Posts from Heroes 5.5 WarGame Edition - Tactical Edition.
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Do you like the WarGame Edition global mod?
The creatures' stats can be boosted by increasing the level of the third tier (each building can have 5 tiers if I'm not mistaken) – so, this is an alternative to the "missing" second tier.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Added 8 minutes later
For now, I think that the mechanic of setting the base color of the city when building a fort is the most adequate, in my opinion. Because it won't reduce the importance of the upgrades themselves (there are no selective recolorings, the base color changes for the entire city). And at the same time, it will give the opportunity to play with any of the colors as a base. Instead of 1 type of city, we will actually get 3 of its subtypes (the ability to choose one of them). At the same time, the possibility of changing this base color will remain for those tiers where an upgrade will be built.
As for the thresholds, the original 0-3-6-9-12-15 are already too slow, so turning them into 0-30 would make them even slower. By day 7-8 of the game, we should be able to access any top-tier technology, just like in Heroes 3, otherwise, goodbye to the game's pace.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
For now, I think that the mechanic of setting the base color of a city when building a fort is the most adequate, in my opinion. Because it won't diminish the importance of the upgrades themselves (there are no selective recolorings; the base color changes for the entire city). And at the same time, it will allow you to play with any of the colors as a base. Instead of 1 type of city, we will actually get 3 of its subtypes (the ability to choose one of them).
Although the idea of immediately getting all 3 upgrades, and getting a boost from 3 housing improvements, also has merit.
If it's technically possible to choose a basic color (grade) when building a structure, then this is a good idea.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
The downside of this idea is that the basic creatures in the recruitment window will be the same, regardless of the chosen primary color. The recoloring only happens during the actual recruitment (replacing creatures), not during the preview. This can create some perception issues.
For example, you have an Inquisitor hero with Fanatics and Archers as starting troops (red). Does this mean that until you get upgrades for Militia and Archers, you won't be able to recruit reinforcements for these units?
In my opinion, we should create thematic, balanced starting armies and not use recoloring.
P.S. And regarding the +1 morale (10% chance of "triggering") if the hero's squad has a "native upgrade," is that really such a big bonus?
In the standard Heroes 5, players initially recruit creatures from another castle with a -1 or -2 morale penalty for testing purposes.
As for the +1 morale (10% chance of triggering) if the hero's unit has the "native tier," is that really such a big bonus?
P.S. Always yours, a fan of playing with mixed armies.
I was thinking, wouldn't it be interesting if this bonus also applied to the corresponding tiers of other factions?
P.S. Always yours, a fan of playing with mixed armies.
1. No objections.
Regarding points 2 and 3 – isn't it possible to exploit this by hiring several heroes and freely changing the allegiance of troops as desired?