avatar
#104
Dave_HUN
Very good roads, enough money, pit and efreet dwelling in 2nd zone, many hives around. At 121 at the expense of some resources I bought most of army and started farming hives, mid week 2 dessa appeared in tavern and I decided to develop him. Behind several ancient behemoths I found fly scroll, and with this could go in desert treasure, where I took 3 hives, all lvl5 box, and a tope with gladius + red orb. Fiona took the tope in my native zone, which gave blue hat, +5all and +2speed. Army was great, but no earth on dessa, not sufficient level of wisdom and no air on Fiona, Jeddite had only air too, and not to mention I didnt have tp. Because of these I decided to rush opponent's tower and I arrived just in time, because he just got full control, and I would have inevitably lost vs mage heroes because of his flux town.
Thanks for playing!
tfp
In reply to Dave_HUN
User Avatar
#105
Dave_HUN
Great start, galthran with 3 stacks in tavern, stables next to road and fortress hero brought some serpent flies for more movement. I had decent roads but many of them were blocked by strong shooters. Collected 200+ skeletons week 1, and a ton of money, picked up DD scroll behind pack grand elves. Eliminated rampart AI, built lvl5 in necro, and with help of DD I beat necro and castle AIs faster, after rebuild got TP in necro. 10k xp box helped develop galthran more and on 132 I saw Crag with few thunderbirds in dirt treasure. Decided to attack him even though I didn't have tactics, but he didn't have it either. I didn't have view air from 5 towns and many scrolls, so I didnt try to wander around blindly trying to find enemy army on Tyraxor. With the small amount of movement left I took a hive and TP-d away. After a couple days Jeddite stole my necro town, I took it back and developed more heroes with full control. I took 2 topes but out of 6 relics, only thunder helmet and sentinel were any good. I was controlling most of the map, had a legion skeletons and AA's but I knew I was weaker because of low stats and no strong spells. I found 3rd tope way offroad in snow that gave red orb, so I felt safe and went into underground treasure with galthran. On the same day Jeddite caught me but after seeing red orb he gave up.
Thanks for playing!
tfp