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Posts from "FB-5!"

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14 years ago
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"FB-5 - the final of the strongest!"


Interportal is interportal, but FB is on schedule! :cool:

I. GENERAL


Tournament organizer - numOne (icq: 305035002)
Assistance in organizing and resolving disputes - Pit for LM (icq: 471401475)

Players who rank from 1st to 5th place advance to the next FB; all others are eliminated from the tournament.

The player who ranks 1st will be awarded a cup for their avatar!

II. REGULATIONS

The tournament will be held on the WT version by default (manual) + list of differences between WT and SoD

Game settings:
_______________________
Experience - off.
Tax - off.
Bank - off.
Ban classes - on.
_______________________
Cloak of Displacement ban - on.
Sphere of Inhibition ban - on.
_______________________
No improved stack - off!
Disable neutral morale - off!
Building level 2 dwellings in all cities - on.
_______________________
Chess clock - on.
Anti-cheat - on.
Guild of Mages rebuild - on.
Gold instead of scrolls - on.
One-sided to two-sided monolith - on.
Time control - 4000+400
_______________________
All other settings are default.

Thus, games will be played on WT, but with settings as close as possible to SoD (without experience, tax, bank, classes, but with a greased stack and neutral morale).

Tournament system - Double elimination

Games are played until 2 wins (if there are problems with time or player synchronization, a game can be played until 1 win - this is agreed upon in advance).
In the super final, the winner must defeat the loser once; the loser must defeat the winner twice.
The duration of each stage is 1 month.

Template selection - players ban 1 template from the list (see TEMPLATES section), then a randomizer in the WT chat selects a template (randomized until one of the five remaining templates is selected), the template does not change after restarts! Note: do not confuse 8mm6a and 8mm6 - these are different templates. The same applies to 8xm12 and 6LM10.
Castle and color selection - randomizer in the WT chat and negotiation, first for the castle, then for the color.
Redraw is allowed for 8mm6a/8xm12a/6LM10a templates; it is prohibited for all other templates*
_______________________
* Redraw concept: A player playing as red cannot attack the opponent on the first day of the week with reinforcements purchased that day.
Reinforcements include:
- troops increased in the player's cities / enemy cities / neutral cities;
- troops from lairs / summoning portals.
All other troops are not considered reinforcements.

III. TEMPLATES

2SM4d(3), Balance (L-U), Jebus cross, Mini-Nostalgia, 8mm6a, 8xm12a, 6LM10a.

2SM4d(3)
- Restart at the player's request if the only road leads to GO. Taken on the day this fact is discovered.

Balance:
- Restart at the player's request if there is no road to their home town. Taken on the day this fact is discovered.
- Using "Fly" and "Dimension Door" spells when entering a treasure zone is allowed only if GO has been broken through.

Jebus cross:
- Restart at the player's request if the only road leads to GO. Taken on the day this fact is discovered.
- Restart at the player's request if there is no road to the central treasure zone. Taken on the day this fact is discovered.
- Using "Angel Wings" and the "Fly" and "Dimension Door" spells when moving from one zone to another is allowed only if the guard between them has been broken through.
- In case of buggy passages between zones, it is possible to move to an adjacent zone only if GO in the center has been broken through from both zones.

8mm6a/8xm12a/6LM10a:
- It is allowed to pass from respawn to respawn without breaking through the shifted guard.

Mini-Nostalgia:
- Players choose computers alternately, one by one. The blue player starts the selection. There should be no repetitions or coincidences with the players' castles.
- It is permissible to run to neighboring resps bypassing shifted guards (with the exception of GO).
_______________________
- For all XL templates, roads are default - medium; for Jebus - fast; for others - random;
- All templates are played on difficulty level 160% (including Balance);
- It is forbidden to take items (exception: chests, resources, gold, campfires) and visit objects due to a shifted guard;
- Mandatory restart if there is no road out of the castle;
- A situation where GO blocks other roads is equated to having only one road to GO.
_______________________
- Restarts (subjective) - 3 days in total: 111+111+111 / 111+112 / 113
- Restart for strong block is taken only if there are no subjective restarts left.
- Hit-and-run is prohibited (hit-and-run implies using magic (any!) and fleeing/buying off in the first round by the attacking player. This restriction does not apply to the defending side. If resisted, it is considered that the spell was cast).
- Using Dimension Door, Fly, and Angel Wings does not give the right to visit and take objects without breaking through the guard.
- If a "stalemate" occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 gnomes remaining, and the defender's hero has 1 fly. And 100 gnomes cannot catch up with the fly. In this case, the attacker with 100 gnomes must retreat (or buy off).
If someone is wearing "Shackles of War", you need to load the last save, repeat all moves exactly as they were made before this battle, disband the troops that were killed during this battle. Then the player(s) wearing the shackles must remove them; the attacker must attack and flee/buy off.
_______________________
Game results go into the seasonal rating.

Any changes to the rules are possible by mutual agreement between players.

IV. PARTICIPANTS

Medium_HP / icq: 578030466
FireToSky / icq: 414574626
Javdet / icq: 432146477
numOne / icq: 305035002
Satir / icq: 484800548
Gomunguls / icq: 499978341
Sevensan / icq: 335665133
GoD / icq: 291656338

_______________________

Winners of past tournaments:

FB-1 (2009): Wlk777
FB-2 (2010): Pit for LM
FB-3 (2010): numOne
FB-4 (2011): Medium_HP

Tournament bracket:

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14 years ago
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Medium_HP (blue, Fortress, Bron, Bron) def Javdet (red, Inferno, Marius, Marius), 8mm6a, WT-full, 141

Sold my town and color for 2400, we distributed a native computer opponent, who also helped with building, ended up with psychos with fort in both and Bron level 7, total 10 psychos on second month, Bron stays overnight at the stables near the Griffin Conservatory. Tight on money, Griffin Conservatory 3-4, decided to first run to another Griffin Conservatory deep in my spawn, on the way there a crypt and a dwarf dwelling, reached on 122, it turned out to be a mini, wasted trip I guess, but there was also a library nearby and I just hit level 10. On 124 +4 angels minus 2 psychos, because I skimped on money for Fire, only took 8 Earth and about 20 butterflies for attrition, didn't take Water and Air so as not to lose them, and I fought a bit sloppily. Then exit to the center, a large area, 5 stacks of creatures, a trio of Griffin Conservatories, there's a Dragon Utopia, but nothing to take it with yet, took it around 132 I think, got +4 all, cuirass, and hat +4+4, reds were already visible nearby, went to meet them, chased Marik for two days, caught him, got money for the entire army, on 137 approached his starting town, on my turn reds surrendered.

Thanks for the game.

Medium_HP (blue, Fortress, Broghild, Broghild) def Javdet (red, Castle, Valeska, Tyris), 8mm6a, WT-full, 124

Bought Fortress for 4500, sold color for 600, Dragon arrived, by 111 I had enough money for 5 heroes and upgrading Gnolls, at the spawn exit a Dragon Fly Hive behind the Golems, checked on 122 - a swarm, moved on, defeated the Refugee Camp, there was a Grizzly Bear, on 123 +8 ducks, then more, by 117 ducks already close to 30, captured an Inferno computer opponent and a village in the center, Broghild is near a Griffin Conservatory, a pair of Boots nearby. On 121 +2 angels, picked up the Boots and revealed another Dragon Fly Hive, went to it, two more there, in short on 123 Broghild with 3000 MP stands at the boost before exiting to the center, waiting for the plebs to bring a shield +3+3 and a flail +4, ducks already 56, planning to scout the path to the Dragon Utopia, the edge is visible, but how far to go is not yet clear. During the turn change, in the elevator and teleporter in different central zones, a red Shiva appears and disappears, Broghild is a quarter turn away from the teleporter, I enter, Shiva is there with 5 angels, not enough money for a ransom, surrender.

Thanks for the game.
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14 years ago
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Medium def Javdet 2-0
(Conflux-Inferno),(Fortress-Castle) 8mm6a

1st game I struggled more, got stuck on elves, barely got around them, but no money and no prospects, while Kostya had a double from the middle of the 1st. I gathered nearly 100 goats, the only Dragon Utopia turned out to be a mini with slippers. And was immediately crushed, which I was generally glad about.

In the 2nd game when we met on day 124 - there were 55 wyverns:eek:. Still impressed, 30 of them were gathered by day 117. When we met, it felt like we were playing different templates:), but it was more of a brilliant execution. :smile20:
I had a decent setup - 2 Griffin Conservatories. 3 beehives, 2 Dragon Utopias not yet taken, but only tight on gold, even considering a decent retreat.

Thanks for the games.
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14 years ago
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Medium_HP
Medium_HP (blue, Fortress, Mephala, Mephala) def Javdet (red, Inferno, Marius, Marius), 8mm6a, WT-full, 141

Sold the town and color for 2400, gave out a native computer, it also helped build there, as a result, Fanatics with fort in both and Mephala level 7, total 10 Fanatics on month 2, Mephala stays overnight at stables near the Griffin Conservatory. Tight on money, Griffin Conservatory 3-4, decided to first run to another Griffin Conservatory deep in the respawn, on the way a Crypt and a Dwarf, arrived on day 122, turned out to be mini, seemed like a wasted trip, but nearby there was also a Library and just reached level 10. On day 124 +4 Angels minus 2 Fanatics, because I skimped on money for Fire, only took 8 Earth and about 20 Butterflies for the chow, didn't take Water and Air so as not to lose them, and I fought a bit sloppily. Then exit to the center, there was a large zone, 5 stacks of creatures, Griffin Conservatory triple, there is a Dragon Utopia, but nothing to take it with yet, took it around day 132, gave +4 all, Cuirass and Cap +4+4, Reds were already showing nearby, went to meet them, chased Marik for two days, caught him, got money for the entire army, approached his starting town on day 137, on my turn the Reds capitulated.

Thanks for the game.

Medium_HP (blue, Fortress, Broghild, Broghild) def Javdet (red, Castle, Valeska, Thuria), 8mm6a, WT-full, 124

Bought Fortress for 4500, sold color for 600, Dragon came in, on day 111 had enough money for 5 heroes and Gnoll upgrade, at the respawn exit a Dragon Fly Hive behind the Golems, checked on day 122 - a horde, moved on, breached the Refugee Camp, there was a Giant Bear, on day 123 +8 Ducks, then more, by day 117 Ducks were already almost 30, took the computer Inferno and a village in the center, Broghild stands near the Griffin Conservatory, nearby lie Boots. On day 121 +2 Angels, took the Boots and revealed another Dragon Fly Hive, went towards it, there were two more, so on day 123 Broghild with 3000 MP stands at the start point before the exit to the center, waits for the noobs to bring a Shield +3+3 and a Flail +4, Ducks are already 56, planning to scout the path to the Dragon Utopia, the edge is visible, but how far to go is not yet clear. At the turn transition, red Shiva appears and disappears in the Elevator and Teleporter in different central zones, Broghild has a quarter of the movement left to the Teleporter, I enter, and there is Shiva with 5 Angels, no money to buy her out, capitulation.

Thanks for the game.

can I take a look at the saves?
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14 years ago
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16.11.2011 Sevensan (Red, Castle, Valeska, Galtran) Def Gomunguls (Blue, Rampart, Кирь) 8xm12a, BT under SoD, 125

Best of three.

I was paid 1000 for 2 regenerations, then another 2400 for Кирь. I took the color for 700. Total came to +2700 for red castle.

111 8 heroes, 3000 remaining. There is a consa, overview. Max crypt taken
112 found stables, Galtran grabbed Scouting.
117 Spread out well. Horses were set up in the castle, village in the treasure zone was painted, pink AI who placed manticore was killed. 5 hives, 2 Dragon Utopia, 4 consas burned. On the second attempt I wanted to take all this, but preferred maximum scouting, so it didn't work out.

Only 1 hive +6 on 121 was taken

124 I had already arrived at the entrance to the opponent's main, which by the way hadn't even been breached. A huge respawn gave up there, where the blues sat through the first and beginning of the second, with dendroid caches, horses, and consa +2. They came out with all this loot and were immediately wiped.

125 I stole Pandora for 15 experience and with oil, shield, stone skin, and bolt on 235 Attacked. The terrain entry was normal. There's only blindness, haste, mass shield for 3 turns. In the first round, elves fell from the bolt + volley. Then slow, shield, stone skin for 9 rounds and I carried it. Thanks for the game!
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Sevensan
16.11.2011 Sevensan (Red, Caslte, Valeska, Galtran) Def Gomunguls (Blue, Ramp, Кирь) 8xm12a, ВТ под сод, 125
Thanks for the game!

Confirmed!
Both of us played well, no rests... at 113 had 8 heroes, external dwelling of horses, elves, cons, mercenary camp... spread out quite a bit, and since it takes a long time to click to the portal, I decided to clear the respawn then fight, did everything fine, there were no losses... then I came out of the portal and was attacked, the opponent's hero was leveled up better, which is why I lost.
Thanks for the game!!!
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19.11.2011 Sevensan (Red, Dungeon, Shakti) Def Gomunguls (Blue, Swamp, Broghild) 6lm10a VT under SoD 125

This time the template was chosen by Gum. Out of 8xm12a and 6lm10a, he chose the latter. This won't be just a report; I'll talk a bit about my thoughts during template selection, the bidding, and the game in general.

I started by crossing out templates that are inconvenient for me, on which my opponent is quite strong—these are Smka and Balance. I've played little on Balance, and I don't particularly like Smka—it's too simple. I was betting on unknown templates, since I have a pretty good understanding of schemes, which gives me a certain advantage. The opponent crossed out the convenient and well-practiced templates—Jebus Cross and 8mm6a. The last one I crossed out was Mini-Nostalgia. 8xm12a and 6lm10a, judging by the rarps, are clearly at the bottom of the popularity list.

During generations, I paid for a regen of Tower into Barbarian because I know that on both castles the opponent has excellent chances, and it's unclear who to bid for and how. Then came two paid regens from the opponent: Inferno vs Flax and Inferno vs X. The pairing of Dungeon vs Swamp suited both. For Swamp, they gave me 3500 (which I consider very high) and gave up the color for 800 (I wanted to give it away myself for 900 and play with +4900). In principle, I made a small mistake here—I should have given away the color for 700, since from the previous game they wouldn't have given me more for the color anyway, and playing a template with little money with +4700 is an excellent advantage, given that the opponent also gets the first decision on whether to take a restart with two heroes for Swamp =) No bank, like in full VT. But the red Dungeon +3200 also suited me quite well. I took the starting bonus as an artifact instead of gold. Regarding the bidding for Swamp, I can say the following. Broghild is good in Full VT due to experience and classes. Scouting provides excellent auts in combination with Navigation and Pathfinding. Plus, that +25% to duck health combined with the experience bonus gives around 150+ HP in the long run, which is a hell of a lot in this specific setup. Here, it's only +17 HP regardless, which isn't that much. Therefore, I would never give much for Swamp against Dungeon in a VT under SoD on a low-money template.

111 Medium roads. We rerolled a bunch of times and started. Underground. I effectively have no starting respawn. There's only a corridor, along which are a Naga Bank and Cyclops, and an immediate exit to the next zone. It dealt out funny the first time like this. Starting artifact +2 attack and a Ballista. 5 heroes. I saw the overview when I pushed further and decided to postpone the decision until the next day, as it was day 112.

112 Upgraded the Harpies. I want to comment on this move right away. The lack of external dwellings allows me to upgrade the Harpies and play for a build order of 1-4 in the castle with a portal or with a +10 Troglodyte build—depending on the availability of money and creatures that can be summoned. Playing for a build order of Minotaurs or Manticores is quite disadvantageous. First, in most cases, you won't have the money to buy out on day 121, which will lead to a decisive loss of tempo on the second week. Second, the efficiency of 1-4 in the castle is much higher (and cheaper) than, say, 1-6 in a Fort or Citadel, because in the absence of external dwellings on the second week, our striking stack will consist of Angels and ducks from hives, and certainly not 5 Manticores or Minotaurs, which in most cases will just get in the way, taking up the spot of the tier 1 units. Also, Medusas and Evil Eyes themselves are excellent drainers for these purposes (hives, Griffin Conservatories). And third, upgrading the Harpies, giving heroes speed 9—is excellent efficiency for map scouting, which plays a decisive role in forming a plan for the second week for such templates.
The overview showed a Griffin Conservatory in the underground, boots (though behind the Minotaurs and far away), and a four-way monolith, jumping into which I immediately saw another overview and a Griffin Conservatory. A bunch of exits to various zones. Taking a restart would be stupid, of course—so we play.

113 Checked the Griffin Conservatory—a tier 1 unit with Haste. I only have 84 warriors, didn't go in. Opened a nat-type overview—there, immediately visible are a hive, a strong passage into the treasure zone, and portals to other zones. Also a piece of the main of the purple computer. And most importantly—in a dead-end treasure zone sits a piece of an external dwelling of Green Dragons, which is where I headed. The plan was to take it and put the guys on the portal, then with 2 Greens everything would be very simple to sort out. I'm trying to play with a chain—stopped at the exit of the black boundary into the next zone from the underground.

114 Shakti, from a running start, broke through a prison and reached a village in the treasure zone. There's a tavern there, and the army was sent back to hit the lift. Here's the first unpleasant surprise—10+ Master Genies guarding the external dwelling. I immediately bluffed them, assuming that an external dwelling without nearby resources is max 10-12 guys =) and turned out to be right. The tunnel led into a desert; for a long time I couldn't understand how this happened and where I ended up, because according to the template it's completely unclear where... in short, total disorientation in that zone. Broke through a couple of passages there, passed the turn. And then, on the road into the desert, running out... is Broghild =) I didn't see the turn itself because I had stepped away. The replay showed that a Swamp hero ran in, jumped through some portals, and disappeared. I immediately understood that it was Brogh with Scouting flying off, because deleting a Swamp scout hero when there are only 6 moves total is an unjustifiably stupid move. Lucky for me that Brogh didn't have a combat machine and was just on a Serpent Fly, and he could reach me, since my 83 Troglodytes and 11 Evil Eyes near the black boundary looked pretty bold against his first-week spectrum =) In any case, back then I would have taken a regen upon meeting.

115 Sent the army back and went there with the black boundary hero for scouting, so as not to get a surprise. It's very strange that Gomunguls didn't kill her (although he could have, there was a Clavius with archery there), apparently considering that I would later sacrifice Clavius and the exchange would be disadvantageous for him, or because of the restart upon meeting which is taken until day 115 inclusive. I need to take the external dwelling somehow. From the backup I only have 8 Dwarves, 14 Gnolls, and 4 Lizardmen. I took the Dwarves against the Genies. There were 12 of them; luckily they didn't cast anything. I lost about 14 Troglodytes and some Dwarves there. I take the Gnolls and Lizards and enter the external dwelling... Auto-battle loses =) Getting fun now... Deploy tactically. Drakes fly in—and morale! Luckily I deployed precisely and they killed 7 Evil Eyes near the Ballista. Then counterattack, -1 Drake. In 3 rounds they were destroyed; in the end I still had 62 Troglodytes and 4 Evil Eyes. Minor financial difficulties; I had to build two Marketplaces to buy the guy and get a speed boost on him. They also gave me Earth Magic and Logistics! Simultaneously, I broke through to the purple Barbarian with a huge combat machine.

116 The black boundary hero runs straight to the opponent's main... sees a hive in the desert, sees Tazar, Brogh... in short, everything needed, and retreats. Shakti goes to take a mini Griffin Conservatory; more exits are broken through; the chain to kill the purple player is set up. In general, everything according to plan.

117 The nat-type turn. Everything came together perfectly. Shakti takes the mini Griffin Conservatory, breaks through a portal with 80 Lizardmen, kills the Castle computer there, and sits down in its castle. There, a Spell Book and another hero are bought; I stay on Angel, everything is passed back, and in the final moves, I sit down in the purple player's castle as well. Meanwhile, the scout hero takes an empty village. In total, on day 117, I have 5 castles and a 1-4 build in the castle with a portal to the Dragons at home. Plus, I miraculously managed to build a chain to take a hive on the other side of the map.

121 The Castle computer is killed. The +6 hive is taken behind an unpleasant guard of 80 Serpent Flies with Haste. They eat all the Troglodytes there, but it's no problem; there are more at home. Everything is traded down to zero from 5 Markets, a Drake is bought from the external dwelling, and a chain is set up to kill the purple player and deliver meat from home.

122 The +6 duck hive is taken behind Berserkers, and the purple player is finished off.

123 Another +8 hive taken behind Unicorns, and Shakti left on Angel to take a Griffin Conservatory at the entrance to the opponent's area. It turned out to be 100+; I camped on it.

124 Here I bit off more than I could chew and went into a Naga Bank... Maximum with Haste... I thought 20 ducks and 4 Dragons would provide decent DPS against these creatures, but the skill of my weak Gunnar wasn't enough; I lost 2 Drakes and 2 ducks and was sad. Then I had to move Shakti back a couple of moves to pick up the combat machine, as I had forgotten to move the scout hero in the middle of the chain to make everything align. The +3 Griffin Conservatory was taken with the loss of 1 Harpy. Earth Magic was leveled up, and with all this wealth, I go into the opponent's main. A scout hero is sacrificed along the way, and I'm 1 move!! short of sacrificing the scout hero who was supposed to take a hive off-road. On his turn, everything aligns for him to steal it from me. The hive, by the law of spite, is maximum. By the way, Gum was dealt 2 maximum hives and 2 Griffin Conservatories (the second 100+ one he didn't have time to take—I arrived). Again, he sat in his home all week. He was very surprised when he attacked and saw a whole 29!!! ducks. The final battle was interesting. I only have Mass Shield; he has Mass Shield and Mass Bless. Several tactical moves. The ducks under Broghild with speed 9 were hard to deal with. Then the ducks got caught in the crossfire, and the advantage in parameters left no chance. Almost all the ducks and Troglodytes survived!

Thanks for the game !!!
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14 years ago
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Sevensan
19.11.2011 Sevensan (Red, Dungeon, Shakti) Def Gomunguls (Blue, Swamp, Broghild) 6lm10a ВТ под СоД 125
Thank you for the game !!!

Confirmed!
Again the spawn distribution was unlucky in terms of leaving the respawn, but I decided not to risk it... on day 1 I revealed Speed Boots, a Griffin Conservatory, and a Dragon Fly Hive, boosted Brogh with expert scouting and upgraded the lizardmen, buying up all... I decide not to take the rest... I run along the road and see it forks into the sands and somewhere else... on 114 I run into the sands and there are portals there and I saw the red player... the question arose: take those rest or continue... I decided to continue since in terms of money I was building what was needed and had enough for buying... I split up to go home... I see the other 2 exits — both into snow and clearly nothing decent there... they scout me... on 117 I set up in a mini Griffin Conservatory... on 121 I take it and grab the boots for 9 gr with unicorns... then on 122 I buy more army and dive into a Dragon Fly Hive with max there... they nibbled me decently... then I urgently run along the road and skip the second Griffin Conservatory since the red player has already spread out nicely there... I grab the second Dragon Fly Hive, also with max there... first they attacked an angel... it had 13 HP left))... I hide it in a corner covered by wyverns and cows... they started chewing through the cows toward the angel... but unsuccessfully... then follows a FB in which thanks again to artifacts and better development the opponent wins. (I had nowhere to level, so I only had expert earth, armor, and scouting) nothing interesting stuck out in the game, but I liked the FB even if it wasn't in my favor!
Thank you for the game!!!:smile20:
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14 years ago
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29 11 2011
Javdet (red ramp, Kirry, Mephala) def Gomunguls (blue Inferno, Marius, Marius) 8mm6a 215 +1400 VT under SoD 1-0

After a couple of awful distributions, the generation was decent - a couple of cons, Hive, not poor, Mepha arrived, Gunnar. The question about the folder immediately dropped when Mepha learned log in the booth and then scouting was given.
It turned out not to be so sweet - I couldn't find wood for upgrading archers and Kiryusha ran ahead 1st and even with stables spent 4 days looking for a way out of the respawn.
During this time, I lost a fair amount of troops; I decided to lose a day but return the elves for upgrade, as you never know what's ahead, plus there was a glitch that the computer would level up and I wouldn't kill it))))
Only by 117 do I reach the necromancer and the first thing is to set up vampires. At home is Castle.

But from the 2nd week, it's unclear what to do. The distances are such that assembling a chain will take a couple of days, and there isn't much for buying either.
I upgrade 8 vamps for Kiryusha and send her presumably to the center for scouting, Gunnar with the remnants of the army goes to the village, and I set Mepha to take cons purely by growth.
The travels of two 1x turned into minor looting; Gunnar ran into a block with gr medusas, and Kirryusha, after running another few mills, ended up at the teleport. It was unclear whether it was breached or not, so I flee.
Mepha, having stripped her own respawn, runs to the discovered Dragon Utopia on the bot's respawn and spends the night at the stables. Actually, I planned for her to take another con, but I chased away the agonizing computer.

Gunnar takes that con, Mepha already with 6 angels finds bracers and goes to the utopia. There turned out to be two Dragon Utopias. In the 1st a shield to all and a helmet for 12, in the 2nd chupa-chups.
Mepha is offered water and out of stupidity/habit I take it, although there is no wisdom, then I couldn't give up the tactics either. Hope is on little Gunnar; I build Mage Guild for him, but they didn't give a portal after 3 attempts. A Dragon Utopia is found, I check - maxi and the next day the rebuild finally gave a result. In the utopia are parameters, another helmet and wings))))

Then there was money-making, taking over the opponent's capital and building up angels at the computer. Found books of fire and water, an elixir; could have assembled a sniper bow but there is no room for it anyway. Kiryusha with 24 vamps miraculously breaches nearly 100 medusas who didn't let me to the village back at the start of the game. I decided on a seemingly unnecessary artifact for +3 spell rounds and a cart which took 4 shots before the vamps were frozen.
Towards the end, there were 3 heroes level 20+ and income around 15000.
When Marius appeared, he was met by a hundred demons, 22 vivs, 6 angels, pits and ifrits with 16 archs, 69 vivs, 90 bows etc... with the red ball and elixir it's impossible to kill Mepha.

Thanks for the game.
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14 years ago
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Javdet
29 11 2011
Javdet (red Rampart, Kyrre, Mephala) def Gomunguls (blue Inferno, Marius, Marius) 8mm6a 215 +1400 WT under SoD 1-0
Thanks for the game.

Confirmed!
The beginning was good, even though the red player got a second computer, the Necro decided to play... since there was a rest left and I decided not to take risks. I immediately run to the computer.. it turned out to be a week's journey away. I captured it and started clearing the computer's respawn, since I decided to drop 2 Griffin Conservatories and grab my Dragon Utopia.... in short, I did everything I wanted, dropped the first Dragon Utopia, it was max... out of 7 Dragon Utopias in the entire game, I never found the needed spell books and artifacts... but what I got was also okay... I boosted my spell power well... Chain Lightning dealt 2800 damage, Fireball parameters were equal +/-1 point... but my troops couldn't break through Mephala...+ the army advantage decided it, of course...
Thanks for the game!!!
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14 years ago
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04.12.2011.
1) GoD(Blue, Barbarians, Tyrax, Tyrax) def FireToSky(Red, Rampart, Mephala, Mephala) 6lm10a 125

Through the overview, I spotted Ivor on the snow with Rampart's mana, immediately engaged, killing everyone except a few dwarves. Then Vanek lost his vamps in a max-conflux. I declined the auto.

Thanks for the game!

2) GoD(Blue, Conflux, Monere, Monere) def FireToSky(Red, Dungeon, Shakhtyor, Shakhtyor) 8mm6a 127

First, I picked all the rests, plus Vanek gave one ghum-rest, since the passage in the underground was blocked by bone dragons that could not be bypassed at all, there were no other passages there, and the second exit from the home respawn was somewhere in the very back...
Then Vanek took 113 and we went.

On 1st, I took a water nymph dwelling, placed psychos in the Citadel and GM2, at the bot respawn I took a unicorn dwelling, though the moves spent on taking the dwelling were just short of getting into the empty Rampart. But on 121, I easily broke the guard there. On 122, Dragon Fly Hive at 6, then through a teleport I exited into the basement, where boots and 3 more Dragon Fly Hives were lying very compactly. The chain returned home and picked up a cloak +2.
Then I jumped into the teleport — took a village there and found an exit to the basement — and there was already a whole demonstration of reds against ER)))
Well, on their turn they naturally revealed me in all places, but they didn't attack Monere with a scout hero. Shakhtyor himself came and attacked.
In FB, he had 18 ducks against my 30.
In round 1, blind on my ducks, in round 2, Shakhtyor casts haste on his own, but after expert dispel, the reds admit defeat, since they would have immediately received 2 attacks from full stacks right there, and in round 3, also with mass bless.

Thanks for the game!
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14 years ago
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I played quite well; both matchups were promising with plenty of undead units. Plus, Evgeniy played at a good pace.
Thanks for the game!
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14 years ago
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numOne lose Satyr
We started a while ago; my tower was on the Satyr's swamp. But due to a lack of time and a bug with gold piles (the game would crash when the computer picked up a pile of gold), we decided not to bother and just flip a coin. 0-1-1-0-0, and Satyr wins.
Thank you!
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14 years ago
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they would have played the game better :D

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